Cautious Hunter

Shasta Ananda's page

45 posts. Organized Play character for Maxim Nikolaev.


Full Name

Shasta Ananda

Race

Nagaji

Classes/Levels

Brawler 2|| HP 22/22 || AC 17, TAC 12, FF 15 || F+6, R+6, W+3; +2 vs. mind-affecting effects and poison || Init +2; low-light vision; Perception +8

Gender

M

Size

Med

Age

21

Special Abilities

M.Flexibility 4/day

Alignment

CG

Deity

Desna

Languages

Common. Nagaji

Occupation

Bodyguard, temple healer

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 9

About Shasta Ananda

Shasta Ananda
Male nagaji brawler 2 (Pathfinder RPG Advanced Class Guide 23, Pathfinder RPG Bestiary 4 199)
CG Medium humanoid (reptilian)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
hp 22 (2d10+6)
Fort +6, Ref +6, Will +3; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft.
Melee mwk cold iron longspear +6 (1d8+4/Ч3) or
. . unarmed strike +5 (1d6+3) or
. . unarmed strike flurry of blows +3/+3 (1d6+3)
Special Attacks brawler's flurry, martial flexibility 4/day
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 9
Base Atk +2; CMB +5; CMD 17
Feats Combat Reflexes, Improved Unarmed Strike, Power Attack
Traits battlefield disciple, caretaker
Skills Acrobatics +5, Climb +6, Escape Artist +5, Heal +7 (+9 to stabilize a dying creature), Knowledge (local) +4, Perception +8, Sense Motive +6, Survival +2 (+4 to avoid becoming lost), Swim +6; Racial Modifiers +2 Perception
Languages Common, Nagaji
SQ brawler's cunning, martial training, resistant, serpent's sense
Combat Gear potion of cure light wounds (2), wand of cure light wounds (CL 3rd, 8 charges), vermin repellent[UE]; Other Gear mwk chain shirt, mwk cold iron longspear, cloak of resistance +1, wayfinder[ISWG], bandolier[UE], bandolier[UE], bedroll, belt pouch, chewing stick, comb (0.2 lb), flint and steel, hairbrush (0.3 lb), hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], mirror, nail file (0.1 lb), scissors (0.3 lb), soap, sponge, tooth powder (0.1 lb), torch (10), trail rations (5), waterskin, 19 gp, 8 sp
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Special Abilities
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Bodyguard Use an AoO to use aid another to improve an ally's AC.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +0/+0 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
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Vanities
Temple (4 PP): Regardless of your class, you are an active member of your local temple or place of worship. Your commitment to seeing your faith prosper and grow has ingratiated you with the local clergy, and you may even hold a spot among them when not out adventuring. You can use Heal to make Day Job rolls. Once per game
session, if you have access to an operating temple of your faith, you can have a cleric cast either cure moderate wounds or lesser restoration on yourself or one of your allies, free of charge. You must visit the temple to receive this attention.
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