Arnistolientar Popswicker

Sigaldren Roth's page

7 posts. Alias of Nimzar.




2 people marked this as FAQ candidate.

Does Animal Aspect: Otter give you the ability to breath while swimming (in water)?

Animal Aspect wrote:

Otter: Your hands and feet gain webbing, and your lungs gain capacity, allowing you to move through the water with ease. You gain a Swim speed equal to half your speed, and all the benefits of having a swim speed. Additionally, you can hold your breath for 4 rounds per point of Constitution before being forced to make Constitution checks to keep holding your breath.

http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/animalAspect.html# animal-aspect
"Polymorph Subschool wrote:

If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing.

http://paizo.com/pathfinderRPG/prd/magic.html#transmutation


For some reason I can't find where it says how much a ropes length is reduced by knotting it (for easier climbing). I could have sworn that it is (or was) mentioned in the rules somewhere.

I've gone back to my 3.5 PHB to see if it there. Can someone help me find it or tell me that I'm crazy and such a detail has never been part of the d20 system.


I've gotten myself into a pickle with the current antagonist my players are facing. I'm not sure what his alignment is.

His people were enslaved by drow generations ago and they've only this generation escaped. He led them back to their ancestral homeland to find someone had settled that land and established a bustling trade city there.

He has since been employing the local goblinoid tribes to aid him in reclaiming the land he feels belong to his people by right through military force.

If he succeeds he wouldn't slaughter everyone in the city, but he would insist that most if not all currently living there leave (causing many to lose their current homes). Anyone that uses violence to resist invites a violent reaction, however.

So he's doing what he does for the good of his people
His methods aren't "good"
He is acting selfishly, but not just for HIS benefit.
His limited interactions with the current inhabitants of the land have all been negative.

So what is his alignment? Particularly on the Good-Evil axis. This is important because one of my players is a paladin. He'll want to do some smiting if this guy's evil.


Is the caster of Haunting Mists automatically immune to its effects?

Haunting Mists is an illusion (figment). The caster has proof that the illusion is not real (as he has created it), so he automatically disbelieves the illusion.

Does disbelieving Haunting Mists negate the sight obstruction(concealment), the Wisdom damage/shaken condition, or both?