Shalelu Andosana

Shalelu-Andosana's page

461 posts. Alias of Dakcenturi.


Full Name

Shalelu Andosana

Race

Elf

Classes/Levels

Fighter 2 / Ranger 3 | AC 19 T 14 FF 15 | HP 47/47 | F +8 R +7 W +2 | Init +4 | Perc +12 (Low-Light)

Gender

Female

Size

Medium

Age

130

Alignment

CG

Deity

Desna

Languages

Common, Elven, Goblin, Tien

Strength 14
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 12
Charisma 7

About Shalelu-Andosana

GMPC:

Ranged within 30 ft - Full Round {Reduces AC-2}
[dice=Attack, PBS, Aim, Rapid]1d20+11+1+2-2[/dice]
[dice=Damage, PBS]1d8+2+1[/dice]
[dice=Attack, PBS, Aim, Rapid]1d20+11+1+2-2[/dice]
[dice=Damage, PBS]1d8+2+1[/dice]

Ranged within 30 ft - Standard {Reduces AC-2}
[dice=Attack, PBS, Aim]1d20+11+1+2[/dice]
[dice=Damage, PBS]1d8+2+1[/dice]

Melee {Last Resort -ie flanked, etc}
[dice=Attack]1d20+7[/dice]
[dice=Damage]1d8+2[/dice]

Shalelu Andosana
Female elf fighter (lore warden) 2/ranger 3 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +12
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 47 (5d10+13)
Fort +8, Ref +7, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee club +7 (1d6+2) or
. . gladius +7 (1d6+2/19-20)
Ranged mwk composite longbow +11 (1d8+2/×3)
Special Attacks combat style (archery), favored enemy (goblinoids +2)
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Statistics
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Str 14, Dex 18, Con 14, Int 12, Wis 12, Cha 7
Base Atk +5; CMB +7; CMD 21
Feats Combat Expertise, Empty Quiver Style, Endurance, Explorer, Point-Blank Shot, Precise Shot, Rapid Shot, Reckless Aim, Weapon Focus (longbow)
Traits best friend, blood of dragons, cosmic caravan (the stranger), signature moves
Skills Acrobatics +5, Appraise +5, Bluff -2 (-1 while wielding Masterwork Composite Longbow), Climb +10, Craft (bows) +4, Diplomacy +4 (+5 on checks to gather information), Handle Animal +2, Intimidate -2 (-1 while wielding Masterwork Composite Longbow), Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +11, Knowledge (local) +6 (+7 on checks to gather information), Knowledge (nature) +9 (+10 while in forest terrain), Linguistics +5, Perception +12, Profession (trapper) +5, Ride +8, Stealth +12, Survival +10 (+11 while in forest terrain), Swim +6; Racial Modifiers +1 Knowledge (nature), +2 Perception, +1 Survival, woodcraft[APG]
Languages Common, Elven, Goblin, Tien
SQ favored terrain (forest +2), loner, track +1, wild empathy +3
Combat Gear cold iron durable arrow (50), durable arrow (50), silver durable arrow (50), holy water (2), tanglefoot bag, vermin repellent[UE]; Other Gear mithral chain shirt, club, gladius[UC], mwk composite longbow (+2 Str), belt pouch, everburning torch, flint and steel, masterwork backpack[APG], silk rope (50 ft.), sunrod (2), wooden holy symbol of Desna, light horse (combat trained), acid, bedroll, masterwork tool, mess kit, military saddle, saddlebags, sunrod, surgeon's tools, trail rations, waterskin, winter blanket, 18 gp, 6 sp, 1 cp
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Special Abilities
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Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empty Quiver Style (Longbow) Make melee atk with chosen weapon as if heavy or light mace.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Explorer Provide double food using Survival to get along in the wild.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Loner -1 to AC and attack when adjacent to ally or using aid another.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Reckless Aim Your lack of regard for others proves a boon when you fire projectiles into melee.

Prerequisites: Point-Blank Shot, Precise Shot.

Benefit: When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to t
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.
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Background:

Shalelu is older than the town of Sandpoint, yet she’s come to think of it as her hometown—a town that has finally grown up enough to survive on its own without her watching over it from the wild.

Although Shalelu Andosana is something of a mystery in Sandpoint, she’s certainly one of the town’s most admired defenders. She doesn’t actually live in town, but she sometimes spends the night at the Rusty Dragon free of charge, thanks to her friendship with Ameiko Kaijitsu. Everyone in town knows that Shalelu is something of a loner and prefers to spend her time wandering and exploring the wilderness around Sandpoint. She periodically vanishes from the region for weeks or even months at a time to visit friends elsewhere in Varisia, but she never fails to return to Sandpoint. No one quite understands why she keeps coming back. When asked why, she merely says, “Someone’s got to keep an eye on you all.”

Her reports of goblin activity have helped save folk from ambushes or warned the militia of possible attacks on the town or its farmlands numerous times. Yet in recent days, Sheriff Hemlock has taken a more active role in watching over the surrounding land. His militia is better trained than ever before, and Shalelu’s aid in keeping an eye on the hinterlands is growing less and less necessary. She actually seems relatively pleased with this, as if she’s proud that Sandpoint is finally starting to look after itself. She’s even hinted that she’s thinking of taking a long journey away from town sometime in the future, but when pressed for details, she just shrugs and changes the topic.

Shalelu is still relatively young at 130 years of age, but she can remember when the Lost Coast was truly lost, when only goblin lairs and Thassilonian ruins could be found along its length. Yet for much of her life, Shalelu’s visits to southern Varisia were not nearly as common. Born and raised in the small village of Crying Leaf, Shalelu is an only child whose father was slain not long after she was born by a particularly brutal bugbear assassin, exposing Shalelu to far more goblinoid cruelty than most elves her age dream of in their worst nightmares.

It took Shalelu’s mother Seanthia nearly a hundred years to find a new love, and when she did, she chose a human mercenary, scandalizing much of Crying Leaf. As shocking as the choice may have been, Shalelu saw how happy this man Jakardos made her mother, and she loved him as a father for that kindness. But when her mother died in a fight with a green dragon a few years later, Jakardos left without saying goodbye, shattering Shalelu’s opinion of him. The loss of her mother and stepfather sent Shalelu into a terrible depression, and she left Crying Leaf to seek out a new home.

Shalelu came to Sandpoint, where she found a burgeoning human village that was growing rapidly into a town, but that was plagued by goblins. Shalelu took Sandpoint under her wing, and for many years she protected it from goblins, bugbears, ghouls, and worse. Recently, Shalelu sought out Jakardos at his new home in central Varisia, and her reconciliation with her aging stepfather finally helped her come to terms with the violent attack that killed her mother. And when Shalelu returned to Crying Leaf to aid in dealing with the drow problem in the nearby Mierani Forest, she was able to help kill the same green dragon responsible for her mother’s death. The battle was not without its hardships though. Shalelu almost perished just as her mother had so many years before. The battle with the dragon nearly lead to her death and she has only recently returned to Sandpoint still broken and recovering from the fight.

Even with her injuries, Shalelu is now in one of the happiest times of her life With her wounds finally starting to mend and after so much rest to reccoperate she has been seized with a restless wanderlust. In recent years, Shalelu has built a strong friendship with Ameiko Kaijitsu as well, and sees her as a younger sister. Shalelu knows that Ameiko is haunted by recent tragedies, and in some ways sees a reflection of her own sad history in Ameiko. Shalelu hopes to find some way soon of helping her friend overcome her melancholia—perhaps a nice long trip will fit the bill.

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Moonlight CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Combat Gear acid (4); Other Gear bedroll, masterwork tool, mess kit[UE], military saddle, saddlebags, sunrod (2), surgeon's tools[UE], trail rations (2), waterskin, winter blanket
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.