Yerril

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RPG Superstar 6 Season Star Voter, 7 Season Star Voter, 9 Season Dedicated Voter. 68 posts. No reviews. No lists. No wishlists. 1 alias.




Can Exquisite Accompaniment be used with a Masterpiece to have it not cost performance rounds?

Can you have 2 different Masterpieces active at the same time? (ex: Vindictive Soliloquy and The Quickening Pulse simultaneously).

I can't find anything that confirms either option, but I postulate:

1. Exquisite Accompaniment works with Masterpieces because they pull from the same resource as performances and "Talented bards can learn or create masterpieces, unusual applications of the bardic performance ability requiring special training even though you can use them while using a Bardic Performance.

2. You cannot maintain 2 because they are the same root ability. But they are different effects that do not mutually exclude using a second one at the same time/with a different one in effect. (Any support for either side would be appreciated.)

Thoughts?


I'm making a Bard that I really want to be all about knowledge and knowing everything he can. I'm going vanilla Bard mostly because I don't like the Archivist's flavor for him.

I was wondering if anyone could help me optimize those skills in terms of use and benefits. An example would be like the Kirin Style feat (only one I've found).

Oh, and he's Human.


So, I was inspired by a friend's art project to create a monster. Below is my first attempt at the beast. Any comment or critique is welcome.
I know there are some wording things and ambiguities that I need to clarify, I just thought I'd share it for the opinions.

Spoiler:

Shuffling inside of shelves and books, this long mass of old cover leather and pages writhes, continuously devouring the materials around it, old passages of words still visible on its body.

Pagerend Worm | CR 6
XP 1,600

N Tiny magical beast
Init +4 Senses Tremorsense 60ft, Blindsight 30ft; Perception +11
DEFENSE
AC 21, touch 17, flat-footed 16 (+4 Dex, +4 natural, +2 size, +1 dodge)
hp 44 (8d10)
Fort +7, Ref +10, Will +5 (+0 vs charm and compulsion effects)
DR 5/magic Weakness Born to Serve, Blind, Deaf
OFFENSE
Speed 20 ft., burrow 30 ft. (Materials under hardness 10 only)
Mele bite +14 (1 plus bore)
Space 2 ½ ft.; Reach 0 ft.
Special Attacks Bore (4d4+1d4 bleed, DC 16 Reflex), Assimilate, Leap Attack
STATISTICS
Str 2, Dex 19, Con 11, Int 8, Wis 16, Cha 6
Base Atk +8; CMB +2; CMD 16 (cannot be tripped)
Feats Weapon Finesse, Ability Focus (Bore), Skill Focus (perception), dodge
Skills Acrobatics +11 (+19 to jump), Perception +11, Stealth +17 (+21 in areas that match their shell); Racial Modifiers +8 Acrobatics (jump), +4 stealth (in areas that match their shell)
SPECIAL ABILITIES
Bore (Ex)
Voracious for nearly any material, the Pagerend Worm can bore into a creature it successfully hits, chewing and crawling into the creature’s body, dealing 4d4 points of damage plus 1d4 points of bleed damage. Each round the Worm remains inside a creature, it deals bore damage and increases the bleed damage by +2. This stacks with all instances of the Worm’s bore ability, even if from different Worms. A DC 16 Reflex save prevents the bore attempt. Removing a Worm from within a creature is a 1 round action that deals 4d4 damage and 1 constitution damage as the Pagerend Worm struggles to remain inside.
Assimilate (Su)
Pagerend Worms turn everything they eat into a part of their body, typically taking the form of a protective shell, to defend their fragile core. Most Worms have a shell made of old parchment and book leather, the words still visible, firmed and strengthened by some natural process, though other materials have been seen incorporated into a Worm’s shell, such as bone. The parchment and book leather shell grants the Worm a +4 Natural Armor bonus.
Leap Attack (Ex)
As a standard action, a Pagerend Worm may make a single attack during a jump. It can make this attack at any point along the course of the leap—the start, the end, or while in mid-air. While jumping, a Pagerend Worm does not provoke attacks of opportunity for leaving a threatened square. The Worm gains a +8 racial bonus to Acrobatics when jumping. The Worm is treated as always having a running jump.
Born to Serve (Ex)
Created as a way to organically store knowledge, the Pagerend Worm flawlessly memorizes the entirety of anything it consumes, including the written word and magical scrolls. If a Worm consumes a living creature, there is a 25% chance that the Worm creates a perfect copy of that creature’s memories. All of this information may be accessed in the form of raw memory data and knowledge so long as the Worm is under the character’s control in some way and the character has access to telepathy. By asking a question, the character directs the Worm to divulge all information relating to that question. Scanning a Pagerend Worm’s mind without directing the inquiry causes the character to take 1d2 intelligence and wisdom damage, as the assault of raw, unformed data damages their mind. All Pagerend Worms take a -5 to Will saves versus charm and compulsion effects.

ECOLOGY
Environment
Organization seed (4-6), swarm (7-12), hive (30+)
Treasure double

The Pagerend Worm is roughly 3 feet long and 6 inches in diameter. Covering the soft, fragile core of the creature is a thick wreath of parchment and leather, hardened by the Worm’s digestive processes, many of the words and symbols still visible. Its maw is a mass of serrated teeth leading down into its throat, easily chewing through any soft material.

Despite being quite intelligent, Pagerend Worms behave as mindless for all intents and purposes, the entirety of their mental ability reserved for memorizing and categorizing the information they consume. They react violently to any perceived danger, boring into the offending creature. An injured Worm will slap against the ground, alerting any Worms within tremorsense range to help it. All worms leap at their targets, guided by their blindsight, aiming for necks, stomachs and other soft areas to bore into their victims.

Upon consuming enough materials, a Pagerend Worm will split apart, giving birth to a new Pagerend Worm. This causes the gathered materials composing the Worm to split in half. Should a Pagerend Worm be slain, the items it has consumes can be restored with a make whole spell, so long as all the pieces of the item are part of the Worm. If a Worm has split, all Worms with a part of the item must be slain and gathered to restore the item. This also works for any magic scrolls the Worm has consumed.


I'm working on making a Samsaran Witch for a friend's game and I want to use the variant racial ability that would let me grab some non-witch spells for her.

My problem is, I can't find a way to scan for arcane spells that exclude witch. Does anyone have any non-witch arcane spells they'd recommend?

Also, if I were to, say, take Bard spell overwhelming presence, would I get use of that spell at 6th level (as it was from the Bard list) or would it be 9th level (as for Wiz/Sorc).

Star Voter Season 6, Star Voter Season 7, Dedicated Voter Season 9

I was wondering if it would be possible to give a list of the anonymous item rankings based on what the community voted after the 32 are picked. I'm very curious to see where my item places in this, even if it isn't selected for the Top 32.

I don't think it would be too difficult since the items are already being ranked in some manner by the people voting on them.


I've been looking at the Undead Anatomy and Monstrous Physique spells and they allow you to eventually turn into a Diminutive creature. This is great for the build I'm looking at, but I can't seem to find any of them. Or any Tiny for that matter.

Does anyone know of any Tiny/Diminutive Undead or Monstrous Humanoids?


Hey everyone,

Recently, I came up with an idea to make a really annoying dungeon for some characters (with the intent of it being very fun for the players). But I've hit a snag with filling it with monsters/encounters.

I have a BBEG, some traps and such, but I've having very little luck filling it with beasts. Does anyone have a list of monsters that focus on harassment or irritating tactics? And if you have anything in the way of puzzles or traps that might work, please let me know.

The goal is not to kill them, so no heavy hitters. I'm thinking stuff along the lines of faerie dragons tossing rocks at them.


To make a long story short, I have a Ghost cohort. And it came up with my GM as to whether or not a Ghost, being incorporeal, could craft magic items (she is a sorceress). Some options include making ghost-touch tools or gloves that allow her to manipulate corporeal objects and the like.

To clarify, this will not be used to make items for the whole party, this would be almost entirely used for one-time situational items (like a Bead of Teleportation, to return to home base). So there isn't much cheese intent.

Would this be possible?


My question comes down to this:

Can an Undead that is destroyed be revived using Animate Dead? (assuming its body is not completely destroyed. As a side note, can Make Whole restore a broken or damaged corpse to usable condition?)

My example would be an Undead Lord Cleric with a Human Skeleton companion. When the ULC hits level two, can she dismiss her companion, destroying it, then re-Animate it as a variant (as per the class ability).

Similarly, if I control an undead via Animate Dead, and it is destroyed, can it be revived?


I'm having a discussion with my GM about what "Controlling a creature of HD equal or less than your CL" means for the Gate spell.

The impressions are:

GM: Its fluff meaning that it won't kill you immediately when you summon it, but does nothing more than that.

I think it might be more than that (i.e. similar to the control you have over Summon Monster spells), since you spend 10 grand a pop on the spell and the fact is says "control".

Does anyone have a concrete answer to this?