Gravin Goldhammer

Silas Stoneborn's page

38 posts. Alias of pathar.

About Silas Stoneborn

Mythic PbP Playtest Character (retired)

Dwarf Monk 2, Guardian Tier 1

LN Medium Humanoid (dwarf) 

Init +2; Senses darkvision; Perception +8


AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge)

hp 26 (2d8+4+5+6)

Fort +5, Ref +5, Will +7; +2 vs. poison, spells, and spell-like abilities

Defensive Abilities defensive training, hard to kill, sudden block, unmovable, evasion


Speed 20 ft. 

Melee Unarmed strike +3 (1d6+2/x2) 

Special Attacks flurry of blows 0/0


Str 14, Dex 14, Con 15, Int 11, Wis 18, Cha 5 

Base Atk +1; CMB +2; CMD 19 

Feats Dodge, Improved Unarmed Strike, Stunning Fist (1/day) (DC 14), Toughness, Toughness (Mythic), Scorpion Style

Skills Acrobatics +6 (+2 jump, +7 to jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb +6, Perception +8, Sense Motive +8, Stealth +6 

Languages Common, Dwarven 

SQ ac bonus +4, greed, hardy, hatred, slow and steady, stability, stonecunning +2, stunning fist (stun), unarmed strike (1d6), Mythic Power (Wisdom) (5), Material Weakness: Wood 

Combat Gear Sunrod (5); Other Gear Backpack (empty), Belt pouch (empty), Blanket, winter, Rope, Soap, Trail rations (5), Waterskin, 16 GP, 9 SP, 9 CP


Stunning Fist (1/day) (DC 14) - 0/1 

Sunrod - 0/5 

Trail rations - 0/5

Special Abilities 

AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.

Darkvision (60 feet) You can see in the dark (black and white vision only).

Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. 

Flurry of Blows 0/0 (Ex) Make Flurry of Blows attack as a full action.

Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones. 

Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.

Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.

Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. 
Slow and Steady Your base speed is never modified by encumbrance. 

Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground. 

Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet. 

Stunning Fist (1/day) (DC 14) You can stun an opponent with an unarmed attack. 

Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio 

Toughness +3 HP at first level 

Toughness, Mythic Double HP from Toughness, DR 10/Epic when below 0 HP. 

Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Mythic Information 

Path: Guardian 
Ascension: Artifact Belonging to a clan of dwarves that continued to live underground (albeit close to the surface), Silas was an apprentice stonemason. During an unexpected and entirely unusual earthquake, Silas and the bulk of his family were trapped beneath massive quantities of rubble. Silas found himself pinned beneath the remnants of an archway covered in runes. The runes, long dormant, flickered in the darkness as the eldritch energies leaked out, illuminating the splattered remains of his relatives. Somehow, Silas became imbued with the power of the runes, and managed to dig himself out of the rubble. Since then, he has turned to the discipline of combat, working to perfect himself and tune out the memories of his losses. His subsequent travels in search of physical and spiritual perfection have taken him to the surface world.

Flaw: Material Weakness: Wood In his time on the surface, it has become apparent to Silas that his connection to the stone of his origin has left him somewhat vulnerable to the world of organic life. After nearly dying at the hands of a club-wielding orc, he realized that wooden weapons are his bane, and he does his best to avoid engaging with them whenever possible. 

Guardian Call: Sudden Block

Path Ability: Unmovable 

Mythic Feat: Toughness (Mythic)