SAVES
[dice=Fort(E)]d20+6[/dice]
[dice=Ref(T)]d20+5[/dice]
[dice=Will(E)]d20+8[/dice]
[dice=Perception(T)]d20+6[/dice]
SKILLS
[dice=Acrobatics(T)]d20+5[/dice]
[dice=Athletics(T)]d20+4[/dice]
[dice=Diplomacy(T)]d20+4[/dice]
[dice=Medicine(T)]d20+6[/dice]
[dice=Nature(T)]d20+6[/dice]
[dice=Religion(T)]d20+6[/dice]
[dice=Stealth(T)]d20+5[/dice]
[dice=Survival(T)]d20+6[/dice]
[dice=PFS Lore]d20+4[/dice]
[dice=Goblin Lore]d20+4[/dice]
[dice=Teki Stronggut Lore]d20+4[/dice]
MEDICINE
[dice=Treat Wounds]d20+6[/dice]
[dice=Healing, DC 15 (Treat Wounds)]2d8[/dice]
[dice=Crit, Extra Healing]2d8[/dice]
OFFENSE
[dice=Longsword]d20+4[/dice] for [dice=Slashing; Versatile P]1d8+1[/dice]
[dice=Longsword]d20-1[/dice] for [dice=Slashing; Versatile P]1d8+1[/dice]
[dice=Longsword]d20-6[/dice] for [dice=Slashing; Versatile P]1d8+1[/dice]
[ooc]Critical Hit: Double Damage[/ooc]
SPELLS
[dice=Divine Lance]d20+6[/dice] for [dice=Spirit Damage]2d4[/dice]
[dice=Needle Darts]d20+6[/dice] for [dice=Piercing Damage]3d4[/dice] [ooc]Critical Hit: Double Damage + 1 Persistent Bleed[/ooc]
[dice=Vitality Lash; DC 16 Basic Fort; Vitality Damage]2d6[/dice]Enfeebled 1 on CF
[dice=Heal, 1st Level, 1 action]1d8[/dice]
[dice=Heal, 1st Level, 2 action]1d8+8[/dice]
[dice=Heal, 1st Level, 3 action]1d8[/dice]