Copper

SillyRobot's page

7 posts. Alias of mark logan.




Please cancel my Adventure Path subscription.


I just glanced at Necro's "Upcoming Product" page. The first few entries have an assigned release date of Sep 2006 (Shades of Grey, Mother of All Treasure Tables, and Tower of Jhedovar). I thought the last was released already?

The next set includes a bunch of "To be announced" and others from 2006-2007. Nothing with a release date from 2008 forward.

Is Necro still an operating company? The forums still appear to be in use.


Hello

Please combine order #1157879 with my next adventure path subscription delivery.


G'day Folks,

I want to talk about a problem that been ongoing with my group's in-game dynamic for a while. This isn't going to be a rant really, but it might get long. What I’m looking for (other than getting my thoughts sufficiently ordered by explaining the problem to someone) is some brainstorming as to how I can materially affect the group in a positive but not overbearing way.

About the Group
There are seven in the group currently. We have been in the same gaming circle for about 25 years. We’ve been getting together every two weeks for about 20 years. The membership has been static for around for about 5 years.

We play a wide variety of RPGs – everything from old FGU games like Aftermath to more current games like All Flesh Must Be Eaten. Several of us GM as the whim strikes though I tend to GM half the time or more. Most of the campaigns are indeterminate length. We wind down games group TPKs, splinters, if they go stale for the players, or the GM gets burnout. The typical length of a campaign is 3-5 years.

About Me
I prefer to run status-quo sandbox games that offer primarily action-adventure options with secondary investigation and intrigue possibilities. There is rarely an overarching plot that the PCs are expected to deal with – there are several overarching plots they can get involved in if they so choose, however. Player choices and results often have visible effect in the game world and the world reacts to the player presence.

I believe party dynamics and choices are the players’ responsibility. I only get involved if a NPC is present and interested in the outcome.

As a GM, I tend to throw out a whole bunch of possible hooks and run with what catches the group’s attention. One of the areas I find most fertile for new scenarios is loose threads that the group didn’t deal with previously. I find consequences of previous actions/inactions provide immediate attention-grabbers for players.

About the Game
Currently, I’m DMing a D&D 3.5 campaign that started about five years ago as a fill-in for the then-current campaign. We adopted it as the primary campaign when that campaign ended about three years ago.

The characters are 10th-12th level and have been for a while. The transition from single-digit levels to dual-digit levels has been traumatic for the characters. There have been a fair number of deaths compared to previous levels and a few characters retired/removed themselves from the group for in-game reasons. Two original characters remain. Three previous characters are NPCs in the world. The rest are effectively gone forever.

About the Problem
A couple of sessions I floated the idea of closing the campaign. I was somewhat surprised when no one agreed or offered alternative campaign ideas.

Apparently, the players are having fun even though I can tell some of them would prefer the group to do less purposeless wandering.

I’ve been feeling somewhat adrift in the campaign for a while now. I’ve been finding it almost impossible to consistently catch the group’s attention with plot possibilities. The group is drifting between adventure locations – never finishing anything and refusing to get involved with some of the macro events that they are aware of.

One of the problems I’m having in presenting new plot options is getting them involved. They have managed to get where they are without building alliances, accepting or performing favours, or even coming to favourable attention of those with any form of temporal power. Less obvious plot hooks are hard to place. The group has picked up the bad habit of keeping secrets from each other so even when a plot hook is found, it may not be shared with those who may be interested.

The characters have been moderately successful with the things they have tried and bothered to complete so they shouldn’t be gun-shy.

There is the only motivation that consistently holds their attention. They have picked up one formidable enemy: a high-level Wizard who is making life miserable for one of the two original characters remaining. They are beginning to loathe him.

The Group Dynamic
Thinking about the problem for the last couple of weeks, I think I’ve found the problem with the in-game dynamic. The characters really have no shared goals, objectives, or even things they hold precious.

Additionally, the interests held by any group member tend to be lukewarm. The characters have wants and desires, but they are rarely strongly held.

If the majority of characters are somewhat interested or at least two of the characters take a strong stand, the group will decide to do something. Unfortunately, this means from session to session the group can often change its mind as to what to pursue as player interests wax and wane.

I've tried talking to a few of the players individually and to the group as a whole a couple of sessions ago.

Anyone have any suggestions as to how to shake the group out of its rut?


I'd like to subscribe to the Adventure Path starting with the first installment of Legacy of Fire in March.

When I put the subscription in my shopping cart, it appears with Descent in Midnight.

(and now for the stupid-user questions)
Is there a different subscription entry that I missed? Should I wait until March to subscribe?