Male Human Investigator (Empiricist) 1
N/N Medium Humanoid
Init +2; Senses: Perception +6
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Defense
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AC 14, touch 12, flat-footed 12
hp 10 (1d8+con)
Fort +2(0,2) , Ref +4 (2,2), Will +2 (2,0)
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Offense
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Speed 30 ft
(M) Rapier +2 1d6+1 18-20x2
(R)Shortbow+2 1d6 20x3
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Statistics
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Str 12, Dex 14, Con 14, Int 18, Wis 10, Cha 8
Base Atk +0 ; CMB +2; CMD 14
Feats
(H) Weapon Finesse - Dex to hit instead of Str
1
3
5
7
9
Traits: Methodical Mind, Child of Nature
Class Abilities:
Alchemy lvl 1 +9 check - 2 extracts per day
-can identify potions as if using detect magic
- Save DC (15) 10+lvl+Int
lvl 1:Blurred Movement, CLW, Endure Elements, Expeditious Retreat, Monkey Fish.
Extracts Prepared - None - takes 1 minute to prepare
Inspiration -lvl 1 (5) 1/2lvl+Int
Free action to add 1d6 to the result of a check. can take 10 or 20.
Can use on any Knowledge, Linguistic, Spellcraft, as long as trained without using a point.
Can use on Attack or Saves by using 2 points
Trapfinding - 1/2 to perception to locate traps and Disable Device
Ceaseless Observation: at Lvl 2, use Int for Disable, Perception,
Sense Motive, UMD. Diplomacy to gather information only