Sir Gregor
Human paladin 5
LG Medium humanoid (human)
Init +0; Senses Perception +1
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 20, touch 10, flat-footed 20 (+7 armor, +3 shield)
hp 45 (5d10+15)
Fort +9, Ref +4, Will +7; +1 trait bonus vs. evil outsider's spells and effects
Immune disease, fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee longsword +9 (1d8+4/19-20)
Special Attacks channel positive energy 2/day (DC 15, 3d6), smite evil 2/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +5)
1st—bless, challenge evil[APG] (DC 14)
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 14, Int 10, Wis 8, Cha 16
Base Atk +5; CMB +9; CMD 19
Feats Fortified Armor Training[UC], Greater Mercy[UM], Reward Of Life[UM], Shield Focus
Traits battlefield disciple, purity of faith
Skills
Acrobatics -9 (-13 to jump),
Diplomacy +11,
Heal +7 (+9 to stabilize a dying creature),
Perception +1,
Sense Motive +4,
Spellcraft +4
Languages Common
SQ divine bond (weapon +1, 1/day), lay on hands 5/day (2d6), mercy (shaken)
Combat Gear scroll of communal endure elements, wand of cure light wounds;
Other Gear splint mail, heavy steel shield, longsword, 90 gp
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Battlefield Disciple +2 on Heal checks to stabilize. Bonus is +1 when using aid another to grant ally a bonus.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Fortified Armor Training Break armor or shield to turn critical hit into a normal hit
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Paladin Channel Positive Energy 3d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider
Reward of Life (3 HP) With each use of lay on hands, gain hit points equal to your Charisma
Shield Focus +1 Shield AC
Smite Evil (2/day) (Su) +3 to hit, +5 to damage, +3 deflection bonus to AC when used.