Classes/Levels |
Male Mesmerist 8 | Init +4 | HP 54/67 | AC 21, T 15, F 18 | F +6, R +10, W +15 | CMB +5, CMD 17 | Per +14 |
About Sir Alfred Stone
Sir Alfred Stone
Male human (taldan) mesmerist 8
N Medium humanoid (human)
Init +4; Senses Perception +12
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Defense
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AC 20, touch 13, flat-footed 18 (+6 armor, +1 deflection, +2 Dex, +1 natural)
hp 64 (8d8+24)
Fort +6, Ref +10, Will +15
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged +1 heavy crossbow +9 (1d10+1/19-20) + 3d6
Spell-Like Abilities (CL 8th; concentration +14)
. . 3/day—daze (DC 18)
Mesmerist Spells Known (CL 8th; concentration +14)
. . 3rd (3/day)—charm monster (DC 21), invisibility sphere, overwhelming grief (DC 21)
. . 2nd (6/day)—blur, hold person (DC 20), mirror image, oppressive boredom (DC 20)
. . 1st (6/day)—cause fear (DC 17), charm person (DC 19), heightened awareness, hideous laughter (DC 19), murderous command (DC 19)
. . 0 (at will)—dancing lights, detect magic, mage hand, open/close (DC 16), prestidigitation, read magic
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Statistics
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Str 8, Dex 14, Con 14, Int 14, Wis 12, Cha 22
Base Atk +6; CMB +5; CMD 18
Feats Greater Spell Focus (enchantment), Point-blank Shot, Precise Shot, Spell Focus (enchantment), Varisian Tattoo[ISWG]
Traits criminal, reactionary
Skills Acrobatics +2 (-2 to jump), Bluff +17, Climb -1, Diplomacy +17, Disable Device +13, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (religion) +13, Perception +12, Sense Motive +8, Sleight of Hand +3, Spellcraft +6, Swim -2, Use Magic Device +11
Languages Common, Hallit, Osiriani
SQ bold stares (psychic inception, will breaker), hypnotic stare (-2, 1 target), mental potency, mesmerist tricks, mesmerist tricks (delay misery, false flanker, gift of will, psychosomatic surge, spectral smoke), touch treatment, towering ego
Combat Gear wand of cure light wounds (50 charges), wand of hideous laughter (CL 2nd, 46 charges); Other Gear +2 mithral chain shirt, +1 heavy crossbow, arrows (20), blunt arrows (20), amulet of natural armor +1, cloak of resistance +2, headband of alluring charisma +4, ring of protection +1, masterwork thieves' tools, 7 gp
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Special Abilities
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Delay Misery (cure minor, delay moderate) (Su) Delay or cure certain conditions from touch treatment's list.
False Flanker (Su) Illusory double of you grants ally flanking for 1 turn
Gift of Will (Su) Subject can use your Will bonus on one save.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Hypnotic Stare (-2, 1 target) (Su) As swift action, target creature takes penalty on Will saves.
Mental Potency (Ex) Increase HD limit and total HD of enchantment or illusion spells by 1.
Mesmerist Tricks (10/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Psychic Inception (Su) Hypnotic stare can affect creatures that are mindless or immune to mind-affecting effects.
Psychosomatic Surge 1d6+4 (Su) Trigger when subject attacked to grant temp HP, +1d6 if would disable.
Spectral Smoke (20 feet) (Su) Create illusory smoke cloud, as fog cloud.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Touch Treatment (Moderate, 9/day) (Su) Remove certain conditions from creature touched.
Towering Ego (Su) Add charisma bonus to Will saves.
Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level.
Wand of cure light wounds (50 charges) Add this item to create a wand of a chosen spell.
Wand of hideous laughter (CL 2nd, 46 charges) Add this item to create a wand of a chosen spell.
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