Full Name |
Sir Theophilus Reginald |
Race |
Human |
Classes/Levels |
Hunter 6/Rogue 2 |
Gender |
Male |
Size |
Medium |
Age |
35 |
Alignment |
Neutral Good |
Languages |
Common; Cycloptian; Ancient Osiriani; Polyglot; Ancient Atzlanti; Alko; More... (10 total) |
Occupation |
Antiquarian, Naturalist, Scribe |
Strength |
18 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
14 |
Charisma |
7 |
About Sir Theophilus Reginald
Traits:
-Ancient Historian
-Etymologist
Sir Theophilus Reginald (he only begrudgingly goes by Theo when people struggle with his name) is an explorer and adventurer to his heart. Burning with a desire to explore the world, name new things, and spread the wealth of knowledge he gathers, Theophilus is an antiquarian and naturals akin to those from our own world. In his early twenties he left to explore the Mwangi Expanse's various ruins and surviving cultures. Ten years passed before he emerged again, his survival something of a miracle, with Judith, his gorilla assistant.
Shortly afterwards, he came across the pathfinder society and the Scarab Sages and joined up because, "They seem to have their heads on straight, and gaining knowledge to share with the world is always an honorable goal."
Sir Theophilus Reginald
LN Medium Human Hunter 6, Rogue 2
Init +3; Senses Perception +12
DEFENSE
AC 26 (10+7[Armor]+3[Shield]+3[Dex]+2[Deflection]+1[Dodge])
HP 65 (8d8+8[Con]+6[FCB])
Fort +9; Ref +13; Will +7
OFFENSE
Speed 30ft.
Melee +1 Keen Adamantine Falcata +10 (1d8+5[17-20|x3])
Ranged Darkwood Composite Longbow +9 (1d8+4|x3)
Space 5ft.; Reach 5ft.
Special Attacks Sneak Attack 1d6, Precise Strike 1d6, Spellcasting
Level 0 [At Will] Detect Magic, Guidance, Light, Read Magic, Stabilize, Create Water
Level 1 [5/day] Summon Nature's Ally 1, Lead Blades, Magic Fang, Resist Energy, Longstrider
Level 2 [4/day] Summon Nature's Ally 2, Spike Growth, Gust of Wind, Barkskin, Lesser Restoration
Level 3 [1/day] Summon Nature's Ally 3, Life Bubble, Animal Aspect
STATISTICS
Str 18, Dex 16, Con 12, Int 13, Wis 14, Cha 7
Base Atk +5; CMB +9; CMD 22
Feats Weapon Proficiency: Falcata, Power Attack, Outflank, Combat Expertise, Pack Flanking, Boon Companion, Weapon Finesse, Precise Strike, Dodge, Escape Route
Skills (68) Acrobatics +6*, Appraise +1, Bluff -2, Climb +10***, Diplomacy -2, Disable Device +14******** (+1 vs. Traps), Disguise -2, Escape Artist +3, Intimidate -2, Handle Animal +9********, Heal +2, Knowledge(dungeoneering) +5 *, Knowledge(geography) +7***, Knowledge(local) +9*****, Knowledge(nature) +9*****, Linguistics +12********, Perception +13******** (+1 vs. Traps), Sense Motive +10*****, Spellcraft +9*****, Profession(Scholar) -, Stealth +7*, Survival +10 **, Swim +10 ***
FCB +2 SP; +1 HP
Class Abilities:
-Animal Companion - Judith
-Animal Focus - 6/day
-Nature Training
-Precise Companion (Outflank)
-Track
-Hunter Tactics
-Improved Empathic Link
-Sneak Attack - 1d6
-Trapfinding (+1)
-Finesse Training
-Evasion
-Rogue Talent - Combat Trick (Precise Strike)
Equipment:
-Chain Shirt, Masterwork [Large] +1 (Judith; 1550gp)
-Darkwood Heavy Shield +1 (1257gp)
-Mithral Brestplate +1 (5200gp)
-Cold Iron Falcata (36gp)
-+1 Keen Adamantian Falcata (11036gp)
-Darkwood Composite[+5] Longbow (830gp)
-Belt of Dexterity (4000gp)
-Backpack
-Ring of Deflection +2 (8000gp)
Judith
LN Ape Animal Companion 8
Init +3; Senses Low-Light Vision; Perception +5
DEFENSE
AC 24 (10[Base]+5[Armor]+7[Nat]+3[Dex]-1[Size])
HP 49 (7d8[35]+14[Con])
Fort +7; Ref +8; Will +3(+7 vs. enchantment)
OFFENSE
Speed 30ft.; Climb 30ft.
Melee Bite +11 (1d6+6), 2 claws +11 (1d6+6)
Space 10ft.; Reach 10ft.
Special Attacks Precise Attack 1d6
STATISTICS
Str 23; Dex 17; Con 14; Int 3; Wis 12; Cha 7
Base Atk +6; CMB +12; CMD 26
Tricks (12; 5RTs/Day) Attack, Attack, Defend, Down, Flank, Guard, Heel, Menace, Track, Bolster Companion (Ranger Trick), Chameleon Step (Ranger Trick), Tangling Attack (Ranger Trick)
Feats Light Armor Proficiency, Power Attack, Outflank, Pack Tactics, Narrow Frame, Precise Strike, Escape Route, Extra Item Slot(Ring)
Skills Acrobatics +3; Climb +18(1 rank); Escape Artist +4(1 rank); Fly +3; Intimidate -2; Perception +6(2 ranks); Stealth -1; Survival +1; Swim +10*; Linguistics -3 (1 rank);
Languages Common (cannot speak)
Equipment +1 Chain Shirt [Large]
-Traits: Link, Share Spells, Evasion, Ability Score Increase [INT]
Future build concepts
-Level 9 (hunter): Feat - Accomplished Sneak Attacker (+1d6 sneak attack damage), new trick, 3rd level spells
-Level 10 (hunter): Second animal focus, swift tracker
-Level 11 (rogue): Feat - Accomplished Sneak Attacker, +1d6 sneak attack damage, Danger Sense +1, Finesse Training
-Level 12 (rogue): Debilitating injury (Disoriented), rogue talent (Combat Trick: Mobility or Weapon Focus:Falcata?), uncanny dodge