Shikaree's page

54 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).


Nagaji Medium 2 | AC 18*T13*FF15 | HP 15/15 | F+2 R+3 W+3 | Per +7 | Init +3

About Shikaree

Non-gendered nagaji medium 2
N Medium humanoid (reptilian)
Init +3; Senses low-light vision; Perception +7
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 15 (2d8+2)
Fort +2, Ref +3, Will +3; +2 vs. mind-affecting effects and poison
Weaknesses taboo (single weapon dependant)
Speed 30 ft.
Melee club +4 (1d6+5) or
. . dagger +4 (1d4+5/19-20)
Ranged mwk composite longbow +6 (1d8+5/×3)
Special Attacks shared seance, spirit (Champion, 1 influence)
Medium Spells Known (CL 2nd; concentration +4)
. . 0 (at will)—detect magic, guidance, read magic
Str 14, Dex 16, Con 13, Int 10, Wis 10, Cha 15
Base Atk +1; CMB +4; CMD 16
Feats Point-Blank Shot
Traits a sure thing, valashmai veteran
Skills Bluff +6, Climb +2, Diplomacy +6, Intimidate +6, Knowledge (planes) +4, Knowledge (religion) +4, Perception +7, Sense Motive +4, Survival +4, Swim +2, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Nagaji
SQ champion's prowess, resistant, serpent's sense, spirit bonus (+1 on attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves), spirit surge 1d6
Combat Gear cold iron arrows (50), oil of bless weapon, oil of magic weapon, wand of cure light wounds, acid (4), holy water, weapon blanch (adamantine), weapon blanch (ghost salt), weapon blanch (silver); Other Gear mwk lamellar (leather) armor, arrows (20), blunt arrows (20), club, dagger, mwk composite longbow (+2 Str), grappling arrow, grappling arrow, masterwork backpack, silk rope (50 ft.), 1,343 gp
Special Abilities
Champion's Prowess (Su) Gain proficiencies in martial weapons and one exotic weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Shared Seance (Su) Can share the Seance bonus with others.
Single Weapon Dependant (My Badass Bow) Can't attack with any weapon except the specific manufactured one specified.
Spirit (Su) A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform.
Spirit Bonus +1 (Su) Gain a bonus based on the type of spirit you host.
Spirit Surge 1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.