Ephemeral Echo

Siani Rhisiart's page

No posts. Alias of Rennaivx.


Full Name

Siani Rhisiart

Race

Varisian human

Classes/Levels

Sage-blooded sorcerer 3

Gender

Female

Size

Medium

Age

21

Alignment

N

Languages

Common, Varisian

Strength 11
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 12
Charisma 12

About Siani Rhisiart

Past version - jiang-shi-born dhampir haunt collector occultist:
Character Art

Siani's sire was Geralt Dewydd, an Ustalavic nobleman who died childless during the time of the Whispering Tyrant's rule over Ustalav. Unable to move on knowing he had been the demise of his noble house, his spirit festered and putrefied along with his body for over eight hundred years...until a young noblewoman, Mairwyn Rhisiart, chose the graveyard with his crypt for the site of her first reanimation. The rush of necromantic energy gave the restless spirit something to grab on to, and it took the chance, forcing its way along the stream of energy and surging through the young woman. Soon, she found herself pregnant - a shock to her, since she'd lacked that sort of company for months.

But this was no ordinary conception - Lord Dewydd's last wish had asserted itself in a profane mockery of a genesis. Throughout the pregnancy, she grew sick and weak, and near the end hideous sores began to open and fester. Mairwyn died mid-delivery, already pale and shrunken as if she'd died days before; her child had to be delivered by the midwife's skane. And when the devout Pharasmin midwife saw the child, part of her wished she'd left the infant in its mother's womb to rot. The taint of undeath was evident in its grey skin, pale eyes, and persistent hint of fetid odor - but when the priests examined more closely, they discovered that the tiny girl was in fact living.

Their task then, they felt, was clear. Taking the child in, they named her Siani and saw to her needs - one of which was clearly to purge the taint of necromancy from her flesh. From the day she was born, her caretakers would flood her with positive energy until she was unconscious from the pain, then leave her to recover while they sustained her with a magic ring. As she grew, too slowly for the priests' liking, she was made to intone Pharasmin hymns for hours on end, not allowed even to sit until she was faint with tiredness. This continued for over a century - her "care" was passed from one generation of priests to the next, and the prescribed remedies never grew any kinder.

Then, one day, a well-dressed young gentleman came to purchase some holy water in anticipation of traveling. Seeing the young woman in the midst of one of her penances, he inquired after her and learned that she lived as a ward of the church. When he found out she'd had little in the way of formal education, he offered to arrange for her enrollment in a private boarding school, even going so far as to provide for her tuition. The priests had grown weary of their charge, and agreed to the young Petros' terms - that day, she left with him for Karcau and arrived at what to her seemed like heaven. Someday, he said, I am sure you will repay me the favor. But little did he realize that this instilled not a sense of pride or comfort, but a sense of dread in young Siani. The obsessive nature of her sire's restless spirit had imprinted itself on the dhampir woman; once she was set a task, she could hardly rest until the task was finished, unable to stand the incompleteness. And so his words, the last she'd ever heard from her strange benefactor, hung over her head.

She proved a bright student (especially at mathematics and magical theory), graduating with top honors and moving on to the University of Lepidstadt on full scholarship. Her inherent strangeness won her few friends, and this combined with the obsessive drives that plagued her often left her nerves frayed. But soon she discovered that movement was the key to bringing this stress under control; she took a special liking to weapons drills, finding the repetitive motion and the adrenaline the only thing able to help her feel more normal. Moreover, she discovered that her own strange conception had also left behind a sensitivity to spiritual energy, especially that of spirits with unfinished business in the world. Now, she uses that sensitivity to draw forth psychic imprints from items' past owners and create magical effects. But her university studies are now on hold, for she's received a letter from her patron, and she can't let it go unanswered...

Siani Rhisiart
Human haunt collector occultist 1
NG Medium humanoid (human)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +4

----- Defense -----
AC 17, touch 10, flat-footed 17 (+0 DEX, +5 armor, +2 shield)
hp 10 (1d8+2)
Fort +3, Ref +0, Will +3; +2 v. disease, mind-affecting, fear
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses -1 on saves v. sonic effects

----- Offense -----
Speed 30 ft. (20 ft. in armor)
Melee Longsword +4[+5] (1d8+4[+5]/19-20 x2) | Longsword with Power Attack +3[+4] (1d8+6[+7]/19-20 x2) | Warhammer +4[+5] (1d8+4[+5]/x3) | Warhammer with Power Attack +3[+4] (1d8+6[+7]/x3)
Ranged Sling +0 (1d4+5)
Space 5 ft.; Reach 5 ft.
Occultist Spells (CL 1st; concentration +3)
1st (2/day)—shield, lead blades
0 (at will)—resistance, mending
Implement Schools abjuration, transmutation

----- Statistics -----
Str 18[20 with resonance] Dex 10, Con 12, Int 14, Wis 12, Cha 10
Base Atk +0; CMB +4[+5]; CMD 14[15]
Feats Power Attack
Skills Knowledge (arcana) +6 (1 rank), Knowledge (engineering) +8 (1 background rank), Knowledge (planes) +6 (1 rank), Knowledge (religion) +6 (1 rank), Linguistics +6 (1 background rank), Perception +4 (1 rank), Spellcraft +6 (1 rank), Use Magic Device +6 (1 rank); Racial Modifiers +2 Acrobatics, +2 Knowledge (engineering)
Traits Numerological Gift (16), Making Good on Promises, Pragmatic Activator, Doubt (drawback)
Languages Common, Draconic, Varisian, Necril
SQ resist level drain
Gear longsword (15 gp), warhammer (12 gp), heavy steel shield (20 gp), scale mail (50 gp), ranger's kit (a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, trail rations (5 days), and a waterskin) (9 gp), scrivener's kit (a vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills into pens, a blotter, and a small ruler) (2 gp), journal (10 gp), sling (-), sling bullets (20) (2 sp), 21 gp, 8 sp

----- Special Abilities -----
Abjuration Resonant Power - Warding Talisman The implement wards against adverse effects. Whoever wears (or holds, for bells) the implement gains a +1 resistance bonus on saving throws for every 2 points of mental focus invested in the implement, to a maximum bonus of 1 + 1 for every 4 occultist levels you possess.
Abjuration Base Focus Power - Mind Barrier As a swift action, you can expend 1 point of mental focus to create a shield of mental energy around you that protects you from harm. The shield prevents a total of 2 points of damage per occultist level you possess. It lasts until the start of your next turn or until exhausted. For example, if you are 5th level, the mind barrier protects you from 10 points of damage; if you are hit by an attack that would deal 12 points of damage, the mind barrier is exhausted and you take 2 points of damage. You can activate this ability as an immediate action, but doing so costs 2 points of mental focus instead of 1.
Transmutation Resonant Power - Physical Enhancement The implement enhances its bearer’s body. When you invest mental focus in the implement, select a physical ability score. The implement grants a +2 temporary enhancement bonus to that physical ability score for every 3 points of mental focus invested in the implement (to a maximum of +2 at 1st level, plus an additional 2 for every 6 occultist levels you possess).
Transmutation Base Focus Power - Legacy Weapon As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (to a maximum of +4 at 18th level). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5. You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. In either case, these bonuses last for 1 minute.
Size Alteration- Transmutation Focus Power As a standard action, you can expend 1 point of mental focus and touch a creature to alter its size. You can increase or decrease the creature's size by one step, as enlarge person or reduce person but not limited by the creature's type. If the creature is hostile toward you, using this ability requires a successful melee touch attack, and the creature can attempt a Fortitude save to negate the effect. This effect lasts for 1 round per occultist level you possess. You can't use this ability on a creature that is already subject to an effect that alters its size.
Mental Focus 3 points (3 points transmutation)