Full Name |
Yori Shuo |
Race |
| HP: 10/10| AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +6, SM +7 |
Classes/Levels |
| Speed 30ft | Spells: 1st 2/2| Active conditions: None. |
Gender |
Male LN Human (Tian-Shu) Hunter 1 |
Size |
Medium |
Age |
21 |
Alignment |
NG |
Deity |
Tsukiyo, Prince of the Moon |
Location |
Khaeshek, Shokuro |
Languages |
Common, Sylvan, Tien |
Occupation |
Ronin |
Strength |
14 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
8 |
About Shuo, the Owl of Shokuro
YORI SHUO
HUMAN (TIAN-SHU) HUNTER 1
Medium humanoid (human) LN
Init +5; Senses Perception +6
DEFENSE_________________________________________________________________
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10
Fort +4, Ref +5, Will +2
OFFENSE_________________________________________________________________
Speed 30 ft.
Melee katana +2 (1d8+3/18-20) or dagger +2 (1d4+2/19-20)
Ranged shortbow +3 (1d6/x3) or throw dagger +3 (1d4+2/19-20)
Hunter Spells Known (CL 1st; concentration +3)
1st (2/day) – aspect of the falcon, lead blades, summon nature’s ally I
0 (at will) – create water, detect poison, guidance, light
STATISTICS______________________________________________________________
Str 14, Dex 16, Con 14, Int 12, Wis 14, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Extended Animal Focus, Huntmaster (bird)
Traits Influence (sense motive), Reactionary
Skills Handle Animal +3 (+5 with birds), Heal +6, Knowledge (nature) +5 (+7 with birds), Knowledge (religion) +5, Perception +6, Sense Motive +7, Stealth +6, Survival +6 (+10 to avoid getting lost)
Languages Common, Sylvan, Tien
SQ animal companion (Fei), animal focus, nature training, orisons, wild empathy +0
Combat Gear none; Other Gear arrows [40], compass, dagger [2], katana, mapmaker’s kit, pathfinder’s kit (backpack, bedroll, belt pouch, clay mug, fishhoook [2], flint and steel, sewing needle, signal whistle, string [50ft.], thread [50ft.], trail rations [7], waterskin, whetstone), shortbow, studded leather armor, whetstone, whistling arrows [20], 7gp
BACKGROUND
Shuo was born on the Yori Family in the town of Khaeshek, a small town of Shokuro. His father was Yori Zhulgo, a samurai of great honor and a close friend of the Daimyo Tsun Zaihon.
Shuo’s childhood was marked by the war that raged all over the Successor States and abruptly ended when his father died in combat, leaving his mother, Yori Cho, to take care of Shuo and his baby sister Zhin.
Knowing of his dearest friend demise, Daimyo Tsun Zaihon invites the Yori family to live in his palace, treating Shuo almost as his own son.
At four years old, Shuo began his training to become a samurai like his father, gaining his father’s katana when he completed eight years old.
When Shuo was not training, he was playing with the Daimyo’s daughter, Tsun Mei, or visiting Kai Jiang, an elder hunter that worked for the Daimyo. With Jiang, Shuo learned how to follow trails, set traps to catch small animals and about the spirits of the land and how one should always respect them. Shuo was educated in the Ichimeiyo (way of the samurai), the Sangpotshi (way of the honor) and the Tamashigo (way of the spirits).
As Shuo grew up, his friendship with Tsun Mei became love and, even though both of them knew that they could never be together, his live was perfect. All of this ended when Tsun Mei heard that her father arranged her marriage with an older man, Fong Kousei, to seal the peace between the two rival families.
Shuo and Mei planned to run away together but Jiang discovered their plans and convinced Shuo to abandon the idea: the peace between the two families wound finally bring peace to the region, no more deaths and no more orphans. Unable to see his loved one marring to another man, Shuo requests permission to go on a musha shugyo or "warrior's pilgrimage" and leaves Khaeshek, wandering for all over Tian Xia.
When passing through Shokuro, Shuo heard rumors about the tragic suicide of Fong Mei, his Tsun Mei, after years of abuse and violence committed by her husband. Unable to seek revenge, Shuo resumed his journey to Goka.
In Goka, Shuo visits the Lantern Lodge and, looking for a reason to leave all the pain behind, decides to leave Tian Xia to join the Pathfinder Society in Absalon.
Bushido code of Honor
GI - Morality - To do what is right
YUU - Courage - To act despite fear
JIN - Benevolence - To show mercy toward enemies
REI - Respect - To be polite constantly
MAKOTO - Honesty - To live by your word
MEYIO - Honor - To be worhty and respectable
CHUUGI - Loyalty - To choose loyalty over live