Languages Common
Current Load: 41.5 lbs. [Light Load]
Gear/Possessions:
3000 gp
+1 MW Chain Shirt 1250 gp
MW Greataxe 320gp
Longbow (Composite +3) 400 gp
Arrows, Commonx3 (60) 3gp
Dagger 2gp
+1 Bracers 1000gp
Lantern, Bullseye 12gp
Rations, trailx5 2.5gp
Class Features:
Rogue Talent: Strong Impression
Frightening (Ex)
Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round. This ability replaces trapfinding.
Brutal Beating (Ex)
At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level. This ability does not stack with itself—only the most recent duration applies. This ability replaces trap sense.
Even at a young age Simeon stood out from the other street waifs due to his size and blithe willingness to ease his passage through life with his fists. In time he rose to the position of gang enforcer, and would have eventually died an ignominious death in some back alley if he hadn't brutalized a young noble with martial connections. Forced to flee his home city, he fell in with the group and surprised himself by how quickly he adapted to life on the road. Sacrificing the bandit troubled Simeon not at all, though he didn't quite understand the rationale behind the elaborate sacrifice. Still, doing so seems to have led them to joining the PFS, something of which Simeon is proud, so surely it wasn't a bad idea to begin with?
Appearance:
Scars mark his ascension through the ranks of his former gang, and his lack of vanity means he makes no attempt to hide nor display them. Powerfully built, dressed like a peasant, with a shovel face and an untroubled smile, Simeon often makes no impression on others until his fists start swinging.