Torgra Stigardsdam

Signy's page

12 posts. Alias of Shunka Warakin.


Full Name

Signy Gunnarsdottir

Race

Human

Classes/Levels

Berserker 1, HP 28/28, 0 Armor

Gender

F

Age

23

Strength 15
Dexterity 13
Constitution 16
Intelligence 12
Wisdom 9
Charisma 8

About Signy

Looks:
Signy is a tall, wild-eyed and visibly scarred woman. She wears manly clothing, carries a tall brynntröll (imagined as a long-hafted axe, almost a halberd, since we're not 100% sure what they actually were) and wears her hair hacked short. Far and away the most noticeable thing about her, however, is the hooded ice bear skin she wears like a cloak, with its broad head draped above her own. The bear was huge (aren't they all?), and even though Signy is tall and probably less than half of its hide was used, the white fur still drags the ground behind her. Its forelimbs have been shortened as well, tailored so that the great-clawed paws drape down along her own gnarled hands.

Stats:
Str 15 (+1) Dex 13 (+1) Con 16 (+2) Int 12 (0) Wis 9 (0) Cha 8 (-1)

Damage: 1d10 Armor: 0 (+1)

 Human
When you Parley with someone who has witnessed you raging, you may roll with STR instead of CHA.

Bonds:
Fill in the names of your companions in at least one:
__________ is surprisingly tough for his kind, he has earned my respect.
I will push __________ to be harder, or I will break him.
__________ is always making me angry, he’d better watch himself, or else!
I have shared songs of glorious battles with __________.

Moves:

Berserker Rage
When you work yourself into a violent, howling frenzy, roll+CON. *On a 10+, gain three rage powers. *On a 7-9, gain three rage powers and choose a drawback. *On a 6-, gain two rage powers and the GM chooses a drawback.
 Your attacks are forceful and messy*
 You can run much faster and jump higher than normal
 You can smash inanimate objects with nearly superhuman strength
 Your enemies fear you and act accordingly (avoiding you, hiding, attacking with fear-driven abandon)
 You feel no pain, and gain +1 armor
 You are immune to fear, and any attempts to control or manipulate your mind fail
 You ignore the effects of all of your debilities
• You gain a debility at the end of your rage, chosen by the person who picked this drawback, you or the GM
• You cannot rage again until you rest for several minutes
• You injure an ally or break something dear to you while raging, but you won’t notice until the rage ends. What you break is chosen by the person who picked this drawback, you or the GM

While raging, when you make a move that does not use STR or CON, or you take an action requiring subtlety, finesse, thinking or discussion, lose one of your rage powers.

You cannot use this move while wearing armor.

Bloodlust
When you slay a foe while raging, if you have less than three active rage powers, gain a rage power.

Terrifying reputation
When you enter a steading, rumors about your fury may precede you (your call). If so, tell the GM what people heard. They'll act accordingly, maybe by barring their doors, asking for your help, or testing your strength.

You never make the Outstanding Warrants move; the local guards and magistrates are too intimidated to try anything unless things are really getting out of hand.

Gear:
Load is 11 (10+Str) and she's using 7
Dungeon Rations (5 uses, 1 weight)
An unusually worked golden serpent, a gift from a huscarl she defended, worth 10 coins.
A massive battle axe (reach, +1 damage, two-handed, 2 weight)
A wooden shield (+1 armor, 2 weight) (only used to close with people who use ranged weapons)
3 Throwing axes (thrown, near, 1 weight)
Poultices and herbs (2 uses, 1 weight)