Brambleson

Sir Longears's page

Organized Play Member. 692 posts (11,170 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 55 aliases.


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Point Buy: 15 + 1d4 ⇒ 15 + (4) = 19

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I second Albion's advice. Pick a module, not an AP. Very few APs get finished even with very experienced GMs because it realistically will take around 10 years to do so. As an example, I'm GMing a Reign of Winter game that is about half book 2 and we are already playing for 3 years. It is a big commitment.

A good idea, if you have access to them, are PFS scenarios, since they are very short and self contained and you can easily plug and play them for as long as you want.

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About the player count, one important thing to keep in mind is that most, if not all, PF adventures are designed for 4 players, so with more than that you'll need to alter all the encounters.

In theory, 4 players is the "ideal", but in PBP, if a single player withdraws or vanishes, the game halts until you find a replacement. Because of this, many games run with 5. I personally think 5 is the sweet spot, since you won't need many adjustments.

With 6+, it becomes harder to adjust, because the action economy becomes a monster. Single bosses are already difficult to run for 4 players, but for 6 it becomes almost impossible as it becomes a rocket tag (i.e. either the players jump it and kills it fast, or it will kill the whole party, winning who acts faster).

About it becoming slower, it doesn't really matter as long as you have very clear procedures about how to move things. Like, 24 max for each round or the player gets botted (with this, doesn't matter how many players). Another very important thing is to use the "rule of two" for taking decisions, which means when a course of action is required from the players, as soon as one player proposes an idea and a single other player agrees, the GM goes with that course of action if the other players are silent or are taking too long to decide.

Personally, I really dislike more than 6 players. It becomes hard for me to interact with everyone. I've seen more than once with large parties for players to congregate into smaller sub parties and interact mostly with these small groups.

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I'm GMing in Discord and it is really good. I can give you some pointers and help you set it up.

Here are the main advantages and disadvantages of Discord:

1) NPCs: You can easily create multiple aliases with personalized images. While you can somewhat do it on Paizo, you are limited to the available names and images and you'll end up with a lot of permanent aliases.

2) No previewing rolls: helps everyone be more honest. I've seen countless times people manipulating their rolls here in many different ways, some of which are very difficult to catch.

3) Private Scenes: By creating separate/private channels/threads, you can make parallel scenes that are then very easy to follow and then check later. Organization is the key here.

4) Tagging/Notifications: You get to know there is a new post without needing to refresh campaign tabs. Allows it to move slightly faster.

5) Censorship: This is minor, but you can say f!#& without some childish censorship. Some people care more about this than others.

6) Multiple places: There is the downside of having to check your game in two different places. This might be a non issue if you are constantly on Discord.

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4d6 ⇒ (1, 5, 2, 5) = 13
4d6 ⇒ (2, 3, 3, 6) = 14
4d6 ⇒ (1, 6, 1, 4) = 12
4d6 ⇒ (5, 1, 2, 6) = 14
4d6 ⇒ (6, 1, 3, 2) = 12
4d6 ⇒ (6, 6, 4, 6) = 22

Rerolls: 5d6 ⇒ (1, 2, 5, 5, 6) = 19
Extra Rerolls: 1d6 ⇒ 3

3 5 2 5 = 13
2 3 3 6 = 12
2 6 5 4 = 15
5 5 2 6 = 16
6 6 3 2 = 15
6 6 4 6 = 18

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FangDragon wrote:
An all drow game sounds like fun, wonder if anyone will roll a male...

It would be basically like real life nowadays tbh.

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Male

At this point, I'd like to officially bow out. I completely understand difficulties in real life keeping us from posting as that has happened to me multiple times.

However, momentum is the bread and butter of PbP and after a month with no further action while we are still in the first scene tells me that this game has small chances of taking off.

Good game for all of you and I hope we find each other again in the future!

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Great, working on a non-unchained barbarian with both the drunken brute and the raging cannibal archetypes. I believe the later one is actually pretty appropriate in an animal focused setting.

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I'm going to try being the badger then, probably as a barbarian because that feels just proper.

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As it happens I believe I won't be able to finish my PC in time, so I'll be bowing out. Thanks for the opportunity and happy gaming to you all!

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Hi Itzi! I believe I've played with you in one of these attempts, run by Shadow Lord! I was Olaf.

So I'm considering to play an old character... And I've noticed the Childhood Crush trait excluded Koya. Would you be against me picking it up with her? Old people need love as well!

I'm in a phase of simple characters, so I'll be submitting a fighter. No stats higher than 15 to pass the idea of an actual old warrior that has lost most of his strength and agility. Single one handed sword, no shield, light armor (too heavy and my knees are killing me), so when before he used to solve his problems with violence, now he must use his mind.

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For those inquiring about the two players, the GM said they'll probably be a shifter and an arcane caster. It is under one of the spoilers.

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Giant Halfling wrote:

I was going to start typing stuff into a profile, but I ran into a problem... I can't find any online images I like for my character. I'm going to keep trying, but I'm wondering if any of my fellow applicants who are better at finding (or maybe even generating) images might be willing to help me out?

I was planning on a male character, but I'm willing to go female instead if it helps find an image (which is why I haven't started filling out a profile yet). I basically just need an image of someone dressed in priestly (or wizardish) robes with blue butterfly wings (ideally large enough to actually carry them in flight). Any ideas?

For the application list, I don't have name/profile to give yet (until I figure out gender) but they'll be a musetouched aasimar, sorcerer [starsoul] 20/oracle [branded; heavens] 20, archmage/hierophant T1

Sent you some options via PM.

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It is indeed an 18pb, but no choice as how to split it. The two 15s at first level are the same as two 14s, now a 14pb.

You have prospective players with 54pb, 49pb, 47pb, and 40pb, Just because they got extra lucky.

Anyway, good game for you guys and thanks for the time.

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4d6 ⇒ (6, 6, 3, 3) = 18 = 15
4d6 ⇒ (5, 3, 3, 4) = 15 = 12
4d6 ⇒ (3, 3, 3, 4) = 13 = 10
4d6 ⇒ (3, 3, 2, 4) = 12 = 10
4d6 ⇒ (3, 4, 2, 5) = 14 = 12
7d6 ⇒ (1, 6, 4, 5, 1, 1, 2) = 20 = 15

Very interesting concept... Anyway we can ditch the stat rolling for point buy? It is really disheartening building a character with crappy stats right besides others rolling incredibly high.

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I actually finished my conscript/inquisitor. Made a test run of a combat round... And found out I'd probably need 1+ hours everytime it would be my turn because of so many triggers and maneuvers and what not.

It would never work in PBP, sadly, because I'd need to keep checking with the GM if this or that ability hit, unless the GM would share all the stats of the monsters lol.

So back to the drawing board. Looking for something much simpler now.

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My current iteration is an elf conscript/inquisitor of Calistria.

Roles would be (aside from big damage) big crowd control, debuffs and anti-spellcaster tactics, with a lot of emphasis on combat maneuvers with a whip, something incredibly difficult to do with vanilla rules because nothing has enough feats to do it.

Thinking about trickster as mythic path and Oath against Mercy to represent the vengeance aspect of Calistria. With conscript, going for cavalier training and Order of Vengeance as well. She'll be pretty mean in combat I think and offer good social skills as well, even if MAD in terms of stats. Doing a lot of choices based on flavor.

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2 people marked this as a favorite.

Now guys, about this trend of what is allowed and what is not, the GM posted the initial rules and then another post with some changes. In theory, anything that wasn't changed is still allowed.

The most important thing to keep in mind is that the GM has clearly stated that he is expecting us to keep it reasonable, close to those benchmarks.

With that in mind, I believe trying to narrow down everything that should be allowed or not is a big wast of energy. It is a gestalt mythic game with 3pp. Even if we spend weeks narrowing stuff down, if someone wants to break it, they WILL. This is like herding cats.

As an example, take Strength. Even without the mentioned capstone, legendary gifs, oaths, and so on, you can still break it easily. Legendary witch or alchemist could give a huge alchemical bonus to it, the orc bloodline from sorcerer also gives a huge bonus, then you still have size bonus, and so on.

We need to exercise common sense. The capstone that gives +8 to ability scores is totally fine if you go +2 to four scores. I doubt the GM will be mad about it. On the other hand, using a single stat for everything, even within the rules, has been proven to be insane.

Even if you follow all the "rules", if you still make an utterly broken char, the GM can simply not choose you. I really doubt you'll be able to corner the GM later and say, "oh, but you said it was ok" if your PC is breaking the game.

So my advice is to build whatever you want, using everything in the two posts about the rules and do your best to create something interesting that isn't obviously broken.

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trawets71 wrote:
Anyone know what ABP does for unarmed strike?

As an alternate rule, ABP wasn't really thorough with its rules. While there is no FAQ about it, there are posts from the devs here on the boards stating you simply choose "unarmed strike" as your attuned weapon. Simply that.

Even if you could say that you can use a flurry and thus make many attacks, you can also use an attuned monk weapon with it, so there is no difference IMHO.

If you want special materials, you'll have to get an amulet of mighty fists, which conveniently don't even require enhancement bonus on it before adding special abilities. It works perfectly fine.

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I believe it is more than fair to have both of these Oaths give only half the oath points.

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pad300 wrote:

Anybody know where you can find the Legendary Witch?

Library of Metzofitz doesn't have it, and the version posted on D20PFSRD doesn't have the patrons, boons, or new/modified hexes that make up the majority of the character class...

D20PFSRD has it, but the link is missing from the Legendary Witch page.

HERE

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Seth86 wrote:

I do appreciate the effort.

I'd rather avoid taking barb. :P
That x4 or x6 Crit hit with all the barb buffs....

You sure about that? To keep with the benchmark, you'll have to tank your stats absurdly not to blow the benchmark.

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Master Han Del of the Web wrote:
How does the removal of ancestry stat penalties affect ancestries that only get a single +2 to their stats?

You are probably talking about human-like bonuses I believe. You get a +4 to one stat and a +2 to another.

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Kaouse wrote:

I've been making some changes to adjust my character's stats to better fit the ABP rules + Bench Pressing table. Still, there are a couple of things I need to know before really finalizing the build.

Namely, what is the Feat situation, again? Are we still doing 1 feat per level, or are we back down to regular feats per level? I certainly wouldn't mind going back down to the regular feat rules (1 feat every other level). The free Background Feat alone should be enough of a bonus, especially if we're still doing Elephant in the Room.

Aside from that, Traits. Exactly how many traits do we have? It's really unclear, and I would strongly prefer not to have to select 1 trait for each category when there are at least 14 categories. Should we just assume the regular 2 free traits?

Personally, I don't think it's a good idea to give too many freebies if you want a balanced game. Especially at this level. The game is remarkably easy to break, even with regular rules, as I hope I've proven with the two 1pp-only characters I posted earlier (The Fighter & The Mage).

Still 1 feat per level.

Traits you get one from each of Combat, Faith, Magic, and Social, plus one extra from whatever other category you want, without needing to meet any prerequisites.

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Bolvar Gemforged wrote:

The changes sound good to me. I really like them. Just waiting to see the ruling on race points (I'm assuming at the moment that every race can be buffed up to 15RP total).

Also, I very much like having the normal point buy, no legendary ABP, but the custom +2 stats per 4 levels and the ability to buy the tomes. In the end, it all seems to just work out.

Ability score increase was changed back to the standard of +1 per four levels.

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For what is worth, I'm still working on my mage hunter, even if not I believe I'll switch from dwarf to half-elf.

This also puts Narekk on the bench, as he was made with the old building rules.

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Voice of Awesomeness wrote:

ABP is still allowed, but no legendary gifts.

WBL = 1/2, like normal for ABP. Ie, 440k.

Would you consider just banning the option to boost stats with inherit bonus?

I believe the options to have a +6 to all physical stats as an example, or at least the bonus to armor/shield/weapon(s) are important and might leave us feeling under geared.

---

Another suggestion perhaps would be to get rid of APB altogether. As it stands, martials don't like it because they are getting underleveled gear, while spellcasters don't care for gear, but still have them. No ABP also means less work to balance encounters as I believe the module doesn't use it.

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I'm working on something else now, much more tame and using only 1p material to be safe. Dwarf slayer/warpriest mage hunter.

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@Giant Halfling: I'd like to politely ask for you to stop this. We are all adults here and this patronizing tone is not helpful or healthy.

We are all just having a conversation and sharing opinions. Different players, different opinions, different expectations, different preferences. All valid, all welcomed. If you disagree with one point of view, it is totally fine, but please do not paint these opinions as inherently bad.

The GM set the creation rules. Some on us have already spent hours building them and then we were informed that what we've created might be too much. This is fine.

Then the GM himself mentions that he is considering changing the rules and some of us are trying to help. That is it. No one is forcing others to do anything, specially not forcing the GM into doing anything.

If the GM decides to keep the current rules and enforce the benchmark, also ok.

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eriktd wrote:
But even if the characters are totally overpowered, I still think it would be fun to play through it without lessening the build parameters. The epic nature is what tempted me to participate, after all. And if it's a cakewalk, at least the combats will be shorter and the game is less likely to stall. ;)

It is important to remember what is the GM's goal with the game. He must have fun as well and at least for me, playing monsters that have literally 0% chance of doing anything at all to the party is absurdly boring. If that is the case, there is no point in building the characters in the first place and the GM would approach each combat with "well, go ahead and narrate how you beat these monsters", because it would be effectively the same thing.

I can't speak for anyone but myself, but with epic characters, while I do want my PC to succeed and be awesome, I also want a challenge.

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Giant Halfling wrote:
I don’t think it’s unreasonable to target those numbers, we just have to purposefully build well rounded characters instead of specialists.

I agree with Panic here. For me, when I make an "epic character" for a game, I want to make it epic.

The "problem" with the idea of we self-limiting ourselves is that the build rules are so generous that we'll hit those numbers without even trying and then we'll have to look for a huge number of options/feats/magic items that do crap just because we can't go higher. And this is incredibly boring to be honest. This is why I don't play 2e, because they have a bunch of options and 90% of them suck hard.

I also have the opinion that specialist are much more fun to play than generalists. Again, with such generous building rules, by being "well-rounded" PCs, we'll still be very good at everything. If you pick two martials as your base class, you'll break the limit, so you'll need a spellcaster on one side. now everyone is a spellcaster. I personally do not find this really interesting.

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Voice of Awesomeness wrote:
I suppose worse case, I'll just have to fully ramp up the encounters....

If you are up for that, it is an option, but you'll probably need to run a couple test battles to calibrate. It will be a lot of work however.

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I don't know, to reach those benchmark numbers, I believe you'll have to drop just about everything from your build rules. No gestalt, no 3pp classes, regular ability gain per level, lower point but and no 1 for 1, etc.

The biggest offender IMO is the 3pp material. Definitely cool, but utterly busted, specially when combining multiple systems. Limit the options to paizo only and you'll see the numbers tank very hard.

The problem with 3pp is that it not only lets you have your cake and eat it too, but then there 10 more cakes around lol.

My suggestions:

Gestalt: keep it
Ability score: 25 or 30 point buy, regular method.
Races: Regular races. No monstrous, no increase in stats or 30 points improvements.
Classes: 1pp only
HP: normal Hp
Traits: whatever, not really relevant
Wealth: standard lvl20/2 to account for ABP
House Rules: nothing problematic here
Other free stuff: remove the stat boosts. Feats are okish
Mythic: regular stats
Companions: no natural armor stacking.

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andreww wrote:
Quote:
All class granted companions function as if they were both familiars and animal companions.
I am a little unclear on this. I will have an animal companion. Is it also treated a as familiar with the various boosts to Int, natural armour etc?

Natural armor probably does not stack I believe, otherwise it becomes insane.

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I'm probably bringing a healer to the table... hopefully good enough to keep you folks from getting murdered.

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Wow, that was embarrassing! Big apologies!

For some reason I TOTALLY misread what you've meant about "I’ll close recruitment itself to new people". I re-read it and there is no way how to misunderstand it lol. I was probably more than half-asleep when I wrote the above. Sorry again!

Now, a couple questions:

Ability Scores: Are we still allowed to go negative to get a couple more points? Lets say to 8 and get +2 points as an example.

Species: I take human-like races get +4 to any ability, but with the -2 from other races gone, they effectively get +4 and +2 to abilities, putting human-like races in a "disadvantage". Was that intended? I understand the rules are more than generous as they are, but to make things even, should not they get +4 to any ability and another +2 to another ability?

Unrelated to the above, do Half-elves' multitalented racial trait allows them to get FCB from both of the gestalt halves?

Classes: On the Interest Check thread you mentioned you'd be banning Leadership. Is this ban still in place? If it is, what about some pseudo-leadership abilities some classes gain (like there is a wizard archetype that gives you a cohort that is an apprentice and thus can only be a wizard as well). If these are allowed, are they also gestalt? Do they also get the ABP treatment?

Traits: Are we allowed to pick Campaign traits from other Paizo APs? Since mythic is involved, if we pick WotR traits, do they get "boosted" for taking the appropriate Mythic Path?

Starting Wealth: Are we allowed to pick "custom itens"? Talking about the more common situation of having two of the same slotted itens meshed together with the core rule of costing (1.5 the more expensive plus the others, etc).

Companions: Familiars and Animal companions have some contradicting rules in terms of HD, BAB and Saves. Depending on how we want to use them, it might be more interesting to use one or the other. Considering this is kind-off "gestalt" for them, do we get to pick the bigger numbers?

If our choice of classes would give us both a familiar and an animal companion, do we still get two critters using these rules? One being picked from each list of options?

And what about this free archetype? If we have an AC we chose from the AC list and so on, or are we free to choose whatever?

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@Seth86: Hey friend, sorry to rock your boat, but it seems this recruitment is closed to new people. It was created from another thread of interest and seems to be open just for those who had expressed interest there.

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Ouachitonian wrote:
Monkeygod, how do you feel about Automatic Bonus Progression? At 20, we’ll all be able to afford the standard suite of stat-boosting items, but just rolling that stuff in and letting us get fun and interesting cloaks/belts/headbands that do things besides +X to Y could be a fun alternative.

ABP is pretty interesting, but the rules are silent about companions (animal companions, familiars, eidolons, etc). If we go for this, a ruling would be needed to address this.

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While technically also 3pp, but Elephant in the Room is always great and very popular here. I think more games nowadays have these than not.

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1) I don't mind allowing 3pp, but I'd prefer to limit it to a single additional source, like Legendary Classes OR Spheres OR Path of War. Many of these systems interact with itself in interesting ways, but when you dilute the rules too much, many feel off imo.

2) I'm ok with Legendary Classes as long as you allow us to also use regular archetypes. As an example, the Legendary Fighter doesn't have the bravery class feature (I think it has determination instead), so technically this would rule out a big number of archetypes, giving us less options.

3) I'm not against a challenge, specially at epic levels, but I honestly believe lvl 20 gestalt+mythic characters will vary absurdly in terms of power depending on our builds. I advise you to keep to the initial build idea (lvl 20 gestalt + lvl1 mythic), then have a couple encounters to calibrate our power level and finally you decide if you want to make it more challenging and/or give us more stuff.

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I'd be interested.

In truth, I'd prefer fewer 3pp additions. I say this not because I don't trust them, since many 3pp material is great, but because it might make the game too absurdly complex.

As an example, the legendary classes you've mentioned are pretty straightforward, but then you also have Spheres of Power/Might and Path of War which are also good, but combining all of them on top of gestalt and Mythic? Might be just too much.

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4d6 ⇒ (6, 3, 1, 5) = 15 Reroll: 1d6 ⇒ 1 Reroll: 1d6 ⇒ 5 = 16
4d6 ⇒ (1, 2, 5, 2) = 10 Reroll: 1d6 ⇒ 3 = 10
4d6 ⇒ (4, 3, 4, 5) = 16 = 13
4d6 ⇒ (3, 4, 3, 1) = 11 Reroll: 1d6 ⇒ 4 = 11
4d6 ⇒ (5, 3, 2, 5) = 15 = 13
4d6 ⇒ (6, 5, 3, 5) = 19 = 16

10, 11, 13, 13, 16, 16

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Hey GM! Considering the sheer amount of great concepts you have here, I'll be bowing out to focus on other projects and let others play. I believe I'm playing in enough games.

Happy gaming everyone!

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Grod the Cunning wrote:
*Unless I can convince you, oh wise, generous, magnanimous, merciful, and handsome GM, that since the Butchering Axe's description states that it is "A creation of the orc smiths of Belkzen", that a half-orc's Orcish Weapon Familiarity should allow me to treat it as a martial weapon, even though it doesn't have "orc" in the name. Pretty please?

There are multiple instances where the dev responsible for the creation of the butchering axe (Isabelle Lee) saying it was purposefully written in a way not to qualify for Weapon Familiarity.

Up to the GM, of course, to rule it one way or the other. Just wanted to provide context with the "official" ruling from Paizo.

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In the d20pfsrd site, classes are divided in Core, Base, Alternate, Hybrid and Occult. On Archive of Nethys there is no such distinction.

Since the GM mentioned only "Base", I believe the intent is to allow all of them.

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NotEspi wrote:

Interest dot. I'll do some cooking and see what I come up with.

Bonus question: Since you are using elephant, how would you treat classes that provide weapon finesse in their base kit?

I'm a sucker for dex when it comes to martials, so just wondering how to proceed if I go for such a class.

In the end of the Elephant in the Room document, it gives an errata of the core and unchained classes. For the unchained rogue it gives you Deft Maneuvers instead of Weapon Finesse. For the sorcerer, however, if the bloodlines that had Weapon Finesse now have Agile Combatant.

Extrapolating these changes a bit, I believe a Swashbuckler would also get Deft Maneuver. IMO, letting the player choose from any feat instead is too powerful.

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AGM Lemming wrote:

When will you be doing the selections?

** spoiler omitted **

So 14, 17, 15, 15, 9, 17.... Pretty good.
How about a wizard, Aether School. Race will probably an elf. I want to play Cirdan.... and Arcane Discovery: Immortality.

You forgot to drop the lowest, friend. Your rolls actually are 11, 15, 15, 13, 7, 14.

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Added a small background scene for Ntuni. It is in her profile.

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Dorian 'Grey' wrote:
Sir Longears wrote:

I'd like to apply with Ntuni, a taralu dwarf from a remote village in the middle of the Expanse and was sponsored by her village.

She is a fighter with a strong connection with the earth and going into druid. She uses only equipment made from stone, carries small gems instead of coins and refuses to wear boots, since (according to her) she feels bad when not in contact with the earth.

Like her kin, she dyes her hair (purple) and venerates Uvuko, a draconic deity member of the Sky Keepers who are devoted to protect the weather over the Expanse.

I'll be focusing her magic from the archetype on earth/stone spells. Since Uvuko's body forms the boundary between the earth and the sky, Ntuni's powers might also link to air, but I'm not sure yet. Thinking about only being able to cast earth/stone based spells while touching the ground and air spells only while not touching it.

Totally unsure about the branches yet.

Have you seen this Archetype ?

Seems really solid....

Seems interesting, but it is focused on unarmed strikes.

With the free druid archetype and the peculiarities of the taralu dwarves, I believe that would tip Ntuni into "special snowflake" territory. I prefer to keep her other aspects more clean and straightforward, thus more believable imo.

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Rolls:
4d6 ⇒ (4, 6, 2, 1) = 13 Reroll: 1d6 ⇒ 5 >>15
4d6 ⇒ (1, 2, 6, 5) = 14 Reroll: 1d6 ⇒ 6 >>17
4d6 ⇒ (4, 1, 6, 3) = 14 Reroll: 1d6 ⇒ 6 >>16
4d6 ⇒ (4, 2, 4, 3) = 13 >>11
4d6 ⇒ (3, 4, 4, 4) = 15 >>12
4d6 ⇒ (4, 5, 6, 2) = 17 >>15

Guys, remember, be nice and fair and ROLL FIRST and ask questions later, like the nice guys above ;).

No fun cooking our dice by previewing and posting questions to get new rolls, uhn!?

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