Undine

Shirak Agvamar's page

218 posts. Organized Play character for RePete.


Full Name

Shirak Agvamar

Race

Undine; Leshy Warden (Druid Arch) 1 | HP 10/10 | Active: Enlarge Person

Classes/Levels

Shirak Stats:
AC: 18/13/15; CMB: +0 CMD: +13; Saves: 4/3/5; Darkvision, Speed: 20ft, swim 30; Perception +10| Init +3

Size

Medium

Alignment

True Neutral

Languages

Common, Aquan, Druidic

Strength 10
Dexterity 16
Constitution 13
Intelligence 8
Wisdom 16
Charisma 12

About Shirak Agvamar

Archetype and Racials:
Leshy Warden Arch

Growth Subdomain

Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—enlarge person, 5th—righteous might.

Racials
Native Outsider: Undines are outsiders with the native subtype.

Medium: Undines are Medium creatures and receive no bonuses or penalties due to their size.

Normal Speed: Undines have a base speed of 30 feet on land. They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.

Darkvision: Undines can see in the dark up to 60 feet.

Spell-Like Ability: Hydraulic push 1/day (caster level equals the undine's level).

Energy Resistance: Undines have cold resistance 5.

Water Affinity: Undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.

Alternate Racial --> Hydrated Vitality: An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces water affinity.

Languages: Undines begin play speaking Common and Aquan.

Stats:
HP: 10/10 Init: +3
BAB = +0
Fort: +4 Ref: +3 Will: +5
CMB: +0
CMD: +13
=====Armor=====
AC: 18 Touch: 13 FF: 15

Darkvision; Swim Speed 30ft; +10 Perception

Gear:
7g; Masterwork Backpack;Waterskin;Sling;Hide Armor; Light Wooden Shield; Cold-Iron Dagger; Club; Compass; Silk Rope

Skills and Feats:
4 per level -1 int mod = 3/level
Acrobatics = +3 (+3 Dex +0 Rank +0 Misc)
Appraise = -1 (-1 Int +0 Rank +0 Misc)
Bluff = +1 (+1 Cha +0 Rank +0 Misc)
Climb = 0 (+0 Str +0 Rank +0 Misc)
Craft = -1 (-1 Int +0 Rank +0 Misc)
Diplomacy = +1 (+1 Cha +0 Rank +0 Misc)
Disguise = +1 (+1 Cha +0 Rank +0 Misc)
Escape Artist = +3 (+3 Dex +0 Rank +0 Misc)
Fly = +3 (+3 Dex +0 Rank +0 Misc)
Handle Animal = +5 (+1 Cha +1 Rank +3 Misc)
Heal = +3 (+3 Wis +0 Rank +0 Misc)
Intimidate = +1 (+1 Cha +0 Rank +0 Misc)
K(Nature) = +5 (-1 Int +1 Rank +5 Misc)
K(All Others) = -1 Common (-1 Int +0 Rank +0 Misc)
Perception = +10 (+3 Wis +1 Rank +6 Misc)
Perform = +1 (+1 Cha +0 Rank +0 Misc)
Ride = +3 (+3 Dex +0 Rank +0 Misc)
Sense Motive = +5 (+3 Wis +0 Rank +2 Misc)
Stealth = +3 (+3 Dex +0 Rank +0 Misc)
Survival = +5 (+3 Wis +0 Rank +2 Misc) +2 vs getting lost, +1 "to get along in the wild"
Swim = +8 (+0 Str +0 Rank +8 Misc
Profession (Botany) +7 (+3 Wis +1 Rank +3 Misc) background skill

Feats 1) Hydraulic Manuever
Bonus from Leshy Familiar --> Alertness

Traits
Frontier Forged (+1 Perception & +1 Survival to get along in the wild), Resilient (+1 Fort)

Backstory:
Shirak Agvamar was born to a rather mundane family. Growing up in a tribe on the edge of the shackles. They kept to themselves mostly with the occasional excursion to nearby towns to trade. The tribe was quite adept at fishing, being able to swim tends to be a bonus in such things. They also had their share of craftsmans, but only needed a select few to support their meager needs.

Shirak never really took to the standard skills of his fellow undines. Never really got into the fishing trade and didn’t have the mental capacity for crafting. Instead he seemed to have an unnatural connection to the wild; plants in particular. He would ignore his duties and spend hours combing through seaweed washed up on shore. Shirak always separated them out by type and return them to the sea.

Fearing Shirak would become one of those dreaded mercenaries, or worse, his parents bought him some books in a desperate attempt to find a skill that would help the tribe, even a historian would be ok. Their current one was getting on in years and would need to pass down her knowledge soon, but alas Shirak cared very little about the water mephits that created them. His only worry seemed to be maintaining the balance of nature. Constantly chastising the elder’s if he felt they were fishing too much or cutting down too many trees.

“We take too much!” he would shriek. “We’ve no right!”

He went so far as to recommend families share dwellings to reduce the housing demand. His cries of mercy seemed to fall on deaf ears. The tribe was set in its ways and seemed little would change.

One particularly frustrating day, Shirak took a walk in the nearby woods to clear his head. He always felt at home in the wilderness… During his stroll, he sensed a deep terrible agony creep through his veins. Stumbling on a clearing he saw a fellow tribemember sitting on a fallen oak, pulling crimson petals off a flower…

“He loves me” **pick**
“He loves me not” **pick**
“He loves me” **pick**

Eyes, full of tears, Shirak lost it. In a fit a fury he charged in and bashed the undine with a club.

“NO!!!! LEAVE THAT POOR THING ALONE!!!!” The unsuspecting girl dropped to the ground, a blue fluid leaking out of her ear. Shirak checked her, fairly certain she’s going to be ok...but not entirely sure…

Pondering what he should do about this, a squeaky voice pipes up.

“Thank you, sir. She was trying to kill me.”
Jerking his head around to see who is speaking...not seeing anyone else in the clearing, Shirak looks back to the girl and plant in front of him.

“Sir, I appreciate your kindess, my name is Leyafold”

“Uh...hi…”

“Is she dead?”

“I don’t think...she’s the chieftain's daughter…”

The two spoke for a great while longer. Leyafold told Shirak stories of atrocities committed by so-called civilized folk. Cutting down whole forests, so they could build vast cities. Dumping waste in rivers and streams...and worse. Horrified by such possibilities and afraid of returning home, it was decided the two would set out into the world and try to reform and educate the reckless. And those refusing to see reason...well, balance must be kept...by any means.

Description:
Slightly above average in appearance, Shirak has a light blue hew about his skin with slender, webbed fins upon his extremities His shining dome has a spattering of seaweed of assorted colors. His attire seems purposeful, yet simple.

The only truly remarkable substance of his appearance, is a leafy, crimson flower (missing a few petals) marching along side the seaman. It standing just shy of Shirak's knees.

Attacks:
Will Fill In Later