
Stantree |
Ok, so Obviously for Society play.
I'm basically trying to incorporate a bunch of feats together, to Jump onto an opponent, deal falling damage to the enemy, and avoid taking damage in return.
I'd also appreciate a RAW legal yay/nay, that way I'd be able to take this to any table and be able to utilize it.
http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Rhino%20Charge
"Benefit:You may ready a charge, though you may only move up to your speed on the charge."
The first part of the build. Let's say I ready Rhino's Charge to activate once I reach the peak of my leap, over an opponent. I then use my movement to Acrobatics over the opponent, to an elevation of 35 ft. (To deal 30 ft falling damage.)
http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Branch%20Pounce
"Benefit:When charging a target by jumping down from above (such as when jumping out of a tree), you can soften your own fall with a melee attack. If the attack at the end of your charge hits, the attack deals damage as normal and also adds the appropriate amount of falling damage (1d6 points for a 10-foot fall, 2d6 points for a 20-foot fall, and so on). This falling damage is not multiplied on a critical hit. You land in an unoccupied square of your choosing adjacent to the target, and you take falling damage as if you had fallen 10 fewer feet. You can attempt an Acrobatics check as normal to treat the fall as an additional 10 feet shorter for the purpose of determining the damage you take from the fall and treat the first 1d6 points of damage you take from the fall as nonlethal damage. If your attack misses, you land prone in a random square adjacent to the target and automatically take the full amount of falling damage."
Tied in with the above statement Rhino's Charge, if that part is applied RAW and correct, would I be charging on my descent to allow Branch Pounce to work? I'm above the opponent, I succeeded my Acrobatics to leap over him, and I fall the 30 ft into his square.
Biggest issue I'm coming to is if Falling with Rhino Charge = Charging for purposes of Branch Pounce.