| Shea Kauffman 806 |
If you need to be caught up:
http://brilliantgameologists.com/boards/index.php?topic=5293
http://www.giantitp.com/forums/showthread.php?t=214108
My idea is to give classes in each tier the following:
Tier 1 - Feat at 1st level, +1 to any attribute at 4th and every 4th level thereafter*.
Tier 2 - Feat at 1st and 10th level, +1 to any attribute at 3rd and every 3rd level thereafter*.
Tier 3 - Feat at 5th level and every 6th level thereafter, +1 to any attribute at 2nd and every other level thereafter*.
Tier 4 - Feat at 5th level and every 4th level thereafter, +1 to any attribute at 2nd level and every level thereafter skipping every 4th (like the medium BAB progression)*.
Tier 5 - Feat at 4th level and every 4th level thereafter, +1 to any attribute every level*.
*replaces standard 4th level advancement
Rationale:
Tier 1 and Tier 2 classes already tend to be weaker at lower levels, making them even weaker at those levels doesn't solve the problem. Instead this actually gives those classes a small bonus at level 1.
Tier 5 now could have an effective +1 to attack and damage (increasing focused power), and a whole other feat branch (increasing versatility).
It seems to pass simple measures. It makes a sorcerer with +1 attribute and +1 feat over a wizard, seem about commiserate.
A rogue with +4 attributes and +1 feat might still not quite be able to square off with a sorcerer, but close.
A Barbarian with +5 attributes and +1 feat compared to a rogue is perhaps slightly ahead of a rogue.
A Fighter with +5 attributes and +1 feat compared to a Barbarian, is perhaps slightly ahead of the Barbarian.
I wouldn't say it's perfectly balanced, but it seems to put the classes much closer together.
Can anyone see how it unbalances or breaks things?