Quig

Sir Kit's page

47 posts. Alias of Emphy.


Full Name

Sir Kit

Race

Male Ysoki mechanic lvl 1 ( 8 HP, 7 SP | 12 EAC, 12 KAC | Fort +2, Ref +4, Will +1 | Init +2 | Perception +5 | Speed 30 )

Alignment

NG

Languages

Azlanti, Castrovelian, Common, Goblin, Vesk, Ysoki

Strength 8
Dexterity 14
Constitution 10
Intelligence 19
Wisdom 12
Charisma 10

About Sir Kit

Sir Kit is a young slender male Ysoki, with seemingly more passion for machines than people. His exocortex made him a better mechanical engineer but he remains timid and socially awkward.
And his gangly frame belies the toughness he gained from working in the harsh conditions of the maintenance ducts.
Sir Kit is convinced that the way forward for the universe is the Starfinder Society.
Working as a maintenance worker he seeks to better the world, promoting the society. Making a few bucks in the process is a bonus!

Campaign trail:
SFS Storm of the End Times : In progress

Skills:
Acrobatics +2
Athletics +3
Bluff +0
Computers +9
Diplomacy +0
Disguise +0
Engineering +13
Intimidate +0
Medicine +8
Perception +5
Physical Science +9
Piloting +6
Profession (Maintenance Worker) +6
Sense Motive +1
Stealth +4
Survival +3

Complete sheet:
Sir Kit
Male ysoki scholar mechanic 1
NG Small humanoid (ysoki)
Init +2; Senses darkvision (60'); Perception +5

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DEFENSE
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EAC 13; KAC 14
SP 7 HP 8 RP 5
Fort +2, Ref +4, Will +1
, +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation., +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.
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OFFENSE
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Speed Walk 30'
Melee knife, survival (small) -1 (1d4-1 , critical -; Analog, operative)
Ranged laser pistol, azimuth (small) +2 (1d4, critical Burn 1d4; -)

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STATISTICS
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Str 8, Dex 14, Con 10, Int 19, Wis 12, Cha 10,
Base Atk +0; Grp-5
Feats Skill Focus (Engineering), Toughness
Skills Athletics +3, Computers +9, Engineering +13, Medicine +8, Perception +5, Physical Science +9, Piloting +6, Profession (Maintenance Worker) +6,
Languages Azlanti, Castrovelian, Common, Goblin, Vesk, Ysoki
Combat Gear
Other Gear laser pistol, azimuth (small), knife, survival (small), clothing (profession (maintenance worker)), second skin (small), backpack (consumer), tool kit (engineering kit), 6.0 gp

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SPECIAL ABILITIES
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RACIALTRAITS
Size And Type Ysoki are small humanoids with the ysoki subtype
Cheek Pouches Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity
Darkvision Ysoki can see up to 60 feet in the dark. See page 263 for more information
Moxie Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check
Scrounger Ysoki receive a +2 racial bonus to engineering, stealth, and survival checks

THEME BENEFITS
Scholar You are an erudite intellectual, pitting your brain against problems and puzzles that others would find daunting. You might be an instructor of a specific topic at a large university or a dabbler in a number of fields of study. You could be exploring the galaxy in search of ancient artifacts or new scientific phenomena. Whatever your motivation, you are sure that the answers you seek are out there
Theme Knowledge You are an expert in one particular field of study, and your passion for the subject shows. Choose either life science or physical science and then choose a field of specialization. If you pick life science, you can specialize in bioengineering, biology, botany, ecology, genetics, xenobiology, zoology, or another field of biological science. If you pick physical science, you can specialize in astronomy, chemistry, climatology, geography, geology, meteorology, oceanography, physics, or another field of physical science. The dc of skill checks to recall knowledge about your specialty is reduced by 5. Your chosen skill is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to checks with your chosen skill. In addition, you gain an ability adjustment of +1 to intelligence at character creation
Physical Science Specialty / Physics

CLASS FEATURES:
Artificial Intelligence You construct an artificial intelligence (or ai), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This ai is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your ai can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed
Bypass You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to computers and engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1
Combat Tracking Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target
Custom Rig You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see chapter 7: equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any computers or engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a mk i comm unit (see chapter 7: equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its ai or directly control it at a range of 2,500 feet. If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks
Exocortex You begin play with an exocortex, an artificial processor that interacts with and augments your biological brain's cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your ai to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power-see exocortex on page 79. Only you can access or interact with your exocortex
Memory Module You can use your exocortex's memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check (see page 243) to recall knowledge (see page 143). In addition, your exocortex grants you the skill focus feat as a bonus feat. You can't use your exocortex's memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex's memory module, replacing the exocortex's bonus skill focus feat with skill focus in a different skill

FEATS:
Skill Focus (engineering) You are particularly adept at a certain skill You gain a +3 insight bonus to checks involving the chosen skill.
Special: you can take this feat multiple times. Its effects don't stack. Each time you take this feat, it applies to a new skill
Toughness You have enhanced physical resilience, and harsh conditions or long exertions don't easily tire you For every character level you have (and whenever you gain a new level), you gain 1 stamina point. In addition, you gain a +4 bonus to constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation