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Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Silas follows Bethany to her cabin and when they are alone he begins to talk. "I have news for you. Some of it I think will be of comfort, whilst other bits are going to anger you. When we were abroad we came across the wreck of the Razor's Edge at the bottom of the ocean. It was there I encountered the ghost of your husband, Jacob." He lets her have a moment before continuing. "Jacob told me of how when he was in the final battle against Garr Bloodbane, he went into combat alongside Bonedeuce. By the end of that fight Garr's vessel was sunk and the Pride was crippled. Jacob killed Garr himself, but was bloodied and staggered to the deck of the Pride. There Bonedeuce pulled him from the waves, but as he did he jammed his dagger into Jacob's ribs. Before Jacob's ship could take action a forest of barbed tentacles rose from the deep and dragged the Razor's Edge and all its crew to the bottom of the ocean. Bonedeuce then set about running his own ship aground and murdering his crew so there were not witnesses." This is obviously a lot for Bethany to take in and as she does Silas produces Bonedeuce's dagger with the GB carved into the pommel. "I have a blood debt that Jacob gave me. I intend to bring Bonedeuce and his Kraken master down. I will go back to where Jacob now rests and try and talk to him again, but I hope that I can bring him peace. And whatever you wish to happen. I am here for whatever you need." ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Ok I’m confused. We’re not having any actual encounter with Bethany? Nothing about telling her about Boneadeuce nor about being free of any potential curse from her dead husband? Are we just going combat encounter to combat encounter now because if we are I might as well bow out as the non combat character? ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Silas keeps a watch from the back of the boat, before answering. ”Yes, I’ve met her. She was one of the Wave Riders. Nothing suggests to me that she would need to cut anyone’s throat to rob anything. I mean I probably wouldn’t need to either.” ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Hope everything works out. Silas shouts out again. ”This is not the way a civilised society behaves. I ask again where is the proof? Why has there been no trial? Or is it that there is another reason why you are so desperate to hang her?’ Diplomacy: 1d20 + 15 ⇒ (13) + 15 = 28 ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() As the mob quiets down Silas shouts out. ”Where’s your proof? We have been here defending this town against the sharks and that woman has defended it longer than most as a Wave Rider. If you had proof you’d show it, but this is about attacking someone who disagrees with you! He does so with all the performance he can muster as a bard to distract the guards, particularly any who would start to carry out the sentence. OOC I can do distract/fascinate as a bard ability, bluff, or diplomacy to stop the actions from taking place. ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Lanlass Palehorn wrote: Hey guys. What do you all think would be a good bonus feat for a wizard? I'm debating between getting a craft feat (maybe forge ring) or a metamagic feat. What do you all think? Probably meta magic as we don’t do much downtime in the game. ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Ke'ahilani wrote: When did we get wands? Over the course of the campaign the party has invested in stuff that is nowhere to be seen due to dropouts. i’m the only original player. We’ve been playing 7 years. ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() I haven’t a clue what to do with this character. I have loads of social skills, but never seem to get a chance to use them and feel pretty superfluous in combat, especially when all the healing wands we bought are nowhere to be seen. ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() brvheart wrote:
No I didn’t. I have absolutely no clue what is going on and can’t see any hostages on roll20. ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Lanlass Palehorn wrote: Just curious, this does take the fireball away from the spells I can cast aye? No, you get it back as soon as I cast it. I use one of my spell slots to cast it. Part of being a Sandman. ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Silas starts singing , steps next to Lanlass, touching him, taking a fireball and then fling sit across the water at the priest aiming it behind him to catch just the weresharks and the wannabe. 9d6 ⇒ (3, 1, 2, 3, 4, 6, 5, 4, 4) = 32 ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Hearing that the Priest has cast the spell on himself, Silas summons up a way of hopefully ruining his day. Cast Dispel magic on the priest. 1d20 + 9 ⇒ (9) + 9 = 18 ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Silas draws his underwater crossbow imbuing the bolt with arcane power and takes shot at one of the Weresharks below the waves. Crossbow: 1d20 + 8 ⇒ (19) + 8 = 27
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Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() I think we bought wands, but I have none on me. Same with potions as I have only one CLW. I suspect they ended up on people who dropped which is having a bad effect on us left. I think all I can do is pull my crossbow and try shooting. ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Silas whirls his cape again and attacks. Improved feint: 1d20 + 19 ⇒ (10) + 19 = 29 Rapier: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d6 + 6 ⇒ (2) + 6 = 8 Rapier: 1d20 + 6 ⇒ (10) + 6 = 16Damage: 1d6 + 6 ⇒ (2) + 6 = 8 Sneak attack: 2d6 ⇒ (2, 3) = 5 ![]()
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
![]() Silas whirls his cape again and attacks. Improved feint: 1d20 + 19 ⇒ (8) + 19 = 27 Rapier: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d6 + 6 ⇒ (5) + 6 = 11 Rapier: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d6 + 6 ⇒ (2) + 6 = 8 Sneak attack: 2d6 ⇒ (3, 2) = 5
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