Shiro Mafune's page

No posts. Organized Play character for Anburaid.

About Shiro Mafune

With loose clothing, swashbuckler's boots, and an armored coat, Mafune bears the rough countenance and weathered look of one who has had many voyages at sea.

Mafune was a retainer of lord Hidaiyoshi Asama of Kyosa prefecture. When a band foreign bandits assaulted the lord’s castle, Mafune stood in defense of his lord’s family, but the bandits were too strong. Using high magic and force of arms, they stole the precious jade sutra scrolls and the holy statuette of saint Orime, bodhisatva of the just, and killed the lord and his family. Mafune, staggered with wounds, made a last ditch effort to avenge his lord as the bandit’s wujen attempted to teleport the victorious thieves. His blade struck the wizard just as the spell reached completion, and the bandits and Mafune all vanished in a flash, reappearing 50 feet over Absalom harbor. Mafune awoke later having been rescued by nearby fishermen.

Spending some months in Absalom, Mafune pawned most of his possessions, save his wakazashi and sword “Shigoro”, in search of mysterious bandits but to no avail. With no money and no contacts, Mafune relinquished his search and began to eek out a living as best he could. Absalom being the most cosmopolitan of Golarian’s many cities, Mafune spent three years adjusting to his new surroundings, learning the language and about the culture. His encounter in the harbor lead him to the sailing profession, in the hopes that some day he might find himself sailing back to Minkai.

Shigoro is Mafune’s ancestral sword, a three-body blade forged five generations ago during his clan’s expansion into the Kyosa prefecture. Shigoro is said to have cut the belly of a thunderous oni giant, and once in the hands of Mafune’s uncle, cut down a horse and rider in one stroke during the battle of the three bridges. Despite its legacy, the sword has a humble appearance with a laquered maple scabbard and patinaed steel tsuka bearing a wave motif.

Shiro Mafune
Samurai (order of the dragon) 1
NG medium human
Init +2; Senses normal; Perception +0

AC 16 (+4 armor, +2 dex)
Cmd 16
Hp 13 (+2 Con, +1 FC)
Fort +4 (2), Refl +2, Will +0
Defensive Abilities
Resolve (Ex) (1/day)

Spd 20’
katana +5 (1d8+4/18x2); deadly
katana power attack +4 (1d8+7/18x2); deadly
dagger+3 (1d4+3/19x2)
Special Attacks
Challenge (+1 melee attack, +1 damage against chosen target, -2 AC to other opponents)

Str 16, Dex 14, Con 15, Int 13, Wis 10, Cha 10
Base Atk +1; Cmb +4;
Acrobatics +7 (1 rank, +2 dex, +1 trait)
Climb +7 (1 rank, +3 str)
Intimidate +4 (1 rank)
Profession (sailor) +4 (1 rank)
Survival +4 (1 rank)
Swim +7 (1 rank, +3 str)
Weapon Focus (katana)
Power Attack
Traits Fencer, Captain's Blade
Languages Common, Tien
Faction: Andoran
Fame: 0; Prestige: 0
Fencer (+1 damage on AoO with blades)

traveler's outfit
armored coat
daggers, 2
belt pouch
flasks of oil, 2
tindertwigs, 5
rope, hemp
4.52 gp