Shohiraj | The Professional's page

33 posts. Alias of Lysle.


| HP 40/45 | AC 19, T 15, FF 14 | CMD 21| F +3 R +10 W +6; | Init +5 | Perc +12 (low-light vision)


| Speed 30ft | Active Conditions: *cursed*


“Shohiraj” | Female N Medium Humanoid (human 7

Strength 12
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 14
Charisma 12

About Shohiraj | The Professional

Female human unchained rogue 7 (Pathfinder RPG Pathfinder
Unchained 20)
N Medium humanoid (human)
Init +5; Senses low-light vision; Perception +12
AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 45 (7d8+7)
Fort +3, Ref +10, Will +6
Defensive Abilities danger sense +2, evasion, uncanny dodge
Speed 30 ft.
Melee +1 sap +11 (1d6+6 nonlethal) or
mwk rapier +11 (1d6+1/18–20)
Ranged mwk light crossbow +11 (1d8/19–20)
Special Attacks debilitating injury, sneak attack +4d6
Str 12, Dex 20, Con 12, Int 12, Wis 14, Cha 12
Base Atk +5; CMB +6; CMD 21
Feats Deft Hands, Extra Rogue Talent, Iron Will, Quick Draw, Sap
AdeptUC, Weapon Finesse
Skills Acrobatics +15, Bluff +11, Climb +7, Diplomacy +7, Disable
Device +22, Disguise +11, Escape Artist +9, Knowledge (local) +11,
Perception +14, Sense Motive +12, Sleight of Hand +17 (+21 to
conceal a weapon), Stealth +15, Use Magic Device +11
Languages Common, Kelish
SQ rogue’s edge (Disguise), rogue talents (deft palmUC, fast stealth,
trap spotter, underhandedUC), trapfinding +3
Combat Gear potion of cure moderate wounds, potion of
displacement, potion of invisibility, wand of true strike (5 charges), alchemist’s fire (2), antitoxin, smokestick (2), tanglefoot bag (2), tindertwig (5); Other Gear +1 glamered studded leather armor, +1 sap, mwk rapier, mwk light crossbow with 20 bolts, belt of incredible dexterity +2, cloak of fiery vanishingARG, dust of
tracelessness (2), eyes of keen sightUE, handy haversack, climber’s
kit, crowbar, disguise kit, grappling hook with silk rope (100 ft.),
mwk thieves’ tools, bronze Aspis Consortium badge, 54 gp

Cloak of Fiery Vanishing Once per day, when subject to an effect that
deals fire damage, Shohiraj can become invisible as an immediate
action, leaving behind an illusory pile of ashes and bones, as if
she had been slain by the fire effect. Shohiraj’s invisibility and her
illusory remains last for 5 rounds or until she attacks any creature.
Creatures that study or interact with the ashes can make a DC 11
Will save to disbelieve the illusion, though this does not end the
invisibility effect.
Danger Sense (Ex) Shohiraj gains a +2 bonus on Reflex saves to avoid
traps and a +2 dodge bonus to AC against attacks made by traps.
She also gains a +2 bonus on Perception checks to avoid being
surprised by a foe.
Debilitating Injury (Ex) Whenever Shohiraj deals sneak attack
damage to a target, she can also apply one of the following
penalties for 1 round. Bewildered: The target takes a –2 to AC
against all attacks, and an additional –2 penalty to AC against
Shohiraj’s attacks. Disoriented: The target takes a –2 penalty on all
attack rolls, and an additional –2 penalty on all attack rolls against
Shohiraj. Hampered: All of the target’s speeds are reduced by half
(minimum 5 feet), and the target cannot take a 5-foot step.
Deft Palm (Ex) Shohiraj can make a Sleight of Hand check to conceal a
weapon in plain sight, even while she is being observed.
Eyes of Keen Sight These lenses grant Shohiraj low-light vision and a
+2 bonus on Perception checks. These effects are already included in
her stat block.
Fast Stealth (Ex) Shohiraj can move at full speed while using the
Stealth skill without penalty.
Rogue’s Edge (Ex) Shohiraj can use the Disguise skill to create a
disguise in 1d3 minutes.
Sap Adept Whenever Shohiraj uses a nonlethal bludgeoning weapon,
such as a sap, to deal nonlethal sneak attack damage, she gains a
+8 bonus on her damage roll.
Sneak Attack As the Core Rulebook rogue ability of the same name,
except Shohiraj can sneak attack creatures with concealment, but
not creatures with total concealment.
Trap Spotter (Ex) Whenever Shohiraj comes within 10 feet of a trap,
she can attempt an immediate Perception check to notice the trap.
The GM should roll this check in secret.
Underhanded (Ex) Shohiraj gains a +4 bonus on Sleight of Hand
checks to conceal a weapon. Once per day, when she makes a sneak
attack on the surprise round using a concealed weapon that her
opponent did not know about, her sneak attack dice automatically
deal maximum damage.