Shalewigg
Female Human gestalt brawler 1/witch (floodwalker) 2
NE Medium Humanoid (Human)
Init +2, Senses Perception +8*
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 16 (1d10+1d6+2)
Fort +4, Ref +6, Will +6
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Offense
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Speed 30 ft.
Melee hair +6 (1d3+4), or scimitar +5 (1d6+3/18-20) or dagger +5 (d4+3/19-20) or unarmed strike +5 (1d6+4) and hair +1 (1d3+2)
Ranged dagger +4 (d4+3/19-20) range 10
Special Attacks evil eye (DC 15), prehensile hair, slumber (DC 15)
Witch Spells Prepared (CL 2nd)
1st—divine favor, mage armor*, ray of enfeeblement
0 (at will)—detect magic, putrefy food and drink, read magic, touch of fatigue
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Statistics
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Str 16, Dex 14, Con 12, Int 18, Wis 14, Cha 12
BAB +2; CMB +5 (+6 disarm or grapple); CMD 17
Feats Alertness*, Extra Hex (prehensile hair), Extra Hex (slumber), Improved Unarmed Strike(B)
Skills Acrobatics +6, Climb +6*, Escape Artist +6, Fly +2, Handle Animal +5, Heal +6, Intimidate +5, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (local) +9, Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +5, Perception +8*, Sense Motive +8*, Spellcraft +8, Stealth +7, Survival +3, Swim +7, Use Magic Device +5
Languages Celestial, Common, Daemonic, Draconic, Druidic, Infernal, Sylvan
Other Gear
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Abilities
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Martial Flexibility (Ex): 4 times per day as a move action, Shalewigg can gain the benefit of a feat she doesn't possess. She must meet all the prerequisites for a chosen feat. This effect lasts for one minute.
Martial Training: Shalewigg counts as a 1st level fighter or monk for the purposes of qualifying for feats as well as effects based on whether she has levels in either class.
Drowning Aura (Su): Beginning at 1st level, any creature attempting to hold its breath within 30 feet of the floodwalker uses air as if engaged in combat or similar activity, even if that creature only takes move actions. At 5th level, maneuvering in water is more difficult for her enemies. Add 5 to the DC of any Swim checks made within 30 feet of the floodwalker, and double penalties for fighting under water. The floodwalker may exempt any creature within this aura from these increased penalties. This ability replaces a witch’s first-level hex.
Witch Patron: Strength. Shalewigg's familiar can switch its Strength and Intelligence scores for a number of rounds equal to half her witch level. It can do this a number of times per day equal to Shalewigg's Intelligence modifier.
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Traits
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Bonus Feat Humans select one extra feat at 1st level.
Skills Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Campaign Trait: Black Sheep: Your parents were ashamed or unsettled by you and paid you little attention. As a result you spent your youth skulking about unseen. You gain a +1 trait bonus on Knowledge (local) and Stealth checks, and both skills are always class skills for you.
Combat Trait: Deft Dodger: You gain a +1 trait bonus on Reflex save.
Crime Trait: Kidnapping: You gain a +1 trait bonus to disarm and grapple attempts.