Sir Gregor come from a long line of Paladins, all he has known his whole life was training and worship. Gregor excelled at his studies both scholastic and martial. so much so that few men or women his age or even older could match him.
This type of success early on in life has led Gregor to believe that he is destined for greatness and that the goddess Imeodae is protecting and guiding him. This makes gregor brash and dangerous as he knows no fear and will throw himself into battle against great odds, often gaining the advantage through intimidating his foes with his brash actions.
Gregor is waiting for his calling, he believe that soon he will be called upon to taken on a great quest and that this will propel him into greatness and immortality through song and Scripture.
Gregor stand exactly 6ft tall. he has long brown hair , fair skin and blue eyes. He is muscled and toned with broad shoulders and a chiseled jaw, he often wears an infectious smile even while wading into battle.
sheltered and Brash Zealot of Indomitable will, yet to experience true hardship.
Human paladin 5
LG Medium humanoid (human)
Init +0; Senses Perception +1
Aura courage (10 ft.)
AC 20, touch 10, flat-footed 20 (+7 armor, +3 shield)
hp 45 (5d10+15)
Fort +9, Ref +4, Will +7; +1 trait bonus vs. evil outsider's spells and effects
Immune disease, fear
Speed 30 ft. (20 ft. in armor)
Melee longsword +9 (1d8+4/19-20)
Special Attacks channel positive energy 2/day (DC 15, 3d6), smite evil 2/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +5)
1st—bless, challenge evil[APG] (DC 14)
Str 18, Dex 10, Con 14, Int 10, Wis 8, Cha 16
Base Atk +5; CMB +9; CMD 19
Feats Fortified Armor Training[UC], Greater Mercy[UM], Reward Of Life[UM], Shield Focus
Traits battlefield disciple, purity of faith
Acrobatics -9 (-13 to jump),
Heal +7 (+9 to stabilize a dying creature),
Sense Motive +4,
SQ divine bond (weapon +1, 1/day), lay on hands 5/day (2d6), mercy (shaken)
Combat Gear scroll of communal endure elements, wand of cure light wounds;
Other Gear splint mail, heavy steel shield, longsword, 90 gp
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Battlefield Disciple +2 on Heal checks to stabilize. Bonus is +1 when using aid another to grant ally a bonus.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Fortified Armor Training Break armor or shield to turn critical hit into a normal hit
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Paladin Channel Positive Energy 3d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider
Reward of Life (3 HP) With each use of lay on hands, gain hit points equal to your Charisma
Shield Focus +1 Shield AC
Smite Evil (2/day) (Su) +3 to hit, +5 to damage, +3 deflection bonus to AC when used.