O-Sayumi

Shugyosha / Suki's page

42 posts. Alias of The Wyrm Ouroboros.


Race

(Nawlins Fixers/Johnsons) | Dmg,Conc: HP: 9M,6/9; LP: 10D Stun (Silnc.),7/10; Katana 9S,5/7; Wakizashi 8S,6/9; Tanto 8M,8/12, Hardl. 5M Stun,9/13 | Wt: 30.4 | Fake SIN: 6, $3026; 2, $149; Cert. Cred $200; Cash $67

Classes/Levels

Skills:
Active (+1D): Edged 5,-1TN; Unarmed 5; Pistols 5,sg; Stealth 5; Athletics 3; Bike 4*; Social -4/-3 TN: Etiq 4; Negot 4; KS: Current Events 4; Police/Sec Proc. 5; InterCorp Poli 5; NOLA Area 4; NOLA Waters 3

Gender

Female Japanese Human-looking Elf | Phys: 4.12.5, Ment: 4.6.5 | R|I 11+2d6 (00) | Pools: Cmbt/Ctrl 11/11 | Stun 00, Phys 00: Conscious, -0 | Armor: 6/3,+1 | SCR 0, NOT -2, PBA -2; Good Looking & Knows It, Good Rep

Age

32

About Shugyosha / Suki

Much, much prettier character sheets on Shugyōsha are in my Google Drive folder.

Appearance:
Suki is a Japanese female human-looking elf, with only the slightest pointing at the backs of her ears and at 173cm (5'8"), she somewhat exceeds the normal height of a Japanese woman. Athletic and well-formed, she weights in at around 117 lbs, give or take 3-4 lbs on any given day in her cycle. She is quite attractive, but rather correct (which makes people a little uncertain about where they stand with her, hence her lower-than-stellar CHA). With dark brown eyes that border on black, her hair is also a deep black that has hints of purple, grown to waist - or rather, buttock - length. Its full length is rarely seen, as she typically keeps her hair in a simple braid.

The only implant that breaks the surface of her skin is her vehicle control rig, concealed by her hair at the back of her neck. Her subdermal datajack completes the quartet started by the VCR's trio of plugs. The subdermal pads on each palm for her smartlink can be of course detected by firm pressure, but they are not visible in ordinary circumstances. Everything else is invisible.

Basic Information and Background:

Name : Suki Liane. Street name 'Shugyōsha'.
Gender : Female
Phenotype : Japanese elf. (As this is a starting character, unlikely it would reach the point where she Awakens, as is part of the character 'path'.)
Archetype : Mastermind / Street samurai.
Stat Spec : Human average; high intelligence, very high agility. Ambidextrous in regards to hand use, but not simultaneous weapon use.
Personality : Cool, collected, and above all professional. She is a firm believer in the structure of battle being 'Intelligence before speed; speed before strength; strength before weakness,' and is set to ensure that she is capable of being the first and second.
Skill Set : Very good pistols and blades; good stealth; some capability for motorcycles, unarmed combat, etc. Datajack and a little computer knowledge; magic potential.
Abilities / Implants : Primarily low-key cyberware and bioware implants, designed for subtlety and precision.

. . . Liane Suki grew up within the warm, caring family of Shiawase. Suki's native intelligence and agility were noted early on, and she was guided into the executive protection group. Her parents' lifelong committment to the zaibatsu helped to counteract their daughter's status as kawaruhito, as did the facts that their daughter's metatype showed only a mild expression, and that she was attractive in a classic Japanese style. Early on, her extraordinary agility was making itself known; Shiawase manipulated her parents into putting her into kendo, and from there her path was set.
. . . At age 16, Suki entered training to become a bodyguard for the children of the Shiawase family itself; The Family wanted agents who could blend in with the pre-school personnel, but protect their children by not only taking a bullet for them, but extracting them from the combat zone. At age 20, after surgery for low-key but highly effective implants, Suki was appointed the guardian of Hitomi Shiawase, then only 2 years of age; within three years, she had successfully defended and extracted her charge no fewer than nine times, receiving several commendations as well as being officially named as samurai.
. . . Things got even better when love came her way. Suki became involved with another Shiawase rising star, Nawaru Yoshiro, a 'paper samurai' executive in service to The Family. The two dated, marriage was approved, arranged, and executed, and it wasn't long before Suki had a bun in her own oven. Though she had to stick to desk duties the last six months, she and Hitomi remained close.
. . . Everything changed when Riian was born.
. . . Suki's daughter, you see, unlike Suki herself, was clearly an elf, a despised kawaruhito, 'changed one'. This was extremely embarrassing to Yoshiro, who for several days publically claimed that his wife of less than a year must have been unfaithful to him, causing Suki much anguish. Then, barely a week after Riian's birth, a four-man hit team came after mother and daughter. The resulting gunfight ended with Suki's mother and sister dead, but three gunmen as well. The last remained alive long enough for Suki to apply some crude field interrogation, to get him to reveal his employer, which he did: Yoshiro.
. . . The violence, however, brought corporate security. Unfortunately for Suki, when one of them recognized one member of the hit squad as being a high-threat response team member, the two drew on Suki - and once again, she was forced to defend herself and her child. She immediately snatched what she could - weapons and her credsticks - and called the young Hitomi. Apologizing and explaining what happened, Suki then fled the compound in a running gun- and sword-battle before she could vanish into the Tokyo underground, and later flee the country.
. . . It should be said that Hitomi took the news with dissatisfaction, for she had been looking forward to Suki's return. The daughter of an ultra-rich family often has little stability to the people in her existence, and the Shiawase family is particularly paranoid in this regard; their worst enemies are quite often each other. Suki and Hitomi had become very good friends indeed, and though Suki can probably never call Hitomi again, the latter ... may have more flexibility ...
. . . Ever since, though she's been on the run from Shiawase - or rather, from her highly-offended ex, who thought she was a proper human, but he's become a Junior Vice-President for Shiawase Power, which means he can go almost anywhere in the world to hunt her down - she has considered herself a warrior on pilgramage, and sought to find a master worth serving. She has, in fact, discovered that she has a talent for more than just bodyguarding, but for ... agent work. And so she stays in the job, keeping a few steps ahead of her ex, trying to figure out a way to shake him forever. She has had to abandon several cities in the past, as he has eventually found her each time; she has had to burn most of her bridges behind her when she's had to leave Manila, San Francisco, Seattle, and Denver. Now she's in New Orleans, making a name and a home for herself, however temporary it is.

Also see the story Pananagutan for a feel for her both before (Manila) and after (Seattle) current events.


Attributes and Conditions:

4 Body 3 + 1
12 Quickness 7 + 5
5 Strength 4 + 1
4 Charisma 4 - -
6 Intelligence 6 - -
5 Willpower 5 - -

1.98 Essence 6 -4.02
4.6 BioIndex (4.98)

11 Reaction 9 + 2
2 Initiative 1 + 1

Pools:
Combat: 11
Control: 11

Condition Monitors:
L_____M______S_________Unconscious
[_][_]-[_][_][_]-[_][_][_][_]-[_] Extra to Physical
.v------------------------------------|
[_][_]-[_][_][_]-[_][_][_][_]-[_] Overflow: [_][_][_][_] Dead
L_____M______S_________Dying

L = -1 Ini, +1 TN
M = -2 Ini, +2 TN
S = -3 Ini, +3 TN

Reputation: Current / Minimum (if applicable)
Street Cred: 0
Notoriety: -2 / -2
Public Awareness: -2 / -2

Edges and Flaws:

(4) Aptitude: Blades TN -1 for all tests with chosen skill.
(2) Ambidexterity-2 When firing two weapons, TN +2 for the first, TN +1 for the second weapon.
(2) Good Reputation Lev 2 TN -2 for social skill tests.
(1) Good Looking and Knows It TN -2 for social interactions with the opposite gender, -1 with the own gender.
(1) Human Looking Exactly that. Only for elves, dwarves and orks.
(-1) Day Job 10hrs/week: Courier Character has a day job. Salary: 1,000 ¥ per month.
(-3) Dependent(-3): Riian, child Character has a person that depends on him. GM's discretion about the flaw's value.
(-2) Hunted Lev 1: Ex-lover/husband, Riian's father Character is hunted by a level 3 enemy.
(-2) Allergy Uncom & Mild: Cherry Blossoms TN +1 when exposed to the substance.
(-2) C:Philia: Uncom & Mild: Attractive/Athletic Ork Males TN +1 to social tests with such individuals.

Skills:

Active Skills: +1D
Pistols(QCK): 6 + Smartlink
Edged Weapons(STR): 5 (-1TN)
Unarmed Combat-SR3(STR): 5
Stealth(QCK): 5
Athletics(BOD): 3 (-2 TN -2TN Balance, Climbing, Knockdown; WIL 4 to fall)
Bike(REA): 4

Social Skills: -4/-3 TN
Etiquette(CHA): 4
Negotiation(CHA): 4

Knowledge Skills
ST:Police/Security Procedures(KNO): 5
SW:Megacorporate Politics(KNO): 4
IN:Current Events(KNO): 4
AK:Greater New Orleans Area(KNO): 4
AK:Greater New Orleans Waterways(KNO): 3
BK:Magic Background(KNO): 3
IN:Poetry(KNO):/Haiku 1/3
AC:Philosophy(KNO):/Bushido 1/3
IN:Gardening(KNO):/Bonsai 1/3

Languages (+1D)
Japanese(LAN): 6
Japanese(LAN): (RW): 3
English(LAN): 4
English(LAN): (RW): 2

Implants:

Cyberware
Induction Datajack(A) (0.24), Requires Adapter (100¥)
Transducer(A) (0.08), Translates mental impulses to words
Knowsoft Link(A) (0.08), Access headware/datajack knowsofts
Cybergill(A) (0.6), Breathe underwater
Retract. Climbing Claws(CYB)(A) (0.24), (Str-1)L, -2 climbing TNs
Smartlink Processor II(A) (0.16),
Induction Pad(A) (0.08),
Induction Pad(A) (0.08),
Lim. Simsense Rig (SmrtLnk)(A) (0.08),
+ Range Finder (SmrtLnk)(A) (0.08), w/SM2 Shows range to target. -1 TN to targets at Long range and -2 TN at Extreme range. Not compatible with other vision magnifications.
+ Eyes, Image Link(A) (0.16), Display text and images in field of vision
+ Eyes, Thermographic(A) (0.16), Thermographic vision
+ Eyes, Vis Mag Ele[3](A) (0.08), Undetectable, see pages SR3-110 and SR3-280 for effects
Ears Cyber Repl (0.3), Holds .5 Essence of ear mods free of Essence cost
+ Balance Augmentor (0.4), -2 Balance and Knockdown TNs, WIL(4) test to fall
+ Ear Dampener (0.1), Protect against loud/damaging sound
Vehicle Ctrl Rig [1](A) (1.6), Mods only apply when rigging

Current Essence: 1.98

Bioware:
Suprathyroid Gland (1.4), +1RCT,+1STR,+1QCK,+1BOD
Enhanced Articulation (0.6), +1RCT, 1 addt'l die to Combat, Physical, Technical,& B/R skill tests
Nictitating Membranes (0.1), -1 eye irritance mods, flare comp
Muscle Toner[4] (1.6), +4QCK
Mnemonic Enhanc.[1] (0.2), +1 die Memory and Language tests, -1 Karma cost to learn/improve skills
Sleep Regulator (0.3), Only require 3 hours of sleep, 48 hours of wakefulness before TN modifiers occur
Synaptic Accel.[1] (0.4), +1INI

BioIndex: 4.6

Currently Carried Gear:

Retract. Climbing Claws(CYB) (STR-1)L
Hardliner Gloves(UNA) (STR+1)M Stun
Katana(EDG) (STR+4) 9S
- Dikoting (900 cm^2)
- Quick Draw Holster (Conc.)
Wakizashi(EDG) (STR+3) 8S
- Dikoting (500 cm^2)
- Quick Draw Holster (Conc.)
Tanto(EDG) (STR+3) 8M
- Dikoting (150 cm^2)
- Quick Draw Holster (Conc.)
Colt Manhunter Smart2 (HPist) (cl) Conc. 5, 16(c), SA, 9M
- Personalized Grip
- Silencer
- Quick Draw Holster (Conc.) +1 Conc.
- Clip (16r) (Reg)/HermeticSeal (cl)
- [2]Clip (16r) (Reg)/HermeticSeal (cl)
Walther PB-120 Smart2 (LPist) (cl) Conc. 8(6), 10(15)(c), SA, 6L
- Personalized Grip
- Silencer
- Quick Draw Holster (Conc.) +1 Conc.
- Clip (10r) (Cp-G-S/DMSO)/HSeal (cl) 10D Stun
Grenades, Etc.
- Flash-Pak (N) Conc. 12, (Special)
- Flash-Pak (N) Conc. 12, (Special)
- Smoke Grenade (N) Conc. 6
- Smoke Grenade (N) Conc. 6
- Smoke (IR) Grenade (N) Conc. 6
- White Phosphorus Grenade (N) Conc. 6, 14M/10L

Mortimer "Ulysses" Coat Conc. 10, B4/ I2
V-Island "Actioneer" Jacket Conc. 13, B 1.5/ I 1
V-Island "Actioneer" Slacks Conc. 14, B 1/ I 0.5
V-Island "Actioneer" Shirt Conc. 14, B 1.5/ I 0.5
Forearm Guards Conc. 12, B0/ I1 - Only vs. melee attacks
Rappelling Gloves

Earplug Cell Phone
Basic Pocket Secretary
Handset Cell Phone
Nav-Dat GPS
Ultrasound Detector
Data Cable (5m) w/interface
Respirator
Survival Kit
[3]Ration Bar (1 Day)
CUS:Dental Mirror
Wire Cutters
[3]Restraints, Plasteel
Savior Adv. Medkit
[2]Antidote Patch [6]
[2]Stimulant Patch [3]
[2]Tranq Patch [6]
Trauma Patch

Gear At Home:

Katana(EDG) (STR+4) 9S
- Dikoting (900 cm^2)
- Quick Draw Holster (Conc.)
Wakizashi(EDG) (STR+3) 8S
- Dikoting (500 cm^2)
- Quick Draw Holster (Conc.)
Tanto(EDG) (STR+3) 8M
- Dikoting (150 cm^2)
- Quick Draw Holster (Conc.)
Colt Manhunter Smart2 (HPist) (cl) Conc. 5, 16(c), SA, 9M
- Personalized Grip
- Silencer
- Quick Draw Holster (Conc.) +1 Conc.
- Clip (16r) (Reg)/HermeticSeal (cl)
- [2]Clip (16r) (Reg)/HermeticSeal (cl)
- [4]Clip Heavy Pistol (16r) (Reg)/HermeticSeal (cl)
Walther PB-120 Smart2 (LPist) (cl) Conc. 8(6), 10(15)(c), SA, 6L
- Personalized Grip
- Silencer
- Quick Draw Holster (Conc.) +1 Conc.
- Clip (10r) (Cp-G-S/DMSO)/HSeal (cl) 10D Stun
Grenades, Etc.
- Flash-Pak (N): #4, Conc. 12, (Special)
- Smoke Grenade (N): #3 Conc. 6
- Smoke (IR) Grenade (N): #2 Conc. 6
- White Phosphorus Grenade (N): #2 Conc. 6, 14M/10L
Earplug Cell Phone
Basic Pocket Secretary
Handset Cell Phone
Nav-Dat GPS
Ultrasound Detector
Data Cable (5m) w/interface
Respirator
Survival Kit
[3]Ration Bar (1 Day)
CUS:Dental Mirror
Wire Cutters
[3]Restraints, Plasteel
Savior Adv. Medkit
[2]Antidote Patch [6]
[2]Stimulant Patch [3]
[2]Tranq Patch [6]
Trauma Patch
Handset Cell Phone
Ration Bars (10 Days)
False-Bottom suitcase (.2CF)
Small Military Rucksack
Grapple Gun
Stealth Grapple Line (100m)
Stealth Line Catalyst Stick
Fins

Clothing & Armor at Home:

Rappelling Gloves
Hardliner Gloves(UNA) (STR+1)M Stun
Forearm Guards Conc. 12, B0/ I1 - Only vs. melee attacks
Mortimer "Ulysses" Coat Conc. 10, B4/ I2
Secure Jacket Conc. 9, B5/ I3
Form-fitting Full-Body Suit Conc. 12, B 4/ I 1
V-Island "Secretarial" Slacks Conc. 14, B 1/ I 0.5
V-Island "Secretarial" Shirt Conc. 14, B 1.5/ I 0.5
V-Island "Secretarial" *Long Coat Conc. 13, B 2/ I 2
V-Island "Secretarial" *Jacket Conc. 13, B 1.5/ I 1
Victory "Rapid Transit" Hvy J. Conc. 6, B 2/ I 4
Plastic Restraint Melters-Acc
Victory "Rapid Transit" Helmet B 0/ I 2
Victory "Industrious" Coverall Conc. 9, B 4/ I 2
Victory "Industrious" Hardhat B 0/ I 1

Standard SR Clothing
Tres Chic Clothing
[3]Fine Clothing
[9]Ordinary Clothing

Diversified Clothing
Grunge Plunge: Gutter Pickin's (1), Rack Strack (6), Beanie Boppers (4)
Mr. J Special: Cosmo Nut (2)
Day at the Races: Smashin' Fashion (2)
High Society: Cosmo Nut (1)

Clothing Style Examples:
Grunge Plunge: Everyday wear. Jeans, t-shirts, jackets.
Street Flash: Leather jackets, chains, spikes, etc.
Wilma City: Boring stuff -- low-level corper wear.
U2C Suburbanite: More boring crap, mid/low level corp wear.
Day at the Races: Mid/high-level everyday chic.
Mr. J Special: Suits and such, power colours and all.
High Society: Serious fashion, meet and greet stuff.
Night at the Opera: High social evening dresses, suits, tuxes.
Monofilament Edge: Paris doesn't have this yet.

Clothing Maker Examples:
Gutter Pickin's: Wal-Mart, K-Mart, Woolworth, Stuffer Shack
Rack Strack: Sears, Target, JC Penny's
Beanie Bopper: The Gap, Abercrombie & Fitch, Banana Republic
Cosmo Nut: Vashon Island, Mortimer of London's
Smashin' Fashion: Armante', Gucci
Needle'n Threads: Custom tailored for concealability, fit, fashion, or other purpose.

Gear In Stash:

Katana(EDG) Conc. 3, 1, (STR+3) 8M, 1
- Quick Draw Holster (Stand.)
Wakizashi(EDG) Conc. 5, 0, (STR+2) 7M, 1
- Quick Draw Holster (Conc.)
Enfield AS7 Smart2 (ShtG) (cl) Conc. 3, 10(c), SA/BF, 8S/11S
- Shock Pads (RC:1)
- Gas Vent IV
- Under Barrel Weight
- Sling
- [2]10-Rnd Clip (EX Explosive) (cl)
- 50-Rnd Clip (Regular) (cl)
- [2]50-Rnd Clip (Stun Shells) (cl)
- 10-Rnd Clip (Stun Shells) (cl)
Colt Manhunter Smart2 (HPist) (cl) Conc. 5, 16(c), SA, 9M
- Personalized Grip
- Quick Draw Holster (Conc.) +1 Conc.
- Silencer
- Clip (16r) (Reg)/HermeticSeal (cl)
- [2]Clip (16r) (Reg)/HermeticSeal (cl)
- [4]Clip (16r) (Reg)/HermeticSeal (cl)
Walther PB-120 Smart2 (LPist) (cl) Conc. 8(6), 10(15)(c), SA, 6L
- Personalized Grip
- Silencer
- Quick Draw Holster (Conc.) +1 Conc.
- Clip (10r) (Cp-G-S/DMSO)/HSeal (cl) 10D Stun
Hardliner Gloves(UNA)
Secure Long Coat Conc. 10, B 4/ I 2
Secure Jacket Conc. 9, B 5/ I 3
Forearm Guards Conc. 12, B 0/ I 1
Ordinary Clothing / Diversified Clothing: Grunge Plunge: Rack Strack
[30]Ration Bar (1 Day)
Data Cable (5m) w/interface
Handset Cell Phone

Lifestyles & Contacts:

Primary:
Area:A-Hgh Comforts:Mid Entertainment:Low
Furnishings:Mid Security:Mid Space:Mid
Bribed Security, Defensive Setup, Privacy Screen(1), Escape Tunnel, Terrific View, Annoying Neighbors (2), Trigger-Happy Landlord, Cacophonous Neighborhood, Rough Neighborhood, Mail Leftovers, Gnomes Under The Floorboard (A) - 18 pts, 7000/mo
A 3-bedroom apartment in the French Quarter.

Stash:
Area:E-St. Comforts:-- Entertainment:--
Furnishings:-- Security:Squatter Space:Squatter
Easygoing Landlord, Privacy Screen (1), Inconspicuous Housing (Small Storage Unit); Rough Neighborhood, Disgusting Neighborhood, No Hazard Alarm - 2 pts, 63/mo. Purchased.

Kenshiro Kumamoto; Kumamoto, JIS
Swordsmith (Armorer); Lvl 2
Male Japanese human, approximately 65 years of age.
Shu met Kenshiro when her Shiawase kendo master introduced her in person when she was looking for a professional weapon; Kenshiro only takes new clients that way. He is very protective of his privacy and his independence, and though several corporations would want to have his exclusive services, since you cannot force someone to create a work of genius, they remain content with monitoring him and trying to figure out who his clients are.
Edged Weapons B/R at 10+. Creates blades the equivalent of dikoted, at prices to match. (Katana = STR+4 S damage.)

Mr. Cleaner; Central Business District / Various
Clothing / Armor Rental (Armorer); Lvl 1
Various.
Mr. Cleaner is a sub-rosa organization operating in numerous NorAm cities which operates out of several different clothing and security stores, which specializes in taking care of your clothing needs - and, if necessary, cleaning them afterwards.
Specifically, Mr. Cleaner will rent you - with the full purchase price as a security fee - whatever corporate-specific clothing or armor (up to security-level gear) you might need, at a rate of 10% per day, minus any repair and cleaning costs. Pull a clean run, need some up-to-the-nanosecond fashion for a party recon job for one night, and Mr. Cleaner is your 'man', dry-cleaning and sterilizing the clothing afterwards to get rid of any lingering evidence. Get the crap shot out of you, and though they won't patch you up, they might be able to either patch up your clothing, or securely dispose of it - for a fee, of course. T'ain't nothin' free.

The Wyrm Ouroboros
Decker / Infobroker (Decker); Lvl 2
Male Caucasian elf. Appears to be in his mid-40's; brown hair worn long, grey eyes, Midwestern accent.
The Wyrm has an extensive history (found here); suffice it to say that he's been involved in the Matrix since its inception. He has ties with several 'known' otaku tribes, and close ties to one particular not-very-well-known-at-all-at-this-point tribe, Overwatch, as he'd almost single-handedly established its first iteration in NOLA back in '55. The Arcology Shutdown is a major concern for him.
The Wyrm is very skilled, but also rather expensive; consider his shadowrunning services as costing at least equal to that of another team member. His general information services aren't cheap either, but aren't as expensive as his active involvement - only 2-5 times the normal cost, but the request must pique his interest in some manner for him to take the job.

The Fisher King; Holy Cross
Fixer; Lvl 1
Male Creole (negroid) ork, long black hair in dreds, rough but quick-witted and charismatic.
Shugyosha hasn't known the Fisher King all that long; she was introduced to the fixer by the Wyrm. While the two get along on a business level, Suki has kept her emotional distance from him, despite her generally adept way of interacting with people; she acts this way because, to be blunt, she is sexually attracted to him.
Fisher operates out of a dockside warehouse in Holy Cross, just downriver from the main action; from this location, he meets with both city runners and bayou smugglers, and deals equally with the Mafia, the zobops, and the cops.
The Fisher King is a Goblinized ork in his mid 30's.

Matty O'Hara; French Quarter
Socialite / Infobroker; Lvl 1
Female Caucasian human, strong French heritage - variable (usually long) hair, dark eyes, light skin. Always dresses very well.
Like the Fisher King, Matty was introduced to Shu by the Wyrm Ouroboros. To be blunt, Matty is a rich b+#@@ who dabbles in the shadows. She knows quite about about the high-end movers and shakers in the corporate and political (i.e. high society) portion of the city, and is often willing to sell that information to people who have made her list. People who dress well and know how to behave themselves are the only sorts who make her list - Suki being an excellent example. The only reason Suki is on it is due to those qualities, as well as being introduced by someone O'Hara trusted.
She only meets 'associates' (as she calls them) in places in the French Quarter; it is not known if she lives there, rents an apartment, or simply goes there when she wants to slum it with the tourists and the scum.

Dorah Sammamash; Mid-City
Babysitter (Pedestrian (Ork)); Lvl 1
Female French-Creole ork.
Babysitter for Riian, lives in Mid-City. Runs something of a 'Shadow Daycare', which is off-limits for violence.

Red; Red's Bar / The Red Floor, Iberville
Pit Fight Runner/Promoter (Street Samurai / Media Entrepeneur); Lvl 1
Female hispanic ork. Massive red mane, red eyes.
Owner of a bar just outside of the French Quarter in Iberville. It has an apparently overt bias against corporate types, and for combat sorts; this is a screen, because Red runs an illegal pit-fighting operation downstairs, and tourists and the rich are her primary prey clientele. With purses equal to 15% of the house take on the betting, Red has no problem finding combatants.
Red is an excellent (7-9) unarmed/cyberfighter, but only moderately competent (3-5) when it comes to firearms. She got her training as a pit fighter in Aztlan, but identifies as Mexican; she has no ties to either country or corp, and runs fights that are never intentionally lethal. She has an excellent eye for talent, however, and a genius for setting up interesting fights. Shu has won a purse or two on the Red Floor.

Spotlight; Waterways
Smuggler (Rigger); Lvl 1
Male Caucasian Human. 'Bland.'
Spotlight is one of those runners whose name is the opposite of his activities; he avoids the spotlight. An arms smuggler, Spotlight has contacts throughout the NorAm weapons-manufacturing community, and given enough time can get you anything that's made, up to and including Very Frickin' Heavy Weapons Indeed - because his primary action has been shipments and sales to the rebel forces in the Yucatan, and you need HMGs, ATGMs, vehicle-mounted weapons, and SAMs to fight armored infantry, tanks, and fighter jets.

Monk; Top Stop Shop, Dillard
Mechanic; Lvl 1
Female Caucasian troll. Bald, brown eyes.
Monk is both very smart and very strong. The garage does a lot of its business with the 'rocket' couriers for C3; Monk lets her more publically-acceptable brother run the front while she takes care of the vehicles. Keeps a telescoping staff on her at all times; pretty good with it, too (4-5). Right arm is obvious cyber (very mechanical / framework appearance) with a modified switch-out socket for different hands, so she can use a human hand in tight places or for delicate work.
Monk is very skilled in repairing trucks, cars, and bikes (B/R of 5-7), and she does have some contacts with vehicle manufacturers, but primarily with makers of those same vehicles; she's less savvy about boats, and knows almost nothing about drones or aerial vehicles; don't even try to make a buy through her for them.

Jose' Tonito; Desire
Owner, Crescent City Couriers (Business Entrepreneur); Lvl 1
Male hispanic human. Very sleazy.
Tonito runs Crescent City Couriers out of Desire; most couriers are strictly local, 1-2 milers on foot, skates, boards, or bikes. For packages going further, Central (C4, or the Boom Box) arranges for a rocket (car/bike/boat) for the courier to hand off to, plus another in the target area to pick it up. C3 consists of about 70% locals and 30% rockets, with a handful of deckers keeping them organized. Skaters like the C4 parking lot, it having been converted into a skate park.
Jose thinks he's hot s*#@, but he's not. Trying to get in with the Spanish-Creole Romero Mafia family, he's a fringe operator at best. He's occasionally thrown courier (read: smuggling) runs for low-bulk packages that need to get somewhere very quick; Shugyosha is one of his better rockets. That said, Tonito might be able to introduce Shu to a contact or two in the Mafia if it became necessary.

Clever Blackhand; Varies
Mystic Healer (Voudoun Mage); Lvl 1
Male Negroid human. Dreds, tattoos, the works; about 60.
A gang-neutral voodoo mage, Clever heals them all. Members of their own gang will whack guys who try to attack/stiff Blackhand, if one of his spirits doesn't do it to them first. Clever's mait-tete is Ghede, and because Ghede knows that all will come to him in the end, he's more than willing for Clever to heal people - because living people are so much fun to watch and play games with. (Or at least that's Clever's explanation.)
Blackhand lives out of a battered A-Team van, but is usually found somewhere between Desire and Treme-Lafitte; he can always be found in the French Quarter during Mardi Gras, and if you're lucky he might even be capable of spellcasting.
Blackhand is also a Zobop member, but is opposed to Tamanous and the organlegging operations, and prefers to work magical security for drug (and especially alcohol) smuggling ops.

Det. Jacob Paulson; 8th District (French Quarter & Central Business District)
Homicide (NOPS); Lvl 1
Male Caucasian human. Something of a hick, but still relatively athletic.
Paulson didn't cut his teeth on Homicide in the 8th district; the 8th is where homicide cops go to either recuperate or die, figuratively speaking, as the 8th gets one homicide every five or six months, while the surrounding districts (1st, 5th, and 6th) seem to produce a body every week. Having worked in all three, the 45-year-old Paulson is both a cynical burn-out and a desperate romantic; he's seen too much of humanity to believe that there's a 'universal goodness' at the heart of it, but still has a driving need to close his cases with a conviction of the guilty party.
It's this drive that led him to employ shadowrunners in the ferretting-out of a well-placed suspect; it's the conviction that got him sent to the 8th instead of turned into gator food.

Enemies:

Yoshiro Nawaru, Junior VP (Shiawase Energy)
Rating 3 (8 points)
. . Power: 4
. . Motivation: 4
. . Knowledge: 0
. . . . Yoshiro, Suki's ex-husband, may not be able to call in Thor strikes on Suki, but dispatching a squad of military-armed and -armored goons to kill her (and Riian) a lot is well within the scope of his abilities. The fact that she did not tell him of her 'elfness' is a stain on his and his family's honor (at least from his POV) that can only be cleansed with her capture, presentation to him, and execution by him.
. . . . Fortunately, at this point he has no idea where she is.

Akihiro Kenzaki, Mr. Johnson (MCT Far East)
Rating 3 (8 points)
. . Power: 3
. . Motivation: 3
. . Knowledge: 2
. . . . Kenzaki is a MCT Mr. Johnson who got on Suki's bad side in the Philippines; while she took his money several times, she and the team she ran with wound up screwing his plans up each and every time, catching the then-newbie Johnson out on a fine point in the contract. This clash matured as he 'happened' to get transfered practically in her wake, first to San Francisco, then to Seattle, then to Denver. While Suki has not worked for him since Manila, she has been hired (intentionally or inadvertently) to mess up (again, intentionally or inadvertently) a number of his own planned shadowruns in each city.
. . . . While Akihiro very much wants to see her reputation repeatedly ruined, he would settle for her death. The problem lies in that unlike her ex-husband, he has a decent idea of her MO, and has the sort of network of contacts to be able to find her; he has heard rumors that she left Denver heading for the CAS.

Xander Grail, Ex-Fixer, CAS section Denver FRFZ
Rating 2 (6 points)
. . Power: 0
. . Motivation: 6
. . Knowledge: 0
. . . . Take a man with a plan; screw him over so thoroughly that his reputation is utterly ruined, he's been hung out to dry, and the only reason he isn't dead is because people haven't bothered to get around to it yet. Do that not to an ordinary shadowrunner, but a fixer - a guy who lives or dies by his reputation. This is Xander Grail - burned, derided, having to live on the fringes of society and scrape by at food vendors and vend-a-flats and coffin motels, when he had been planning to leap into the upper crust of the complex melange of the high society of the Denver Front Range Free Zone.
. . . . Xander doesn't want Suki dead; he wants her very much alive, so he can torture her over and over and over again, to make her life a worse living hell than his is. He would quite willingly cut a deal with a dragon to see her and hers burn; he'd sell his soul to be the one holding the match. Unfortunately, when nobody'll talk to you, you're sort of SOL when it comes to being able to execute your wishes ... or even find out where the subject of your rage has vanished to.

Diversified Clothing:

WARNING
The Diversified Clothing variant is not approved for use in MDT's New Orleans By Night Shadowrun game.

To put the Diversified Clothing information from the clothing and lifestyle worksheet into your NSRCG program, simply follow these directions:

1) Copy the information from page 2, 'NSRCG Code', of said worksheet. You can do it in a clump, just select all of those cells.
2) Open your NSRCG folder, then the 'Data' folder.
3) Open the 'Gear.dat' file in a text editor; I prefer Notepad.
4) Do a text search for 'Tres Chic'; go to the end of the line, and hit 'return' a couple of times.
5) Paste in the copied information.
6) Eliminate empty lines. (Not necessary, but neater.)
7) Save and close the 'Gear.dat' file.
8) Open your NSRCG file(s) and enjoy!!

In regards to the cost required by the 'Needle'n Threads' clothing - the multiplier shown in the name (such as 'MrJ Spec-Need'nThread (x3-5)') is a cost multiplier for the base amount listed for that particular type of clothing. It is up to the GM how high that multiplier is going to go; the base given is a generally good minimum. You cannot, unfortunately, get a one-of-a-kind cutting-edge fashionable dress that would stop them on the red carpet at the Oscars for a measely $2500, sorry. ;)