Shemhazai the Lame
Half-Elf Barbarian (Superstitious, Urban Barbarian) 1/Oracle 1/Gestalt 1 (
Pathfinder RPG Advanced Player's Guide 0, 42; Pathfinder RPG Ultimate Combat 0)
CG Medium humanoid (elf, human)
Init +1;
Senses low-light vision; Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 15 (1d12+3)
Fort +5,
Ref +5,
Will +2
Weakness oracle's curses (lame)
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Offense
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Speed 20 ft.
Melee nodachi +5 (1d10+6/18-20)
Special Attacks rage (7 rounds/day)
Spell-Like Abilities (CL 1st; concentration +6)
. . 1/day—
dream
Oracle Spells Known (CL 1st; concentration +6):
. . 1st (5/day)—cure light wounds, divine favor, shield of faith
. . 0 (at will)—create water, detect magic, read magic, stabilize
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Statistics
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Str 18,
Dex 12,
Con 16,
Int 14,
Wis 10,
Cha 20
Base Atk +1;
CMB +5;
CMD 16
Feats Extra Revelation[APG], Skill Focus (Knowledge [religion])
Traits fate's favored, magical lineage
Skills Acrobatics +3, Diplomacy +9, Heal +4, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (local) +9, Perception +6, Spellcraft +6;
Racial Modifiers +2 Perception, revelations (lore keeper, sidestep secret)
Languages Common, Dwarven, Elven, Sylvan
SQ controlled rage, crowd control, dreamspeaker, elf blood, hedonistic, mysteries (mystery [lore])
Other Gear chain shirt, nodachi, 140 gp
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Special Abilities
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Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Dreamspeaker +1 [Divination] & sleep spell DCs.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Fate's Favored Increase luck bonuses by 1.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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