Jirelle

Sinésiel Arvine's page

109 posts. Alias of Levi Steadman.


Full Name

Sinésiel Arvine

Race

| HP: 20/20 | AC: 18, t: 12, ff:16 | F: +4, R: +2, W: +2 | Init: +2, Perc: +5

Classes/Levels

| Speed 20ft | Abj. 1/1, Conj. 2/2, Evo 0/3 | Spells: 1st 1/3| Active conditions: 2 Strength damage.

Gender

NG Female Half-elf Occultist 2

Size

Medium

Age

25

Deity

Sarenrae

Languages

Taldane, elven, celestial, halfling, Kelish, Osiriani

Strength 14
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 8
Charisma 10

About Sinésiel Arvine

Female half-elf occultist 1
CG medium humanoid(elf, human)
Init +2; Senses low-light vision; Perception +5

Defense:

AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
hp 20 (2d8+7)
Fort+4, Ref +2, Will +2; +2 v. enchantment

Offense:

Speed 30ft.
Melee scimitar +3 (1d6+2/18-20)
Occultist Spells Known (CL 1st; concentration +5)
1st (2/day)—burning hands (DC 15), cure light wounds, hold portal
Knacks—create water, resistance, telekinetic projectile
Implement Schools abjuration, conjuration, evocation

Statistics:

Str 14, Dex 14, Con 12, Int 18, Wis 8, Cha 10
Base Atk +1; CMB +3; CMD 15
Feats Skill Focus (bluff), Toughness
Traits fast talker, flame of the Dawnflower
Skills Appraise +9, Bluff +9, Disguise +5, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (planes) +9, Knowledge (religion) +9, Perception +6, Spellcraft +9, Use Magic Device +6
Languages Taldane, elven, celestial, halfling, Kelish, Osiriani
SQ elven immunities
Gear 66 gp, backpack, belt pouch, broken wand, bronze dove figurine, buckler, disguise kit, explorer’s outfit, scale mail, scimitar, silver holy symbol (Sarenrae), spell component pouch, tabard (Sarenrae), waterskin

Special Abilities:

Implements Abjuration (holy symbol), Conjuration (figurine), Evocation (wand)
Mental Focus 6 points. (Abjuration 1, Conjuration 2, Evocation 3)
Focus Powers (DC 15)
--Energy Ray (evocation) Expend 1 mental focus to make a ray attack (range 30ft) that deals 1d6 energy damage chosen at the time of use.
--Mind Barrier (abjuration): As a swift action, you can expend 1 point of mental focus to create a shield of mental energy around you that protects you from harm. The shield prevents a total of 2 points of damage per occultist level you possess. It lasts until the start of your next turn or until exhausted. For example, if you are 5th level, the mind barrier protects you from 10 points of damage; if you are hit by an attack that would deal 12 points of damage, the mind barrier is exhausted and you take 2 points of damage. You can activate this ability as an immediate action, but doing so costs 2 points of mental focus instead of 1.
--Servitor (conjuration) Expend 1 mental focus to summon a single creature (as summon monster I) for 1 minute.
--Shape Mastery (evocation) As part of casting an evocation spell with an area of effect, you can expend a number of points of mental focus up to your Intelligence modifier to exclude an equal number of squares from the area.
Resonant Powers
--Casting Focus (conjuration) The implement empowers the bearer’s ties to the worlds beyond, allowing his spells to maintain their power for a longer period of time. The bearer can add the implement as an additional focus component to any conjuration spell he casts that has a duration measured in rounds per level. If he does so, he adds 1 to his caster level for every 2 points of mental focus stored in the implement (to a maximum bonus equal to your occultist level). This increase applies only when determining the duration of the spell. Apply this increase after other effects that adjust a spell’s duration, such as Extend Spell. (Currently 1 round)
--Intense Focus (evocation) The implement channels and enhances the effects of damaging evocations. A spellcaster who bears the implement can add the implement as an additional focus component for any of his damaging evocation spells that have an instantaneous duration or focus powers with an instantaneous duration. If he does so, the spell or focus power deals 1 additional point of damage of the same type to each creature for every 2 points of mental focus invested in the implement, to a maximum of 1 + 1 for every 2 occultist levels you possess. (Currently +1 damage)
--Warding Talisman (abjuration): The implement wards against adverse effects. Whoever wears (or holds, for bells) the implement gains a +1 resistance bonus on saving throws for every 2 points of mental focus invested in the implement, to a maximum bonus of 1 + 1 for every 4 occultist levels you possess. (Currently +0)

Magic Item Skill (Ex): At 2nd level, an occultist’s knowledge of magic items grants him a bonus when attempting to use them. He gains a bonus on all Use Magic Device checks equal to 1/2 his occultist level. (Currently +1)

Object Reading (Su): At 2nd level, an occultist learns how to read information from items he examines. Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist’s class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock, but doesn’t require a skill check and can be used at will.


Background, appearance, personality and role:

Background: Having never met her father, Siné was obsessed with her mother, a Sarenite priestess. Though not too great at the honesty component, the required wisdom or the saintly patience, she tried right up until she was fifteen to become a cleric. It was then, ten years past now, that tradgedy struck and her mother was murdered. Many realities had to set in at once for Siné, the greatest of which being that if she could not be the priestess that her mother was, at least she could pretend to be.
For the past ten years, Siné has studied long and hard to become her best approximation of a holy warrior. With her mother’s holy symbol and broken wand of cure light wounds, Siné evokes the soul of the person she loved most to live the life of a false-priestess. While she would never pass for a real clergy member were she to try in a temple, the poor that she trys to tend to in the city cannot tell the difference when she pulls out a holy symbol and heals them from when a local cleric does the same.
Appearance: At 5’9” and usually armored, Sinésiel does not quite have the lithe frame of her elven side. Were it not for her pointed ears and black eyes, one might even mistake her for human. She keeps her black hair rather short, stopping at jaw length just before she gets it cut. Her facial features and skin tone are closest to her mother (who was Kelishite).
Personality: While genuinely compassionate and empathetic, most of the time Siné is lying about something. She wishes that she could be more honest, but the years of putting up the facade have made it more natural for her to adopt an identity and run with it. She tends to be rather protective, though not very open about her feelings. This has led to difficulty in her romantic life, as she wants to bear the burden of her partners’ woes but is not candid about her own.
Role: Siné would most likely function best as a melee support, trying to flank with lightly armored party members and occasionally summoning a servitor should the need arise for more engagement targets.