Sleeping Human

Sickly Sam Smith's page

68 posts. Organized Play character for rpblue.


Race

Active Buffs:
1 Negative Level

Classes/Levels

Resources:
Rage: 1/2

Gender

Miner HP: 2/17 (20 Max) | AC 22 | T 12 | FF 20 | Fort +4 | Ref +5 | Will +2 | CMD 20 | Init +3 | Perception +2 | Sense Motive +2 | Climb +9 | Swim +9

About Sickly Sam Smith

Sickly Sam Smith of the Smithville Smiths
PFS # 73433-23
Male Invulnerable Rager Unchained Barbarian 1 / Unbreakable Fighter 1 / Unchained Monk 1
N Medium Humanoid (Human)
Initiative +0;

Defense::

AC 22, touch 12, flat-footed 20 (+9 armor, +1 Dexterity; +1 Dodge; +1 Shield)
HP 20 (1d12+1d10+1d8-6+3)
Fort +4, Ref +5, Will +2
Defensive Abilities

Offense::

Speed 30 ft.
Melee warhammer +8 (1d8+4 | x3)
Melee heavy pick +8 (1d6+4 | x4)
Ranged sling +6 (1d4+4)

Statistics::

Str 18, Dex 16, Con 7, Int 7, Wis 14, Cha 13
Base Attack +3; CMB +7; CMD 20
Feats: Power Attack; Furious Focus; Diehard; Endurance; Dodge; Stunning Fist; Imp. Unarmed Strike; Crane Style
Skills (8 Ranks)
Acrobatics (3) +9; Climb (2) +9; Profession (Miner) (1) +7; Swim (2) +9
Languages Common, Dwarven
Traits Defensive Strategist: You aren't flat-footed during a surprise round that you don't get to act in or before you get to act at the start of a battle; Conscientious Miner: You gain a +1 trait bonus on Appraise checks, and a +1 trait bonus on Profession (miner) checks. In addition, Profession (miner) becomes a class skill for you.
Racial Traits Bonus Feat; Skilled
SQ Rage (2/day); Fast Movement
Combat Gear Warhammer, Masterwork, Heavy Pick, Masterwork, Full Plate, Heavy Wooden Shield, Wand of Cure Light Wounds (46 charges)
Other Gear Backpack, Bedroll, Medium Tent, Trail Rations (x10), Heavy Blanket, Hempen Rope 50 ft., Acid Flask (x2), Sunrod (x5)
Gold Remaining 524 GP

Special Abilities::

Weapon and Armor Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex)
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

Rage Benefits @ 1st Level - Rounds per Day @ 2[/spoiler:

+2 to hit
+2 to damage with melee attacks and thrown weapons
+2 to Will Saves
-2 to AC

Feats:
1st: Power Attack
1st-H: Furious Focus
2nd-F: Diehard: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.
2nd-F: Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.
3rd: Crane Style: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.
3rd-M: Dodge: +1 to Dodge Bonus
3rd-M: Improved Unarmed Strike
3rd-M: Stunning Fist

Attacks:

[dice=Pickaxe] 1d20+8 [/dice]
[dice=Damage] 1d6+4 [/dice]

[dice=Pickaxe - Rage] 1d20+8+2 [/dice]
[dice=Damage] 1d6+4+2 [/dice]

[dice=Pickaxe - Crane Style] 1d20+8-2 [/dice]
[dice=Damage] 1d6+4 [/dice]

[dice=Pickaxe - Crane Style/Rage] 1d20+8+2-2 [/dice]
[dice=Damage] 1d6+4+2 [/dice]

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[dice=Warhammer] 1d20+8 [/dice]
[dice=Damage] 1d8+4 [/dice]

[dice=Warhammer- Rage] 1d20+8+2 [/dice]
[dice=Damage] 1d8+4+2 [/dice]

[dice=Warhammer- Crane Style] 1d20+8-2 [/dice]
[dice=Damage] 1d8+4 [/dice]

[dice=Warhammer- Crane Style/Rage] 1d20+8+2-2 [/dice]
[dice=Damage] 1d8+4+2 [/dice]