Ezren

Shiruba Sanshiro's page

4 posts. Alias of Zayne Iwatani.


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I had thought to play my lazy, yet powerful dragon-slaying Warder but I remembered a game I recently applied for. The concept was legendary warriors being called out of retirement and back into action. Mine was a pervy, old martial artist heavily based off of Master Roshi. I imagined what would happen if he got a young body again and thought that would be a lot more fun. It would also be part of his test for godhood. Could he control himself, or would he go nuts. Here is the original character. I though the backstory was pretty funny. Still need to know if Path of War is legal though.


Is there a restriction on classes or age category? There was a recruitment I applied for that wanted a bunch of over-the-hill, retired characters. I made an old martial artist that was somewhere between Master Roshi from Dragonball Z and Silver Fang from One-Punch Man using Path of War. Here he is at level 15. I can downgrade to 8 or build as monk.


"Eh? Where the ladies at?" Says a pervy old man sliding into frame. He puts a hand up to ward off the sun as he looks around. Upon only seeing Mahb, he reels back. "Ugh. I'd say this ones past its expiration date." He calms down quickly and thinks out loud. "It'd take a lot of alcohol but it could be done."


Zayne here. Despite my chances, here is what I have. Still need to spend a bit and maybe make some minor tweaks but he is ready for your perusal. Focus is on Defense and Debuff. I think I have stayed true to the spirit of the game here. Crap fort and low HP means he'll go down quick. Slow at 20ft movement speed. And I decided to throw in my disadvantage (Bad Back) free of charge because I think if throws his back out in a fight it would be hilarious. Two questions though.

1) If I understood the "Crunchy Bits" then improved and greater versions of feats are free as long as prereqs are met. Right? This applies to style feats as well.

2) Automatic bonus progression. I have unarmed strikes. Is that +4 or +3/+3. DO I have to have like, an amulet of mighty fists as a focus or just apply the attunement and special abilities to my fists?

I want to say one last thing too.

thunderbeard wrote:
Oh. If we're talking preferences, I'd definitely suggest against PoW for a game like this—it gives too many options for people to completely ignore penalties, since it basically replaces combat with "melee spells"

This is what turned the DM off to PoW it seems. I wanted to clarify that this is not true. Sure, maneuvers are like spells in that they add effects to attacks but there is still an attack. Every offensive maneuver requires a roll so there would be no ignoring the penalties of old age unless I use shenanigans like guided weapon, which I am not. I spent the feats to get weapon finesse and agile maneuvers like everyone else. I even avoided Deadly agility because I wanted him to hit like an old man. A whole 1d8+1.

As an example, Numbing Venom Prana is a maneuver that is applied to an attack or strike. This means I actually have to hit for it to work. It also has a base save of DC 17 fort. Its a seventh level maneuver so the base save is on par with any caster.

Steel Axe Kick does 10d6 extra damage and stuns for 1d4 rounds but I have to hit and it has a save.

My mightiest attack requires three saves but if I can't hit them its useless.

Everyone else has taken a disadvantage to keep their favorite physical stats and so have I.