Full Name |
Shemsa Sobk |
Race |
Human |
Classes/Levels |
1st level Druid |
Gender |
female |
Size |
M |
Age |
19 |
Special Abilities |
Animal Companion (riding dog), Nature Sense, Wild Empathy |
Alignment |
N |
Deity |
Nethys |
Languages |
Osirioni, Druidic |
Occupation |
Guide |
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
10 |
About Shemsa Sobk
Shemsa Sobk, Osirian Faction, Pathfinder
Human female Druid 1, N, Nethys
Str 10 (+0), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 10 (+0)
(0 + 5 + 5 + 0 + 10 + 0 = 20)
HP: 10, AC: 20 (+2 armor, +2 shield, +2 Dex), Spd 30 ft., Init +2, Saves: Fort +4, Ref +2, Will +5, BAB +0, Grapple +0, Atk: +0 Scimitar (1d6 slashing, 18-20 crit), +2 Sling (1d4 damage, 20 crit, 50’ range)
Class Abilities: Nature Sense (+2 Knowledge – nature and Survival checks), Wild Empathy, Animal Companion
Feats: Spell Focus (Conjuration) (B), Augment Summoning, Dunewalker (faction bonus feat)
Languages: Common, Druidic (B)
Skills (20): Concentration (Con) 0 (+1), Craft (Int, Alchemy) 2 (+2), Diplomacy (Cha) 0 (+0), Handle Animal (Cha) 2 (+2), Heal (Wis) 2 (+5), Knowledge (nature, Int) 1 (+3, including +2 from nature sense), Listen (Wis) 1 (+4), Profession (Wis, guide) 4 (+7), Ride (Dex) 0 (+2), Spellcraft (Int) 3 (+3), Spot (Wis) 1 (+4), Survival (Wis) 4 (+9, including +2 from Nature Sense), Swim (Str) 0 (+0)
Spells (can spontaneously change any to Summon Nature’s Ally):
0 (3) – Create Water, Cure Minor Wounds, Purify Food and Drink
1st (1+1) – Entangle, Goodberry or Magic Stone
Scimitar (15 gp, 4 lbs), Sling (-, -) w/10 stones (5 sp, 5 lbs), Rosewood Leather Armor (+2 armor*, 50 gp, 15 lbs, +6 MDB, 10% ASF), heavy wooden shield (7 gp, +2 shield bonus, -2 ACP, 10 lbs), Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Rations x5 (2.5 gp, 5 lbs), Waterskin (1 gp, 4 lbs), Flint & Steel (1 gp, -), Signal Whistle (8 sp, -), Belt Pouch (1 gp, ½ lb), 2 flasks Alchemist’s Fire (40 gp, 2 lbs)
Encumbrance (Lt 33 lbs, Med 34-66 lbs, Hvy 67-100 lbs): 47.5 lbs carried
Cash Spent: 120.9 gp, Cash Remaining: 29 gp, 1 sp, ‘Day Job check’: Profession (guide) +7
Favored Class: Druid
Saluqi
Riding Dog Animal Companion (+1 Trick, Link, Share Spells)
Medium Animal – 2d8+4 HD (13), Init +2, Spd 40 ft., AC 16 (+2 Dex, +4 natural), Base Attack / Grapple: +1 / +3, Attack: Bite +3 melee (1d6+2), Full Attack: Same, Space/Reach: 5 ft./5 ft., Special Qualities: Low-light vision, Scent, Saves: Fort +6, Ref +7, Will +2, Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Jump +9, Listen +5, Spot +5, Swim +4, Survival +3*
Alertness, Track
Riding Dogs have a +4 racial bonus to Jump checks, and a +4 racial bonus on Survival checks when tracking by scent
Tricks (7?): General Purpose – Hunting (attack, down, fetch, heel, seek, track) and Guard