Monster Hunter

Shym Nykwill's page

53 posts. Alias of DitheringFool.

Full Name

Shym Nykwill




Enchanter 1




5' 11" 150 lbs.




Chaotic Good


Common, Draconic

Strength 7
Dexterity 9
Constitution 11
Intelligence 13
Wisdom 9
Charisma 17

About Shym Nykwill

Shym Nykwill CR1
Enchanter 1 (variant)
Chaotic Good M Human Male
Init -1; Senses Listen -1; Spot -1

AC 9, touch 9, flat-footed 10 (-1 Dex)
hp 4 (1d4)
Fort +0, Ref -1, Will +1 (+5 against mind-affecting spells and abilities)

Spd 20 ft (Medium Load) (base 30 ft.)
Melee Dagger -2 (1d4-2, 19-20/×2) or cain* -2 (1d4-2)
Ranged Light crossbow -1 (1d8, 19-20/×2)
* This is a fancy cain so I used the stats of a small club

Str 7, Dex 9, Con 11, Int 13, Wis 9, Chr 17
Base Atk +0; Grp +0

SQ School Specialization Enchantment - gains +2 bonus on Spellcraft checks to learn enchantment spells
Prohibited Schools Conjuration, Necromancy
Social Proficiency (Ex)
Extended Enchantment (Su) - Extend Spell

Feats Spell Focus(Enchantment); Force of Personality (CAd 109) (human bonus); Scribe Scroll (class feature)

Skills Bluff +4 (+1+3), Concentration +2 (+2+0), Diplomacy +4 (+1+3), Gather Information +4 (+1+3), Knowledge(local) +4 (+3+1), Knowledge(nobility and royalty) +4 (+3+1), Sense Motive +3 (+4-1), Spellcraft +2 (+1+1)

Languages Common, Draconic

Spells typical: Mage Hand, Mending, Prestidigitation, Charm Person (DC 13), Charm Person (DC 13)
combat 1: Daze (DC 12), Ghost Sound (DC 11), Message, Color Spray (DC 12), Sleep (DC 13)

Gear Spellbook (15gp, 3lb), Spell Component Pouch (5gp, 2lb), Light crossbow (35gp, 4lb), 10 Crossbow bolts (1gp, 1lb), Satchel (2gp, 2lb), Traveler’s outfit (1gp, 5lb), Gentleman's cain (6gp, 3lb), Loaf of bread and a wedge of cheese (2cp, 1lb) (two-days rations?), Candle Lamp (3sp, 1lb), 10 Candles (10cp, -), Fancy Bedroll (5sp, 5lb)

Treasure 8gp, 10sp, 10cp

Encumbrance Medium Load (27 lbs)

Experience 100 (story)

Spell Book 80 empty pages
Cantrips: Arcane Mark, Dancing Lights, Daze, Detect Poison, Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance
First: Charm Person, Color Spray, Identify, Sleep


  • Force of Personality - You add your Charisma modifier to Will saves against mindeffecting spells and abilities
  • Backstory


    Shym was born the 4th child of 5 to a wealthy paper merchant in Ravendrawk. His older brothers and sister fill all the family obligations for business and public affairs, while his younger sister is the family favorite. Being somewhat left to his own devices Shym grew up staying out of the way and learning to manipulate his siblings and the servants for attention.

    Shym's father, Rather, is a kind but stern socialite whose mantra is "nothing is free." Shym is allowed to stay at the family home but otherwise must earn his own keep. Being a Nykwill opened many doors and soon Shym was able to be apprenticed by a local wizard.

    After gaining only a smattering of education, Shym decided to make a name for himself by becoming an adventurer-for-hire. He sold all of his finery and purhcased some adventure's gear. The only thing he kept from his past life was an ornate dark wooden cain with a silver headpiece shaped like a wave or shell that his father had given him. It is not as elaborate as a true aristocrat’s darkwood masterwork cain, but it is obviously a fine specimen.

    Physically weak and clumsy, Shym depends on using his persuasiveness and enchantments to achieve his goals.

    At 6th level Shym gets a cohort instead of a familiar. Story wise, Rather will start to notice Shym is making a name for himself through the events of your campaign. The Nykwill patriach fears for his son's safty as well as the social stigma of his son failing in some way. He therefore tasks a house guard to look after his son. I'll work out the details when we get closer to 6th level.

    Shym is of average build and weight, and somewhat attractive. Externally, he is very self confident and generally liked. Internally, Shym wants approval without having to cast it...

    It is not always what you know, but who you know. If Shym doesn't know something, he'll find out who does and convinence you he knew it all the time.

    "Hey, you're my friend, right..."