About Simon Wyrmsong
Simon Wyrmsong
Male Half-Elf Summoner 1
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +2
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +1, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20) and
. . quarterstaff +0 (1d6)
Ranged sling +1 (1d4)
Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—summon monster
Summoner Spells Known (CL 1st; concentration +5):
1st (2/day)—grease (DC 16), mage armor
0 (at will)—acid splash, daze (DC 14), detect magic, light
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Statistics
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Str 11, Dex 12, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Skill Focus (Knowledge [planes]), Spell Focus (conjuration)
Traits pioneer, reactionary
Skills Knowledge (arcana) +6, Knowledge (planes) +9, Perception +2, Ride +6, Spellcraft +6, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Ignan
SQ eidolon link, elf blood, life link, share spells with eidolon
Other Gear dagger, quarterstaff, sling, sling bullets (10), backpack, belt pouch, flint and steel, wooden holy symbol (Erastil), ink, black, inkpen (5), journal, soap, tea (per cup) (20), trail rations (5), waterskin, light horse, bedroll, explorer's outfit, mess kit, pot, riding saddle, rope, sack, sack, sack, sack, sack, saddlebags, saddlebags, shovel, skillet, sling bullets, teapot, torch, travel cake mix, 7 gp, 3 sp
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Special Abilities
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Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Pioneer mount
Horse, light
Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Come, Heel, Riding, Stay
Skills Perception +6
SQ riding
Other Gear sling bullets (30), bedroll, explorer's outfit, mess kit, pot, riding saddle, rope, sack, sack, sack, sack, sack, saddlebags, saddlebags, shovel, skillet, teapot, torch (10), travel cake mix (4)
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.