The Skinsaw Man

Shem's page

Goblin Squad Member. Pathfinder Maps Subscriber. Organized Play Member. 2,170 posts (2,175 including aliases). 9 reviews. 1 list. 1 wishlist. 1 Organized Play character. 2 aliases.


RSS

1 to 50 of 2,170 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

Pathfinder Maps Subscriber

Hi, I have not gotten a response to this post. Just checking in about it.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps Subscriber

Please cancel all my subscriptions except for the maps subscription.

Thank you

Scarab Sages

Pathfinder Maps Subscriber

Thank you.

Scarab Sages

Pathfinder Maps Subscriber

Thank you

Scarab Sages

Pathfinder Maps Subscriber

Joan, Thank you. I sent back the boxes as the email instructed me.

then I got an email that they had been returned and they were sending me another case and case incentive and a new order was generated. I responded to that email, but I doubt that it has been read.

Now I will get another case of Legendary Adventures that I don't want because I already have two from my original subscription. And there is no reimbursement in sight which is leaving me short for the new set that I have also received an email that the order has been generated (this one I want).

Scarab Sages

Pathfinder Maps Subscriber

I had no idea.

Scarab Sages

Pathfinder Maps Subscriber
Shem wrote:

Is any body out there...

Hi there, this is my third bump to address this issue.

Sent an email well over a week ago, and resent that today also.

Scarab Sages

Pathfinder Maps Subscriber

Is any body out there...

Scarab Sages

Pathfinder Maps Subscriber

And it got shipped and showed up already.

Scarab Sages

Pathfinder Maps Subscriber

The PDFs do not automatically get put in your digital downloads I believe so there is likely to be a lag of a day or two.

And send the email that was suggested.

Scarab Sages

Pathfinder Maps Subscriber

I did not intend for this order to be the last set (I got two of them already), but for my subscription to restart on the next set in June. I thought I had to click another button to start with Legendary (whatever it was).

Please start this subscription next month.

Scarab Sages

Pathfinder Maps Subscriber

Please cancel the following subscriptions

Player Companion
Pathfinder Rulebooks

Thank you

Scarab Sages

Pathfinder Maps Subscriber

Thank you

Scarab Sages

Pathfinder Maps Subscriber

Thank you

Scarab Sages

Pathfinder Maps Subscriber

Thank you

Scarab Sages

Pathfinder Maps Subscriber

Hi there,

Usually by now we know what is coming out in the next month or two, but there is not a May 2020 thread yet. Just curious about it.

Scarab Sages

3 people marked this as a favorite.
Pathfinder Maps Subscriber

What I would like is more are Planet Stories. I really liked that line. I did not read them all, but I have then all.

Scarab Sages

Pathfinder Maps Subscriber

Please cancel my Pathfinder Card Game subscription.

Scarab Sages

Pathfinder Maps Subscriber

Thank you. I may be back in the future with this, but need to conserve for a bit.

Scarab Sages

Pathfinder Maps Subscriber

I have had the same experience. I have all the content for HL PF1, and I love it. I have used it for years, and most of my players use it too.

I tried HLO and I had a hell of a time making a character. It was brutal.

I think PF2 should be a new game in HLC. It worked and I get it is a new game, but I doubt that I will try it again any time soon, if at all. I also tried Realm Works and for some reason lost all my data. It was days of input. I will not go there again either.

Give me my classic or forget the whole thing I think.

Scarab Sages

Pathfinder Maps Subscriber

I agree with Lord Kailas. That is how I have always seen it.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps Subscriber

The Globe of Invulnerability spell says like Minor Globe except it stops 4th level spells.

Minor Globe says it can be dispelled by Dispel Magic. It does not make sense to me that a Globe that will stop 4th level spells can be undone by a 3rd level spell. What makes sense to me is that it would take Greater Dispel Magic.

Any advice on this?

Thanks

Scarab Sages

Pathfinder Maps Subscriber

I have sent a second email. Still no response. I am beginning to get a little frustrated.

Scarab Sages

Pathfinder Maps Subscriber

It is very unusual not to hear something from them. I am very surprised. Overwhelmed may be it.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps Subscriber

Sent and email too, but did not get a response either here or there.

Scarab Sages

Pathfinder Maps Subscriber

Okay, I am confused about my Pathfinder Battles subscription. I got the email, but it left me even more confused.

I would like my subscription, but it does not look like it is on it's way. How do I get this thing rolling?

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps Subscriber

I am also an HLC user who has been happy for years. I purchased all of the data packages (at least the Paizo ones).

I tried HLO and I found it difficult to use. For me it did not seem intuitive. I made one character and felt it was a horrible experience. I recently received an email reminding me that my membership needed to be renewed. I don't think so presently.

Scarab Sages

Pathfinder Maps Subscriber

A group I have been running in the Lost Lands came up with an underdark group. There was good reason at the time. Two were Drow and a couple of dark gnomes and a hobgoblin I believe.

They were not greeted with love where ever then went. As a matter of fact due to some unfortunate events Drow were banned from Bard's Gate by law due to some of their exploits.

The Lost Lands is rough on characters, and they are down to one Drow, and one dark gnome.

And they stay away from large cities these days.

Scarab Sages

Pathfinder Maps Subscriber

There has been a lot of talk about the Lost Lands Campaign Setting, but no real date. I expect it will not be until next year at the earliest. Greg has done a lot of work on it over the past few years.

I was talking to Bill several months ago, and he said since 5th edition came out Pathfinder is not really selling well.

I usually buy all three versions, and I would like to see a Pathfinder version for sure.

I also understand now that PF2 has been announced there is reluctance to put out PF1 stuff (and who can blame them).

Now, one of the things that keeps me from going to 5th is that there is so much Lost Lands material that is not done in 5th Ed. I have been running a Lost Lands campaign for three or more years, and still want to run The Cults of the Sundered Kingdoms, Tsar and the Sword of Air.

I think most everything else made it to 5th. Being the group is in Rappan Ahtuk currently, maybe the 5th ed release will be my move.

Scarab Sages

Pathfinder Maps Subscriber

Entering a threatened space does not provoke an attack of opportunity.

It is leaving a threatened square. If the creature has reach, only one attack can be made if they leave the threatened square 10 feet out into the square adjacent to the creature making the account.

I do not think you can make two AoO against the same person even with combat reflexes, but I also think it has never come up in my game.

Scarab Sages

3 people marked this as a favorite.
Pathfinder Maps Subscriber

An AP Against the Cult of Razmir.

Scarab Sages

Pathfinder Maps Subscriber

I thought they were supposed to come in April with my cases? Yes, I would love them to be sent on their way.

Scarab Sages

Pathfinder Maps Subscriber

Okay, I got my battles cases a couple of weeks ago. My subscriptions just shipped yesterday. But my case incentives have not shipped, and at least one is sitting in my sidecart. I should have two. Thank you I know this has been a tough month.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps Subscriber

My April stuff has not even shipped yet.

Scarab Sages

Pathfinder Maps Subscriber

I know we aren't supposed to be asking about individual orders for now, but I don't have an order anymore, it all got pushed into my sidecart, at first I thought this was progress but several days later I think something is not on track. Thank you

It was Order 4754933

Scarab Sages

Pathfinder Maps Subscriber

Guess I will jump in on this in case there is a problem.

Please check on order Order 4754933 which is still pending.

Scarab Sages

Pathfinder Maps Subscriber
Elfteiroh wrote:
Shem wrote:
I do not see how healing is a problem. With channeling the parties in my groups are usually almost fully healed in the middle of a combat. And is rarely in too bad of shape at the end of the battle. I would actually advocate for the channeling to be taken out of the game. I am not sure about the spells being underpowered, but someone should not be knocked unconscious and then jump up and be ready to fight again. They should need rest and recuperation.

You will like the new death mechanics.

Dying is a condition going from 1 to 4, if you hit 4, you die.
When you get to 0HP, you gain Dying 1 (you gain Dying 2 if you were downed by a Critical hit).
Each round you roll Fortitude-Dying vs DC based on strength of the foe that downed you. (In a playtest video, the boss had a DC of 17 while a zombie had 12 or less)
If you miss, you gain Dying+1, if it's a critical miss, it's Dying+2.
If you succeed, you get up to 1HP, become stable but stay unconscious and keep your lvl of Dying. Unles you get hit again, the next time you succeed you regain consciousness and begin losing 1 to you Dying condition each rounds. If you get downed again, you start at your current Dying lvl + 1 (+2 if crit).

If someone heals you, it's the same thing as if you got to 1HP by yourself, you keep your dying condition and you stay unconscious until you succeed at the Fortitude save.

I agree I will like the new death mechanics. I may bring them into my PF e1 game in the future after I get the BETA rules. I have so much stuff in 1e I have not played yet, that I want to play. It will be glorious.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps Subscriber

I do not see how healing is a problem. With channeling the parties in my groups are usually almost fully healed in the middle of a combat. And is rarely in too bad of shape at the end of the battle. I would actually advocate for the channeling to be taken out of the game. I am not sure about the spells being underpowered, but someone should not be knocked unconscious and then jump up and be ready to fight again. They should need rest and recuperation.

Scarab Sages

Pathfinder Maps Subscriber

For me channeling is already too powerful. I hope they take channeling out of the game. And I do not buy in to this idea. In the old days groups would sometimes have to go back to town for a week or more to heal completely. This never happens anymore. They heal in the middle of the battle to the point where they almost always win because the bad guys could never keep up with the healing that goes on. Channeling is the worse. I thought so when it came out, and I almost house ruled it out. I wish I had, and if it is still part of 2.0 I may house rule it out anyway, but it is tough when I have let it ride for 10 years.

I vote no to make the game more like a video game.

Scarab Sages

Pathfinder Maps Subscriber

What happened is that it was a conversion of IP owned by WOTC. Paizo could not have that kind of thing on their site.

Scarab Sages

Pathfinder Maps Subscriber

Another thing that cannot be taken into account with the intend of this thread is that WOTC does not direct sale, and Paizo is all about direct sales. I imagine most of Paizo's sale are direct and subscriptions.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps Subscriber

I am still waiting for an AP to deal with the church of Razmer...

Scarab Sages

Pathfinder Maps Subscriber

Please cancel that subscription. I never intended to subscribed, was just going to buy the first one.

Scarab Sages

Pathfinder Maps Subscriber

While we are on a 5e track, how about Tsar? And for S&W too...

Scarab Sages

Pathfinder Maps Subscriber

I picked mine up last week at the main frog pond. Had a nice talk with Bill. Always a pleasure to spend some time talking with him. Thanks Bill. And the books are huge...

Scarab Sages

Pathfinder Maps Subscriber

The rest of the adventures.

The Missing Pin by Alex Kammer (for 4 to 6 characters from 2nd to 4th level)

In the Time of Shardfall by Michael Curtis (for 4 to 6 characters of 5th to 6th level)

The Covered Bridge by Kevin Wright (for 4 to 6 characters of 4th to 6th level)

Awakenings by Steve Winter (for 3 to 5 characters from 1st to 3rd level)

Cave of Iron by Steve Winter (for 4 to 8 characters from 2nd and 4th level)

Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level)

A Midnight Council of Quail by Lance Hawvermale (for 4 to 6 characters from 3rd and 5th level)

The Desperation of Ivy by Lance Hawvermale (for 4 to 6 characters from 4th and 7th level)

Pictures at an Exhibition by Dr. Dennis Sustare (for 4 to 6 characters from 4th and 6th level)

Scarab Sages

Pathfinder Maps Subscriber

Hey Dave,

The Hunter’s Game by Tom Knauss (for 4 to 6 characters of 4th level)
Marshes of Malice

Fishers of Men by Tom Knauss (for 4 to 6 characters of 6th level)
Marshes of Malice

Forgive and Regret by Tom Knauss (for 4 to 6 characters of 8th level)
Marshes of Malice

God of Ore by Tom Knauss (for 4 to 6 characters from 4th and 6th level)
Mountains of Madness

A Little Knowledge by Tom Knauss (for 4 to 6 characters of 5th level)
Mountains of Madness

Between a Rock and a Charred Place by Tom Knauss (for 4 to 6 characters of 7th level)
Mountains of Madness

War of Shadows by Tom Knauss (for 4 to 6 characters of 8th level)
Mountains of Madness

I think that is it. I will put the rest of the titles in my next post.

Scarab Sages

Pathfinder Maps Subscriber

I made it in at number 11 last night. Now 100 backers.

Scarab Sages

Pathfinder Maps Subscriber

You might even be able to order it now from their website, if not than when it arrives at their warehouse. That is supposed to be later this month.

Scarab Sages

Pathfinder Maps Subscriber

Thank you.

Full Name

Theriopodid Proudtalon (aka Greep)

Race

Robbit (variant halfling with reptilian appearence)

Classes/Levels

Rogue2 / Wizard (transmuter) 1

Gender

neuter

Size

small

Age

33

Alignment

NG

Deity

The Ancestor ( but only a sunday worshipper )

Location

Sigil

Occupation

member Silver Rose merc comp

Strength 9
Dexterity 16
Constitution 11
Intelligence 16
Wisdom 12
Charisma 16

About Greep

Theriopodid Proudtalon is from Raerth, a distant planar world. Like many such spheres, Raerth has a distinct theme. Once just a normal world, it happened to be the birthplace of the one now known as The Ancestor. T. A. was a slightly mad (epic class) sorcerer with a fetish for reptiles. Once he was done with his oddball casting, Raerth was populated with reptiliod variants of the various races (rhumans, relves, drarves, grones, rorcs, retc). Theriopodid is a robbit (in game terms identical to a halfling except for appearance). Like many Proudtalons, Theriopodid has itchy feet (talons?). One of his forebearers, from before the Adjustment, was said to hail from another plane. So when Theriopodid was presented with the chance to join a planar caravan leaving Raerth, he jumped at it. Unfortunately, his unfamiliarity with planar booze resulted with him waking up from a three day hot mud bath at the World Serpent Inn. Since his employer had left without him, he has been paying his tab by acting as a maintainence man (robbit?)- cleaning as needed and repairing broken crockery. As his name is difficult to pronounce without a snout, he's known as Greep, after the croaking sound he peppers his speech with.

Skills

Spoiler:

Acrobatics +10
Sense Motive +8
Diplomacy +8
Linguistics +8
Perception +7 (Kit bonus +4 to search crimescene or other mystery)(+2 for listen and taste)
Profession (clerk) +6
Stealth +13
Disable Device +8 (MW tools +2 to open locks)
Use Magic Device +8
Spellcraft +9
K(Arcana) +9
Climb (untrained) +1

Languages:

Spoiler:
Common, Halfling, Draconic, Goblin, Abyssal, Auran, Terran, Undercommon

Although his early training was as an assistent to an inspector general for a thieves' guild, Greep also enjoyed magical training from his Uncle, a (minor) professional wizard. When he was accepted as a member of Polynesia's planar caravan, the inspector presented him with one of Greep's most prized possessions- a masterwork pen- to honor his years of service. His Uncle, not to be outdone, gave him his bonded item- an attractive mithril 'wand', suitable for enchantment. Greep continued his education by watching and learning and asking questions of his fellow caravaners. Now, he can't wait to find a better position than as handyman at the World Serpent Inn. He's heard of a new merc company that's hiring- the Silver Rose. And he's joined them.


Of course, Greep may be deluded as to his background. After all, what is more likely- that the Powers That Be allowed The Ancestor to have his way with a whole world or that one oddball halfling is slightly crazy? Regardless of the truth, Greep believes everything he remembers to be true. Greep also has his self-worth tied to the quality of his job.

Game Stats
BAB +1 Melee+1 Ranged +5
CMB -1
Init. +3
Fort +1
Reflex +7
Will +4 (+2 vs fear)
Hit Points: 23
1st: 8 + 1(favored class) + 1(con bonus)
2nd: d6 + 1(con bonus)1d6=2
3rd: d8 + 1(favored class) + 1(con bonus)1d8=8
Move 20'
Age 33
Ht. 3'
Wt. 34 lbs
AC 18 (10+1size+3dex+3armor+1dodge)
touch AC 15
Flatfooted AC 14

Racial Abilites

Spoiler:
+2 Dex +2 Int -2 St
Small: +1 AC +1 tohit +4 Stealth
Speed: 20'
Keen Senses: +2 Perception (sound, taste)
Surefooted: +2 Acrobatics & Climb
Luck: +1 all saves
Fearless: +2 vs fear
Weap Fam'l: Prof( Sling)
Beginning Lang's: Common, Halfling
Favored Class: Rogue

Class Abilities

Rogue
Sneak Attack +1d6
Trapfinding
Evasion
Rogue Talent: Dodge

Wizard
Specialist: Transmuter (prohibited: Necromancy, Enchantment)
School Power: +1 to St, Dex, or Con (chosen daily, default= Con)
Arcane Bond: (Bonded Item: Mithral 'Wand')
Cantrips
F: Scribe Scroll

Spells Known

Spoiler:
0:All except (daze, disrupt undead, touch of fatique)
*0:Amanuensis (pg 9 Spell Compendium)
*0:Launch Bolt (pg 130 Spell Compendium)
1:Animate Rope
1:Expeditious Retreat
1:Reduce Person
1:Mage Armor
1:Instant Search (pg 124 Spell Compendium- Swift Action)
1:Nerve Skitter (pg 146 Spell Compendium- Immediate Action)
1:Ancient Knowledge (pg 94 Eberron Book Of Magic)
Ancient Knowledge (divination) (bard 1, sor/wiz 1)
Comp: V,S,F (ivory worth at least 100gp)
casting time(1 min) range(personal) target (you)
duration(1hour/lvl or until discharged)
"You tap the knowledge of fate and fortune, giving you a greater ability to focus on a particularly difficult academic problem. Before making a Knowledge check, you can decide to discharge this spell as an immediate action to give yourself a +5 insight bonus on the check. If you do not have any ranks in the Knowledge skill, it is still treated as an untrained check." note: greep does not have ivory yet
*1:Identify
*1:Enlarge Person
(* = purchased and learned)

Typical Spells Per Day

Spoiler:
0: Launch Bolt , Detect Magic , Prestidigitation
1: Reduce Person , Instant Search
From Bonded Item: 1 spell out of any known, any level

Feats

Spoiler:
Investigate (Eberron Campaign Setting, pg. 55)

Cull Wand Essence (Magic of Eberron, pg 46)
preq: Use Magic Device 4 ranks
benefit: When using a spell trigger device, such as a wand or staff, youcan expend a charge from the device and produce a ray of magical energy that you can fire a a single target within 60 feet. With a successful ranged touch attack, the ray deals damage based on the level of the spell normally produced by the magic item, according to th following list. 1st=1d6 2nd=3d6 3rd=6d6 4th=10d6 This attack benefits from Weapon Focus(ranged spells) and similar feats and effects. The ray is treated as a spell of the same level as the spell normally produced by the magic item. Spell resistance applies to the damage, using the caster level of the spell trigger item.

Scribe Scroll (from wizard class)

Dodge (from rogue class)

Gear (22.5 lb lt load/ 45 lb med load/ 67.5 lb hvy load)

Spoiler:
*Dagger .5 lb 2gp (+1 tohit, 1d3-1dam/ +5 tohit, 1d3-1dam, 10' rng)
*Crossbow Bolts, Lt (10) 0.5 lb 1gp (+5 tohit, 1d6 dam, 80'rng)
*Sap (MW) 1 lb 301gp (+2 tohit, 1d4-1 dam, nonleathal)
Studded Leather Armor (MW) 10 lb 175gp (+3 armorbonus, +5 maxdex, -0 armorpenalty, 15% arcanespellfailure, 20' move)
Backpack 0.25 lb 2gp
Bedroll 1.75 lb 0.1gp
Waterskin 1 lb 1gp
Whetstone 1 lb 0.02gp
Flint & Steel 1gp
Soap 1 lb 0.5gp
*Explorers' Outfit 2 lb free
Artisans' Outfit (worn) 1 lb 1gp
*Pouch, Belt 0.125 lb 1gp
*Rope, Silk 5 lb 10gp
*Signal Whistle 0.8gp
*Spell Component Pouch 2 lbs 5gp
Spellbook (spells) 3 lbs 15gp
*Spellbook (empty) 3 lbs 15gp
*Thieves' Tools (MW) 2 lbs 100gp
*Inquisitives' Kit 4lbs 300gp (Eberron Campaign Setting- pgs 121-122)
Total: 39.125 lbs 931.42gp
*1 ounce salt in a cheap cloth pouch
pipe (used) 2gp
*Worn Gear: 20.125 lbs

Special Gear

Spoiler:

Mithril 'Wand' 1 lb 500gp (bonded item)

Psionic Tattoo (lvl 1- Astral Traveller) 50gp (Expanded Psionics Handbook- treat as 'potion-of-join-astral-caravan', 1 use only)

Potion of cure light

Wand (lvl 2) Cat's Grace 5 charges 450gp -1charge

Wand (lvl 1) Expeditious Retreat 2 charges 150gp ("Cursare" to activate)

Wand (lvl 1) Animate Rope 8 charges 120gp

Inkpen (MW) 6.1gp

Broach, Silver (symbol of the Company of the Silver Rose)

Scrolls (learned 2x 0, 2x 1st) 75gp
Spells Learned Added To Spellbook 400gp

Cash: 14gp 1sp 6cp (-1gp for publican bribe)
Total: 1768.58gp

Overall Total: 2700gp

Rolls: