Packing Iron: All test -5 if doesn't possess a gun
Way of the Gun: +5 on Tech-Use on guns
Hivebound: -10 Survival, -5 Int when away from hive.
Wary: +1 Initiative
Miracle Worker: once per session, spend FP as if FP was burnt.
Observational Mastery+20 on Scrutiny, Awareness, Search Rapid ReloadReload times halved. Cleanse and Purify enemies at -20 on tests to dodge flame weapons Litany of Battle Lend allies a fate point to re-roll a failed attack roll. Nerves of Steelre-roll pinning Hip Shooting Free Single Attack on Full-Move Jaded Never gain insanity from ordinary horrors Hit and RunDisengage as Half Action, Disengage as Full Action for twice the distance. Lightning Reflexesadd AB twice to Initiative Blind FightingHalve penalties for obscured
Gunfighter Saint
When this character is fighting with two pistols at the same
time, he may shoot with either hand without penalty. When
using the Multiple Attacks Combat Action, he may fire both
pistols at the same target by making a single Ballistic Skill Test,
or he may shoot one pistol at one target and his other pistol as
a second target by making two separate Ballistic Skill Tests.
Peerless Marksman
The character adds +2 to damage inflicted with ranged
weapons, and when he inflicts critical damage with a ranged
weapon, he causes a further 4 points of damage. Further,
when making a called shot, the character does not incur the
normal –20 penalty and suffers no penalties for shooting at
long or extended range.
Faith Talents:
Wrath of the Righteous (Allies provoke RF on 9-10, 1d5 bonus on melee damage)
Divine Guidance(Ignore 1 Ranged Penalty, on RF, may choose to ignore armor)
The Passion(You and Allies Unnatural Agility (x2), +10 dodge/parry, 2d10 and pick best for initiative)
Tests of Faith (Use faith talent for free once per session)
Flames of Faith (Flame weapon does 1d10 bonus damage, -10 to avoid)
Divine Touch (1d5+2 Crit damage to daemon/psyker/20+Corr. point target. Burn for 1d10+2)
Class and Alt. Rank Abilities:
Battle Sister 1-4 -> Seraphim -> Battle Sister 6-8 -> Palatine
Palatine: Favoured by the Emperor: Immune to effects of Corruption Points, reduces Insanity and Corruption gains by WP bonus (5)
History and Background:
Born to factory workers in the sweltering factories of Gunmetal City, Federica grew up with the sound of gunshots ringing day and night (As hard as it is do define them in the thick clouds of smoke). A brash and impatient girl throughout her youth, most of her childhood was spent running around the furnaces and factories that envelop everyday life in Gunmetal City. Learning to shoot a pistol from her mother, a retired gunslinger of moderate fame, she attempted to join the infamous Scintillan Hive-Jagers at the age of 11, and once again at the age of 14. Declined both times, simply due to not being able to pass the physical requirements, lax as they are in the Imperial Guard, she continued to train, deciding to wait for her 17th birthday before attempting again.
In the period an investigation by Inquisitor Naraku was suggested to be led in the hellish Underhive of Gunmetal city. A heretek cult has apparently been gathering momentum in there, a damned figure attempting to take over the ferocious gangs with the possible goal of taking over the middle hive’s vast factories.
The leader of the Acolytes, surprisingly, an Adept, decided to investigate more in the matter of the Gunmetal gangs, stumbling upon Federica’s file on accident. Upon reviewing the telemetry and other data, surprised, he approached the young street-kid, offering her the chance to be something more than a guardswoman or a ganger. Accepting the offer, Federica delved into the underhive, chasing the Heretek cult.
What was uncovered was that the cult was focused on the forging and creating of Warp weapons, using the gangs as little more than test subjects for new and destructive Chaos weaponry. In the heat of battle, the Heretek himself arrived, a terrifying meld of man, machine and mutation. After emptying clip after clip of ammunition in the beast’s hide, last bullet remaining, and the Heretek charging towards her, in a blink of an eye, Federica closed her eyes and fired her last shot, muttering a prayer to the Emperor. As the bullet flew towards the rampaging man-monstrosity, it was as if the Emperor himself had blessed the shot. Flying straight at the head of the Heretek, burrowing right between his fume-spewing rebreather and his tube-filled forehead, destroying the corrupt and malevolent brain, sending the sprawling corpse rolling on the ground, stopping right in front of Federica.
After reading the report on the admirable combat skills, willpower and devotion of Federica, Inquisitor Naraku arranged for the girl to be transferred in the Schola Progenitum, to be trained and placed in whatever Adeptus they found her to be most fitting to.
Arriving in the Schola Progenitum at a significantly older age than other recruits, and not simply behind, but purely lacking formal education, Federica had three traits helping her survive the grueling experience: Firearm experience to rival veteran guardsmen, devotion to Ecclessiarchial teachings and the backing of an Inquisitor. Barely managing to fit in the requirements for an Adepta Sororita, with a quarter of a centimeter taller than the minimum, she was recruited and trained and placed in the Adepta Sororita, her innate quickness and skills placing her in the Order of the Bloody Rose.
Placed in the Callixis Sector, raising through the ranks due to incredible initiative and combat prowess, she continued her hunts for heretics, uncovering the head of the Cult of her past, a Chaos Marine Warpsmith, based in the Lathe Worlds. The investigation culminated in a legend-worthy duel within the skies of Lathe Het, bullets flying between her and the Warpsmith, while flying at breakneck speed above the battlefield. The heavily-augmented Iron Warrior held the upper hand until a swift maneuver by the bloodied and injured Sister Federica placed her behind his back, unloading the entire remaining clip of her bolt pistols into his Power Armor backpack, disabling the armor and jump pack, and sending the traitor in a crash into the streets below, sending the cultists scrambling, and picked off one by one by the other battle-sisters.
For her deeds, Sister Federica was awarded the rank of Palatine, and Magos Luos Rho, the Lathe Worlds’ emissary to Scintilla, saw the opportunity to further the political relations between the Lathe Worlds and the people of Scintilla, rewarding her with a newly crafted unique set of pistols, each shaped like half of the Aquila, winning the hearts and minds of many faithful gunslingers on the Jewel of Calixis.
Standard Issue Equipment:
A Palatine may freely requisition any appropriate gear from her order. (page 80, IHB)
Standard Issue:
Best Craftsmanship Godwyn-De’Az Pattern Bolter, Best Craftsmanship Bolt Pistol, Best Craftsmanship Chain Sword, Best Craftsmanship Sororitas Power Armour, Ring of Suffrage, copy of Rule of the Sororitas, Writing Kit, Best Craftsmanship Shield Robes.
Seraphim: Best Craftsmanship Seraphim Jump Pack.
Requisitioned as a Palatine: Seraphim Hand Flamers, Seraphim Inferno Pistols.
Equipment Requisitions:
Unique
Twin Reaper Pistols
Wrath Plasma Pistol
Near Unique
Amulet of Ophelia
Extremely Rare
Vengeance Rounds Taken as ER due to using them in all boltguns.
Very Rare
Subskin Armor
Psy-Jammer Amulet
Nephium Fuel Tank
Weapons Mighty Shot already included in the stat blocks. Words of the Emperor [Extremely Rare, Best Craftsmanship] Twin Ripper Pistols with Targeter/Maglev Impeller
[Pistol], Range: 40m, RoF: S/2/-, Dmg: 1d10+6 I, Pen: 7, Clip: 8, Rld: Half, Wt: 1.5kg
Special: Tearing, Toxic(1)
Wrath Plasma Pistol [Extremely Rare, Best Craftsmanship]
[Pistol], Range: 40m; S/-/-; 1d10+8 E, Pen: 6, Clip: 8, Rld: Full and Half, Wt: 2.5kg
Special: Accurate, Maximal
Armor
Adepta Sororita Power Armor [Very Rare, Best Craftsmanship]
Armor: 8 All(9 Body), Wt: 32.5kg
Removable Helm: Good quality photo-visors (Dark Sight and immunity to photon flash grenades), micro-bead, and integral auspex. These devices can be controlled by speaking to the armor's machine spirit.When the helmet is attached, the suit has a self-contained lifesustainer that allows the bearer to ignore toxic atmospheres and gasses, and even survive underwater or in a vacuum. The system operates as long as the armour has power.
Other Qualities: +10 Strength. +5 Ballistic Skill when helm is worn.
Hexagrammic Wards: +20 bonus on any Test made to resist psychic powers or attacks, and doubles the armour’s AP against psychic attacks dealing direct damage. Warp weapons (and similar devices) do not ignore the APs of hexagrammically warded armour.
Lumen Heraldry: The imagery on the armour grants the wearer a +10 bonus to Intimidate and Command Tests, but also imposes a –30 penalty on Concealment Tests, as the luminous shapes make it difficult to hide.
Guard Flak [Scarce, Best Craftsmanship]
Armor: 5 All
Rosarius [Very Rare, Common Craftsmanship]
Force Shield: 45, Overloads on 1-10.
Other Qualities: +10 on Fellowship Tests with followers of the Imperial Creed.
Mantle of Ophelia [Near Unique, Best Craftsmanship (No difference)]
Other Qualities: Unnatural Toughness (x2)
Cloak of St. Aspira [Extremely Rare, Best Craftsmanship]
Armor: 3 All
Other Qualities: Stacks with worn armor.
Notable Gear
Library Data-Slate
Rule of Sororitas: Grants +10 to all C. Lore Tests made on the subject of Ecclesiarchy, Heretics, Mutants, or the Adepta Sororitas.
Litanies of Faith: A complete copy provides +20 on Research involving C. Lore (Ecclesiarchy) and S. Lore (Imperial Creed).
Thorian Missal: An explorer with the Thorian Missal gains a +20 on C.Lore(Ecclesiarchy, Imp. Creed) and +20 on Scholastic Lore(Imp. Creed)
Maxims of Marquette: +10 on Barter and Charm to faithful Imperials.
Catechism of St. Drusus: +10 to Command, once per session (-10 Sch. Lore(Military Tactics to let people Delay as a Free Action)
Book of Saint Lucius: Once per session, +10 Fellowship test as 2 full actions to grant +20 to Fear and Pinning until end of encounter. If killed during the actions, -20 to Fear and Pinning.
Mefonte's Orthodoxy, +10 to Charm tests to Imperial Audiences.
Vox-Thief (Short-Range) [Rare]: About the size of a dataslate
Vox-Pickup [Very Rare]: Capable of eavesdropping upon any conversation within a 10-metre radius.
Seraphim Jump Pack:[Very Rare] Requires Pilot (Personal/Jump Pack) and Sororitas Power Armour. Flyer (12).
Ring of Suffrage: Charm.
Scatter-Caster[Rare] 25m range binary white noise generator,
20 Tracking Devices [Scarce]: tracking device size of coin, attaches to most anything, removed with relative ease.
Pict-Fly [Rare]: broadcasts video and poor quality sound to pict-caster, -20 on Perception tests to find it.
Pict-Caster [Scarce]: Playback device.
Magna-Harness [Rare]: Allows user with Quick Draw Talent to draw and stow items as a free action.
XP Expenditure:
Please note that I was using a program, since I'm not terribly good at building in the 40k RPGs. if someone would like the file used, they're free to ask me.
Talents: 8600 XP
Characteristics: 4700 XP
Skills: 1700 XP
Progression:
Rank 1 (0-499) Novice
Pistol Training (SP) 200
Pistol Training (Las) 200
Awareness 100