Woman

Shemsa Sobk's page

3 posts. Organized Play character for Set.


Full Name

Shemsa Sobk

Race

Human

Classes/Levels

1st level Druid

Gender

female

Size

M

Age

19

Special Abilities

Animal Companion (riding dog), Nature Sense, Wild Empathy

Alignment

N

Deity

Nethys

Languages

Osirioni, Druidic

Occupation

Guide

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Shemsa Sobk

Shemsa Sobk, Osirian Faction, Pathfinder
Human female Druid 1, N, Nethys
Str 10 (+0), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 10 (+0)
(0 + 5 + 5 + 0 + 10 + 0 = 20)

HP: 10, AC: 20 (+2 armor, +2 shield, +2 Dex), Spd 30 ft., Init +2, Saves: Fort +4, Ref +2, Will +5, BAB +0, Grapple +0, Atk: +0 Scimitar (1d6 slashing, 18-20 crit), +2 Sling (1d4 damage, 20 crit, 50’ range)

Class Abilities: Nature Sense (+2 Knowledge – nature and Survival checks), Wild Empathy, Animal Companion

Feats: Spell Focus (Conjuration) (B), Augment Summoning, Dunewalker (faction bonus feat)

Languages: Common, Druidic (B)
Skills (20): Concentration (Con) 0 (+1), Craft (Int, Alchemy) 2 (+2), Diplomacy (Cha) 0 (+0), Handle Animal (Cha) 2 (+2), Heal (Wis) 2 (+5), Knowledge (nature, Int) 1 (+3, including +2 from nature sense), Listen (Wis) 1 (+4), Profession (Wis, guide) 4 (+7), Ride (Dex) 0 (+2), Spellcraft (Int) 3 (+3), Spot (Wis) 1 (+4), Survival (Wis) 4 (+9, including +2 from Nature Sense), Swim (Str) 0 (+0)

Spells (can spontaneously change any to Summon Nature’s Ally):
0 (3) – Create Water, Cure Minor Wounds, Purify Food and Drink
1st (1+1) – Entangle, Goodberry or Magic Stone

Scimitar (15 gp, 4 lbs), Sling (-, -) w/10 stones (5 sp, 5 lbs), Rosewood Leather Armor (+2 armor*, 50 gp, 15 lbs, +6 MDB, 10% ASF), heavy wooden shield (7 gp, +2 shield bonus, -2 ACP, 10 lbs), Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Rations x5 (2.5 gp, 5 lbs), Waterskin (1 gp, 4 lbs), Flint & Steel (1 gp, -), Signal Whistle (8 sp, -), Belt Pouch (1 gp, ½ lb), 2 flasks Alchemist’s Fire (40 gp, 2 lbs)

Encumbrance (Lt 33 lbs, Med 34-66 lbs, Hvy 67-100 lbs): 47.5 lbs carried
Cash Spent: 120.9 gp, Cash Remaining: 29 gp, 1 sp, ‘Day Job check’: Profession (guide) +7
Favored Class: Druid

Saluqi
Riding Dog Animal Companion (+1 Trick, Link, Share Spells)

Medium Animal – 2d8+4 HD (13), Init +2, Spd 40 ft., AC 16 (+2 Dex, +4 natural), Base Attack / Grapple: +1 / +3, Attack: Bite +3 melee (1d6+2), Full Attack: Same, Space/Reach: 5 ft./5 ft., Special Qualities: Low-light vision, Scent, Saves: Fort +6, Ref +7, Will +2, Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Jump +9, Listen +5, Spot +5, Swim +4, Survival +3*
Alertness, Track
Riding Dogs have a +4 racial bonus to Jump checks, and a +4 racial bonus on Survival checks when tracking by scent

Tricks (7?): General Purpose – Hunting (attack, down, fetch, heel, seek, track) and Guard