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Short version of lost post :-(

The elf/orc "reskin" is very different from the samurai/knight reskin, because "elf" and "orc" are natural kind terms whereas "samurai" and "knight" are social terms. (A fact that is also represented in the rules by allowing things like +2 vs elves, but never allowing anything like bonuses against specific classes).

When you allow something belonging to one natural kind to have vastly different properties than the rest of that kind, it doesnt really belong to that natural kind... aka your "elf" isnt an elf.

It raises some questions like: why can THIS elf see in the dark? etc.
It also creates a bunch of rulesquestions like does the halforc/elf count as an elf against rangers with racial enemies, etc. If it does, you have now made a mechanics change, and not just a reskin. If it doesn't then why the H not? The ranger is trained in fighting elves, isnt this guy an elf? All the rules issues are fcause solvable, but this is a strain on the GM, and one that normal reskins doesnt require.

Reskinning a samurai to being a knight brings NO mechanical issues with it whatsoever.