Tournament Champion

Shemhazai the Lame's page

16 posts. Alias of Uncle Taco.


About Shemhazai the Lame

Crunch:

Shemhazai the Lame
Half-Elf Barbarian (Superstitious, Urban Barbarian) 1/Oracle 1/Gestalt 1 (Pathfinder RPG Advanced Player's Guide 0, 42; Pathfinder RPG Ultimate Combat 0)
CG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 15 (1d12+3)
Fort +5, Ref +5, Will +2
Weakness oracle's curses (lame)
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Offense
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Speed 20 ft.
Melee nodachi +5 (1d10+6/18-20)
Special Attacks rage (7 rounds/day)
Spell-Like Abilities (CL 1st; concentration +6)
. . 1/day—dream
Oracle Spells Known (CL 1st; concentration +6):
. . 1st (5/day)—cure light wounds, divine favor, shield of faith
. . 0 (at will)—create water, detect magic, read magic, stabilize
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Statistics
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Str 18, Dex 12, Con 16, Int 14, Wis 10, Cha 20
Base Atk +1; CMB +5; CMD 16
Feats Extra Revelation[APG], Skill Focus (Knowledge [religion])
Traits fate's favored, magical lineage
Skills Acrobatics +3, Diplomacy +9, Heal +4, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (local) +9, Perception +6, Spellcraft +6; Racial Modifiers +2 Perception, revelations (lore keeper, sidestep secret)
Languages Common, Dwarven, Elven, Sylvan
SQ controlled rage, crowd control, dreamspeaker, elf blood, hedonistic, mysteries (mystery [lore])
Other Gear chain shirt, nodachi, 140 gp
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Special Abilities
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Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Dreamspeaker +1 [Divination] & sleep spell DCs.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Fate's Favored Increase luck bonuses by 1.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

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Background:

Brave adventurers. Noble Warriors. Crafty Magicians. He knew them all. Dying wives, mourning fathers, love, loss, pain, and revenge; he knew them as well. He told their stories, but he had never seen them.

Hashmal the Wanderer -- or Hashmal the Lame, was a vagrant fancying himself more of a poet than shaman — a storyteller who lived through the borrowed greatness of others. Ever since he was young he was able to hear the undying voices: bards and poets of the Eladrin speaking through the ages to him. He was able to speak before any of the other children his age. Rather than stumble through rudimentary sounds and syllables, he spoke in full sentences. He could recite the greatest literature of people with ease. Whether Stories, songs, or poems; epics, folklore, or elegies, he held fast the lore of the ancients.

Half born to a dying people, half born to the dominant race on the continent, Hashmal lived a life divorced from both. Though he knew their stories, he never quite knew them. The Wanderer spent his days shambling about Flint, telling stories and making coin here and there. He spent his nights in Bohemian dwellings, smoking pesh and dreaming of white beasts stalking the moon. His own story was mundane, his life inconsequential– easy even, until They came for him.

They — the ominous they — ripped him from his sleep, took him into the dreaming and showed him its nightmares. He saw the fall of Srasama. He watched men and their gods ravage her, her lands, and his people. He learned their dark hope for revenge as the ruin of Elfaivar laid at his feet. As his ruin at Elfaivar laid at his feet. The ruin of those who brought this to his people hung high above his head, just out of grasp. Though there was a process, he knew on that day that he had been initiated. He was a Vekeshi Mystic. A dreaming scion of both a dying race and an ascendant one. Veiling himself in prophetic armor he returned to the streets of Flint, made anew and ready to fulfill his life’s purpose. His was an ancient race, one that knew revenge was best served by living, by striving in spite of extinction. He, now a noble scion of his people’s endurance, would secure their legacy and create their future. Just as Vekesh intended.

Description:

Pale skin, hair, and eyes betray Hashmal's human origins, and he is a beautiful man. He does not dress in the normal fashions of Flint, instead wearing what looks to be a scarf made of animal hides that clasp with a number of tails behind his back. He usually wears a long tunic and loose pants, the better for the heat in the city. He is a bohemian in every since of the word. Itinerant, irascible, and impoverished.
Sorta looks like this guy