Member of the Whispering Way

Shirota Ikari's page

36 posts. Alias of Cantriped.


Race

HP 8/8 | Init +2 | AC 16; T 12; F 14 | BAB +0; CMB +2; CMD 14 | Fort +0; Ref +2; Will +2 | Perception +0 | Speed 30 ft. | Light Load

Classes/Levels

RESOURCES:
1st Level Spells 2/2 | Summon Nature's Ally I 6/6

Gender

True Neutral Adult Male Human (Tian-Min) Unchained Summoner (Fey Caller) 1 |

About Shirota Ikari

Shirota Ikari - Fey Caller
True Neutral Adult Male Human (Tian-Min) Unchained Summoner (Fey Caller) 1

Description
This man is fairly short and lithe for a human male, being only five and a half feet tall. He is handsome, youthful, and physically fit. His skin is pale and he has silvery-white hair and alizarin eyes. His hair is almost waist length, perfectly straight, and kept tied back in a tail. He dresses in earth-tones, favoring light greens and dark browns.

OUTLINE:
Race Human (Tian-Min) (Advanced Race Guide 70 & Inner Sea World Guide 20).
Racial Features: +2 to Charisma, Military Tradition (Katana and Hand Crossbow) (Inner Sea Races 214), Skilled.
Class: Unchained Summoner (Fey Caller) (Pathfinder Unchained 25 & Ultimate Intrigue 71)
Class Features: Cantrips, Fey Eidolon, Life Link, Nature's Call.
Favored Class: Unchained Summoner (Fey Caller) (+1 Skill Point).
Ability Scores: Str 14 (+2), Dex 14 (+2), Con 10 (+0), Int 14 (+2), Wis 10 (+0), Cha 16 (+3).
Feats: Summon Plant Ally (1st) (Heroes of the Wild 23), Spell Focus (Conjuration) (3rd) (Core Rulebook 134), Summon Guardian Spirit (Pooka) (5th) (Summoner's Handbook 26).
Trait: Sacred Touch (Ultimate Campaign 55) | Drawback: Paranoid (Ultimate Campaign 65)
Skills (6 SP): Diplomacy (1), Handle Animal (1), Knowledge (Nature) (1), Spellcraft (1), Survival (1), Use Magic Device (1).
---Class Skills: Bluff, Craft, Diplomacy, Disguise, Fly, Handle Animal, Knowledge (Nature), Knowledge (Planes), Linguistics, Profession, Ride, Spellcraft, Survival, and Use Magic Device.
Languages: Common, Tien, Sylvan, and Undercommon.
Spells Known:
---0th Level: Acid Splash (Core Rulebook 239), Arcane Mark (Core Rulebook 244), Detect Magic (Core Rulebook 267), Message (Core Rulebook 313), Guidance (2nd) (Core Rulebook 292).
---1st Level: Barbed Chains (Horror Adventures 109), Infernal Healing (Inner Sea World Guide 295), Mage Armor (Core Rulebook 306) (2nd), Corrosive Touch (3rd) (Ultimate Magic 213).

COMBAT STATISTICS:
True Neutral Medium Humanoid (Human)
Ability Scores: Str 14 (+2), Dex 14 (+2), Con 10 (+0), Int 14 (+2), Wis 10 (+0), Cha 16 (+3).
Hit Points: 8 (1d8) | Initiative: +2
AC 16 (+2 Dex, +4 Armor), Touch 12, Flat-Footed 14
BAB +0; CMB +2; CMD 14 (+2 Str, +2 Dex)
Fortitude +0, Reflex +2, Will +2
Base Speed: 30 ft.
Senses: Perception +0
Carrying Capacity: Light = 66 lbs. | Medium = 133 lbs. | Heavy = 200 lbs. | Over Head = 200 lbs. | Off Ground = 400 lbs. | Drag or Push = 1,000 lbs.
---Current Load: Light (40 lbs.)
Feats: Summon Plant Ally
Trait: Sacred Touch | Drawback: Paranoid
Skills: Acrobatics +2, Appraise +2, Bluff +3, Climb +2, Diplomacy +7, Disguise +3, Escape Artist +2, Fly +2, Handle Animal +7, Heal +0, Intimidate +3, Knowledge (Nature) +6, Knowledge (Any) (Untrained) +2, Perception +0, Perform (Any) +3, Ride +2, Sense Motive +0, Spellcraft +6, Stealth +2, Survival +4, Swim +2, Use Magic Device +7.
---Armor Check Penalty: -0
Proficiencies: Proficient in the use of all Light Armor and Simple Weapons, plus the Katana and Hand Crossbow.

Melee Attacks:
---Katana +2 (1d8+2 S | 18-20 | Deadly)
---Dagger +2 (1d4+2 P or S | 19/20)
---Unarmed Strike +2 (1d3+2 B | Nonlethal)

Ranged Attacks:
---Dagger (Thrown) +2 (1d4+2 P or S | 19-20 | 10 ft.)
---Acid Splash +2 (1d3 Acid | 25 ft. | Touch)
---Barbed Chains +3 (1d6 S | 25 ft. | See Text*)
*Can also be used to perform Trip combat maneuvers. On hit, the target must make a DC 14 Will Save or be Shaken for 1d4 rounds.

Spellcasting:
---0th Level (4 Known; DC 13): Acid Splash, Arcane Mark, Detect Magic, Message.
---1st Level (2 Known, 2 Per Day; DC 14): Barbed Shains, Infernal Healing.

Spell-Like Abilities: Summon Nature's Ally I (6/Day)
---1st Level Summons: Dire Rat, Dog, Dolphin, Eagle, Fire Beetle, Giant Centipede, Leaf Leshy, Mite, Poisonous Frog, Pony, Stirge, Vegepygmy, Viper

EQUIPMENT, POSSESSIONS, AND WEALTH:
Equipment: Traveler's Outfit (1 gp, 5 lbs.), Chain Shirt (100 gp, 25 lbs.), Katana (50 gp, 6 lbs.), 2 Daggers (2 gp, 1 lb.), Spell Component Pouch (5 gp, 2 lbs.). Weight: 40 lbs.
Possessions: None. Weight: 0 lbs.
Total Weight: 40 lbs.
Wealth: None.

Hiriko - Fey Eidolon
Female Fey-Outsider Eidolon Companion

Description
This fey woman is tall and slender, being almost six feet tall. Her skin is pale and she has silvery-white hair like her master, but has violet eyes instead. Although beautiful, her features are also somewhat alien. She has tiny horns protruding from her brow, and long, elf-like ears. Her long legs are coated in fluffy white hair from the knee down and end in a pair of hooves.

OUTLINE:
Fey Eidolon (Ultimate Intrigue 71)
Base Form: Biped (limbs [arms], limbs [legs])
Base Evolutions: Fey Class Skills, Low Light Vision, Skilled (Acrobatics), Fey Magic I (Dancing Lights), Woodland Stride (as the druid ability) (4th), Fey Magic II (Ghost Sound and Vanish) (8th), Fey Resistance (DR 5/Cold Iron) & Flight (12th), Fey Magic III (Invisibility (Self Only) and Entangle) (16th), Fey Resistance (DR 10/Cold Iron) & Fey Magic IV (Mass Suggestion and Minor Image) (20th).
Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (good), Ref (poor), Will (good).
Ability Scores: Str 16 (+3), Dex 12 (+1), Con 13 (+1), Int 7 (-2), Wis 10 (+0), Cha 11 (+0).
Evolutions: Hooves (1 EP) (1st) (Ultimate Magic 77), Weapon Training (Simple) (2 EP), Improved Damage (Hooves) (1 EP) (2nd), Magic Attacks (1 EP) (3rd), Scent (1 EP) (5th).
---LegitGM's House Rule: Unchained Eidolons gain 2 extra Evolution Points at 1st level.
Feats: Exotic Weapon Proficiency (Katana).
Skills (4 SP): Acrobatics (1), Diplomacy (1), Knowledge (Nature) (1), Use Magic Device (1).
---Class Skills: Acrobatics, Diplomacy, Disguise, Escape Artist, Knowledge (Nature), Perform, Slight of Hand, and Use Magic Device.

COMBAT STATISTICS:
True Neutral Medium Fey-Outsider
Ability Scores: Str 16 (+3), Dex 12 (+1), Con 13 (+1), Int 7 (-2), Wis 10 (+0), Cha 11 (+0).
Hit Points: 6 (1d10+1) | Initiative: +1
AC 14 (+2 Dex, +2 Natural), Touch 12, Flat-Footed 12
BAB +1; CMB +4; CMD 15 (+3 Str, +1 Dex)
Fortitude +3, Reflex +1, Will +2
Base Speed: 30 ft.
Senses: Perception +0, Low-Light Vision, Darkvision 60 ft.
Carrying Capacity: Light = 76 lbs. | Medium = 153 lbs. | Heavy = 230 lbs. | Over Head = 230 lbs. | Off Ground = 460 lbs. | Drag or Push = 1,150 lbs.
Feats: Exotic Weapon Proficiency (Katana).
Skills: Acrobatics +13, Appraise -2, Bluff +0, Climb +3, Diplomacy +4, Disguise +0, Escape Artist +1, Fly +1, Heal +0, Intimidate +0, Knowledge (Nature) +2, Knowledge (Any) (Untrained) -2, Perception +0, Perform (Any) +0, Ride +1, Sense Motive +0, Stealth +1, Survival +0, Swim +3, Use Magic Device +4.
---Armor Check Penalty: -0
Proficiencies: Proficient in the use of all Simple Weapons, plus the Katana.

Melee Attacks:
---Unarmed Strike +3 (1d3+3 B)
---2 Hooves +3 (1d4+3 B | Secondary*)
*Being the only type of Natural Attack she possesses, Hiriko's hooves are treated as Primary attacks (Bestiary 1 301).

Spell-Like Abilities: Dancing Lights (At-Will)

EQUIPMENT AND POSSESSIONS:
Equipment: None. Weight: 0 lbs.
Possessions: None. Weight: 0 lbs.
Total Weight: 0 lbs.