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Male Sylph Rogue 4 |
About Sir Speck El Boddom
Sir Speck El-Boddom
Male sylph unchained rogue 4 (Pathfinder RPG Bestiary 2 258, Pathfinder Unchained 20)
CN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +1 deflection, +4 Dex)
hp 27 (4d8)
Fort +0, Ref +8, Will +1
Defensive Abilities danger sense +1, evasion, uncanny dodge; Resist electricity 5
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Offense
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Speed 30 ft.
Melee mwk rapier +9 (1d6+4/18-20)
Ranged mwk composite shortbow +8 (1d6/×3)
Special Attacks sneak attack (unchained) +2d6
Spell-Like Abilities (CL 4th; concentration +6)
. . 1/day—feather fall
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Statistics
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Str 13, Dex 19, Con 8, Int 14, Wis 10, Cha 14
Base Atk +3; CMB +4; CMD 19
Feats Combat Reflexes, Weapon Finesse, Weapon Focus (rapier)
Traits fencer
Skills Acrobatics +13, Bluff +9, Climb +3, Craft (poison) +7, Disable Device +11, Escape Artist +10, Intimidate +7, Knowledge (arcana) +6, Knowledge (dungeoneering) +8, Knowledge (local) +9, Knowledge (nobility) +4, Linguistics +7, Perception +7, Sleight of Hand +9, Stealth +13, Use Magic Device +9
Languages Aquan, Auran, Common, Dwarven, Elven, Gnome
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (pressure points[UC], swift poison[APG]), trapfinding +2
Combat Gear cat burglar's boots, wand of vanish (CL 2nd, 25 charges), poison, red tears; Other Gear mwk studded leather, arrows (20), mwk composite shortbow, mwk rapier, ring of protection +1, backpack, hemp rope (50 ft.), masterwork thieves' tools, trail rations (5), 20 gp, 5 sp
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Special Abilities
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Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Pressure Points (Su) Sneak attack also deals 1 Str or Dex damage.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swift Poison (Ex) Poisoning a weapon becomes a move action.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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Physical Description
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Played by: Jesse Rath (Defiance: Alak Tarr)
Speck is tall and slender. He has white hair with blue highlights, aqua eyes and pale skin tone. He is wearing leather armor and has a rapier at his hip and a bow on his back.
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