
Shawpelganger |
Hey all! Sorry for the wall of text, but I just want to make sure I’m running Haunts correctly.
I’m preparing to run my 2nd session of Book 1, and am prepping for the menagerie of Haunts that the party will inevitably come across. I’m guessing they’ll attempt to cross the water to get to Northridge during the session. Should they decide to cross the lake, they will of course run into the Grasping Currents Haunt. I’m looking at its statblock and am confused at how to run it, especially compared to the stats of other Haunts.
Here are the questions that come to mind:
- Why does it read as “+20 (trained)” where say, the Locking Door Haunt says, “Stealth DC 18 to notice…”? What am I expected to do with this number?
- Am I rolling a stealth check against the PCs’ Perception DC?
- Is 20 the static DC that the players are trying to beat with their own Stealth checks?
- What does it saying (trained) imply? Can only PCs trained in Stealth engage this initial check?
- What does their success or failure mean for the resulting hazard encounter?
- What sort of DC should I use for a Recall Knowledge on this or any other Haunt?
I can’t seem to find any detailed rules on how to run Haunts. I love the idea of them though, and want to make sure I’m doing it right. Thanks for the help!