Lem

Silan's page

4 posts. Alias of Zach W..


Full Name

Silan

Race

Kitsune

Classes/Levels

Unchained Rogue 1

Gender

Male

Size

M (5'6")

Age

18

Alignment

CG

Location

Sandpoint

Languages

Common, Sylvan, Elven

Occupation

Good Natured Vagabond

Strength 8
Dexterity 18
Constitution 12
Intelligence 13
Wisdom 14
Charisma 16

About Silan

Silan
Male kitsune rogue (unchained) 1 (Pathfinder RPG Bestiary 4 175, Pathfinder Unchained 20)
CG Medium humanoid (kitsune, shapechanger)
Init +6; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +6, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4-1/19-20) or
. . dagger +4 (1d4-1/19-20) or
. . dagger +4 (1d4-1/19-20) or
. . dagger +4 (1d4-1/19-20) or
. . dagger +4 (1d4-1/19-20) or
. . dagger +4 (1d4-1/19-20) or
. . bite +4 (1d4-1)
Special Attacks sneak attack (unchained) +1d6
Spell-Like Abilities (CL 1st; concentration +4)
. . 3/day—dancing lights
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Statistics
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Str 8, Dex 18, Con 12, Int 13, Wis 14, Cha 16
Base Atk +0; CMB -1; CMD 13
Feats Combat Expertise, Weapon Finesse
Traits affable, reactionary, rescued
Skills Acrobatics +8 (+4 to jump), Bluff +7, Diplomacy +7 (+9 to gather information.), Disable Device +6, Escape Artist +5, Knowledge (dungeoneering) +5, Perception +6, Perform (string instruments) +9, Sense Motive +6, Sleight of Hand +5 (+7 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +5; Racial Modifiers +2 Acrobatics
Languages Common, Elven, Sylvan
SQ change shape, kitsune magic, trapfinding +1
Other Gear hide shirt, dagger, dagger, dagger, dagger, dagger, dagger, chalk (3), flint and steel, holy text[UE], masterwork backpack[APG], masterwork Lute, parasol[UE], pot, sewing needle, signal whistle, thieves' tools, twine (50')[APG], waterskin, whetstone, winter blanket, wrist sheath[UE] (2), 5 gp, 3 sp, 4 cp
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Special Abilities
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Change Shape (Su) Assume a single human form.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Background:

Silan is an incorrigable rogue, short of stature, red, and large of life, always with a playful smirk. From the days of his younger years, to now, he has always been one to seek adventure and fun whever he goes. His fey ancestry runs deeply in his blood, and he is a grand lover of jokes, pranks, and tall tales. He is a prankster with a heart of gold, and always one to play song on his trusty, battered lute for any who wish to listen. He would go to Ameiko's tavern often and play for food and drink. He would illicit happiness in those around him, and bring an atmosphere of joy, and mirth. He cares little of his past, only for this town that raised him, even as his heart begins to tug him away.
He remembers little from his past, and it does not concern him too much. He knows his parents were refugees from the Tien continent, and that they abandoned him in Sandpoint as they passed through. Sandpoint to him, has been a home. Full of family, he considers any of the goodly townsfolk to be his brothers and sisters, as they all, in one way or another, helped to raise him. Koya tried raising him, but his wild nature always found him away from her home, seeking adventure and fun. It was not uncommon for him to find himself sleeping in a barn or shed. Over the years, Sandpoint helped to raise him, and many turned a blind eye to their 'stray fox' sleeping in the shed or barn, offering hand me downs to help him out through the seasons and little gifts on his self appointed birthday. This has given him a very strange look, and has helped make him look much smaller than he otherwise would be due to the overly large clothes, cinched down with belts and ropes.

During the time of the 'Heros of Sandpoint', the area became very dangerous. In one such instance, the town was attacked by Giants from the mountains, bidden by the call of an unknown master. At this time he was wandering the outskirts when the giants fell upon him. Frozen in terror, he watched helplessly as they bore down , massive weapons ready to crush him into nothing. Shelalu came then, seemingly out of nowhere, and snatched him from his gorey fate, felling one of the giants, and pulling him to safety. Since that day he has been devoted to the mysterious elf. Always helping her on her annual visits to town, and constantly pestering her if he could follow her one day. He dedicated his time to learning to fight with the daggers he could find arround town. This actually being an ecletic assortment of dagger like objects, as no one in their right mind would give a young kitsune stray actual weaponry.

He practiced though, and he talked with adventurers, asking for help in learning the ways of fighting, and dungeon exploration. He listened, enraptured, to the tales told him at the Rusty Dragon. As time went on, he became adept at picking locks, and hiding items on his person. He learned to react to situations quickly, and to turn conversations towards his own ends. He never became malicious, and he remained true to himself and the people of his town. One adventurer gifted him a holy text on one occasion, and he took to reading it, finding that this Empyreal Lord, Picoperi, shared his own ideas on life, and having fun. While not entirely devout, he found some kind of comfort in knowing that even the gods can have fun.

As time marched on, he dreamed of what the outside world was like. What was his ancient homeland like? Where did he come from? What was out in the world? While he loves Sandpoint, his heart is pulling him away, ever hungry for adventure, companionship, and a true tale of heroism.

Appearance:
Silan is a red haired fox standing about 5'6", with striking green eyes. He has an eternal smirk, and can often be found in his human form, which looks like a red headed, teenager also with green eyes. Since his apparel is made up of what has been given to him be generous people in Sandpoint, it is often times loose fitting. His boots are held snug with rope and cord, keeping the bottoms of his pants tight around his ankles so he does not trip up. He looks like a beggar but he makes sure to keep himself and his clothes as clean as possible.

Personality:
Silan sees each new day as an adventure. He is happy with life and can find joy in most things, and is more than happy to spread that joy. He is quick to liven up someone whose feeling down. He loves song, dance, and music, and has spent a great deal of time practicing and learning how to play a worn, but well maintained lute. He loves life, and wants to try and make sure everyone else does as well.

20 Questions:
Concept
1. What emotion best describes your character? Cheerful

2. What emotion does your character evoke in others? Mirth

3. What does your character need most? Adventure, he needs adventure. He has long heard stories and wants to finally live one.

4. What is your character’s goal in life? To see his homelands
If your character were lying on the brink of death, what makes him or her cling to life? His joy of seeing what the next day holds. What does the horizon hold?

5. How does your character believe this goal can be accomplished? He knows the only way to see his homeland is to travel there. He knows he comes from a Kitsune community, and that is all. He must travel to Tian Xia to find his home.

Background
6. Where did your character come from? Dropped in Sandpoint by unloving parents fleeing over the Crown of the World from somewhere in Tian Xia before he could really remember them, he has grown up in Sandpoint.

7. When did you grow up? Silan has never truly grown up. His idea of an adventure took hold of him though when Shalelu rescued him, and he has been striving to prove that he is an able adventurer.

8. What values does your character hold? He holds the idea that there is good in all, that each new day brings a new adventure, and that everyone deserves a second chance.

9. How does your character dress? Silan dresses like a well groomed beggar. His clothes fit loosely, made up of hand me downs of various worn colors. Cloth bracers keep toom much clothing from interfering with his hands, and his ill fitting boots are cinched down with leather straps. He keeps daggers all over his body, and his lute strapped to his back, or too his worn but well crafted back pack. This backpack is important to him as a passing adventurer gave it to him, to help him achieve his dream.

10. What are your character’s means? Silan is by no means a beggar. You will not see him on the street begging for coin. He gets by with his music. He performs during festivals for donations, and he will perform at the local inns for room and food often times. The inkeepers knowing good performances bring customers. He chooses his free life for himself.

Details
11. What are your character’s personal tastes? He enjoys the smell of cooking onions, the smell and taste of cinnamon powder, and the taste of sweets.

12. What are your character’s opinions? The religious close themselves off from some joys in life, the rich think too much of status to truly have fun, and the poor look down too much to enjoy the suns rise and setting.

13. What is your character’s comfort zone? Silan finds his comfort in dependable companions. Quick to trust, he would prefer to put his back to an ally than a wall, and will usually do all he can to stay by that friends side.

14. Who has had the biggest impact on your character’s life? He admires Shelalu as someone he would like to try and emulate. More than anything he would like to go on an adventure with her, seeing her as a big sister more than anything, he is confident his constant pestering has not won him anything from her, but he hopes to prove himself.

15. What are some of your character’s unexpected quirks? Silan cannot swim. He never tried to learn. Living by the sea and on the bank of a river, one would assume swimming goes hand in hand, but hes decisively afraid of the water. For his strengths, he is very clever, and can speak with the elves in either of their own languages. Further he is very good at getting into places he is not supposed to be.

Player
16. What kind of story does your character belong in? Silan fits into an adventure with travel and the meeting of new people and places.

17. What role does your character fill? He is the party jester and quick fingers. He is good with traps, diplomacy, bluffing, and perception. He is a traditional rogue and face. Always quick with a word, or if needed, a blade.

18. What should the other players know about your character? He is mirthful, and a prankster, but he is always loyal. Everything he does is to bring some joy to his victim.

19. What is your play style? My play style is dependent on my character. I am very careful to make sure that interactions are done based on the character there. I immerse myself in them, and enjoy the world through them.

20. How do you want your character to die? I would want Silan to die helping to save a companion, or offering himself in place of another. If he can get a joke in at the end, or aggravate the killer, that would let him die with a smile

Questions from GM:
Who are you and how are you doing?
I am great! Thanks for asking! I am Zach, a 27 year old Information Technology Systems Management developer and consultant working with Fortune 500 companies on their IT management infrastructure, and I live happily with my wife.

How often do you tend to post?
I tend to post once or twice during the day, in the morning and evening, or afternoon. I tend to drop off on the weekend, but I usually at least keep up during that time frame.

What kind of tone are you looking for in this game?
I am looking for a traveling adventure where we go to places not really touched in the Paizo AP's or Modules. I do not have a tone in mind, but I think the group will adequately set the tone.

What do you expect out of your fellow players?
Cooperation more than anything. I am fine with people as long as they are willing to communicate and cooperate with the rest of the party.

What do you expect out of me (the GM)?
I hope you are comfortable with the PBP format, and are quick to BOT individuals who may not be able to make it as often as needed, or to remove players who stray from the game without notice.

What is your comfort zone? Where's the line for you in RP terms?
I have a fairly wide comfort zone. I am fine with incharacter romances, and sometimes betrayals if it is fitting with the the story and tone of what is going on. I am also fine with PVP. In the world sometimes players come into conflict, and sometimes a little fisticuffs happens, if this is done in a mature and proper manner. Romance is fine, but too often I come across the Calistrian Sex Doll Trope, which I find grating at the least, and overtly offensive at the worse.

How do you see your character progressing as a character?
I do not really know, that's what I enjoy the most about AP's. Things happen to the characters and I find it the most fun in the characters development of these experiences. No two characters will react in the same way to a situation. As such I feel envisioning my character developing into a certain thing, is putting too much emphasis on changing those reactions to fit that box. I enjoy the adventure, and seeing where it leads my character.