Zasril

Shere-Khan's page

6 posts. Alias of HeteromorphPuhlayer.




I'm used to playing Oracle for a necromancer, I like charisma characters and the fact they get more spell slots. Also my most recent GM allowed for the original Juju mystery and the Agent of the Grave prestige class. But I've been looking at the Devout Pilgrim and Idealist Cleric and the ability to cast Inflict Wounds at 30ft if I spend just one minute in prayer with my minions seems very appealing, also it seems Invoke Realm can be used for Desecrate? I'm not used to playing cleric so I don't know if I'm misunderstading. Suming it up I want to know if it's worth giving a try to cleric or if I should stick to Oracle.


I'm going to play a campaign that takes place in a magical college, the only restraint that the GM gave us is that we have to play classes that use magic in some way to fit the setting (doesn't need to be full caster and can be of any tradition). Third party is allowed if approved by him.

I usually play necromancer types but since the country we'll be in is not very friendly to undead and my character will have to return to the academy (since it's the main setting) I think walking around with a bunch of undead will be a little difficult, unless I hide them somewhere. So I thought about another type of character: A Void Cleric of the Dark Tapestry subdomain focused on summoning monsters into battle and perhaps taking the Master of Shrouds prestige class from 3.5 if the GM allows it so I can summon ghosts and still be a little bit of a necromancer.

Is cleric a good class for summoning? Or would a wizard be better? I just loved the flavour of the Void domain and since the campaign won't be too hardcore I'm not worried about power levels, so unless the wizard is A LOT better than the cleric for summons I think I'll just go with what I already want.


I wanted to try something new and since our party already has an Oracle for blasting power I wanted to try a debuff/buff character with a bit of musician necromancer flavor, I'll be playing on a Free Archetype game starting at level 14. I've been told that Maestro Bard with Hag Sorcerer Archetype is the way to go, though some people have said to me quite harshly that Curse Witch with Bard Archetype for Dirge of Doom would be better, although I'm not sold on the idea, since that would make my build very MAD. This is my first debuff/buff focused character


So, I'm looking for a necromancer build that helps me create undead creatures that are actually strong and will help the group, one of the things that bums me out on PF2 is how using undead creatures is usually not that good or strong.

I've heard that having a few strong undead works better than a bunch of fodder and I obviously want to keep quality, but I still want to maximize their numbers as much as possible without sacrificing quality and keeping action economy in mind

What I have in mind so far is a summoner of skeletal ancestry with an undead eidolon and the undead master or reanimator for the free archetype, though I don't know which would be better. For undead master I'm thinking of a zombie vulture for that constant bonus damage.

I've heard that bones oracle, cleric or wizard might work better for a necromancer build, but the summoner seems like a really interesting class that picked my interested as soon as I read about it mostly because I'm far more used to DnD and it's a class that doesn't really have a match there.

I'd like to hear some advice, what you think is more viable for a strong and fun build that also aids the party? Btw, the entire party is magic oriented (sorcerer, magus, cleric and psychic)