Shae (Abbot, L'Aguile)
Female Human (Kellid) Illusionist 4
N humanoid
Init 0; Senses Perception +0 (+2 if Weft within arm's reach)
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Defense
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AC 10, touch 10, flat-footed 10
hp 22 (4d6+4)
Fort +1, Ref +1, Will +4
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Offense
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Speed 30 ft.
Melee Dagger +2 (1d4-1) 19/20x2
Ranged Dagger +2 (1d4-1) 19/20x2
Illusionist Spells Known (CL 4th; concentration +7)
0 (at will)—all
1st—Alarm, Disguise Self, Fastidiousness, Mindlink, Reveal Secrets (DC14), Unseen Servant, Vanish
2nd-Assumed Likeness (DC15), Eagle's Splendor, Make Whole, Raiment of Command (DC15), Secret Sign
Opposition Schools: Necromancy, Evocation
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Statistics
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Str 8, Dex 10, Con 10, Int 16, Wis 10, Cha 12
Base Atk +2; CMB +2; CMD 11
Feats Agile Maneuvers, Combat Expertise, Cosmopolitan (Bluff, Diplomacy), Deadly Aim, Decietful, Power Attack, Scribe Scroll, Secret Signs
Skills Bluff +10 (+4 to pass secret signs, +2 if Weft within 1 mile), Diplomacy +7, Disguise +7, Know(engineering) +10, Know(local) +8, Know(Religion) +10, Profession (merchant) +4, Profession(steward) +6, Sense Motive +4 (+2 if Welf in arm's reach), Spellcraft +9
Languages Common, Elven, Gnome, Halfling, Hallit, Infernal, Shae
Gear Dagger, Candle x5, Candle Lamp, Code Rod, Disguise Kit, Holy Symbol, Silver (Sivanah), Holy Text (Sivanah), Ink and Inkpen, Invisible Ink (average) x3, Performer's Token x50, Portable Altar (Sivanah), Scroll Box, Sealing Wax, Signet Ring, Varied Clothing, Veil (grey), Scarf (pocketed and reinforced), ring of arcane signets, sleeves of many garments, spellbook, 183g 7s 5c
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Blinding Ray (30', 6/day) Standard action, ranged touch blinds for 1 rd (dazzles if higher HD than caster)
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Extended Illusions (+2 rds) Increase duration of illusion spells by 1/2 level
Familiar Bonus +3 bonus on Bluff checks; You gain the Alertness feat while your familiar is within arm's reach.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Secret Signs +4 Bluff bonus to pass messages; Hide somatic components of spellcasting
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shae does not speak much at all about her background or beliefs. She runs a sewing shop for La Tisserand catering to the Court of Bees and anything else about her life is shrouded in mystery.
Margay Cat
N Tiny magical beast
Init +2; Senses low-light vision, scent; Perception +0
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 11
Fort +2, Ref +4, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +1 (1d3-3), 2 claws +1 (1d2-3)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 4, Dex 14, Con 10, Int 7, Wis 11, Cha 9
Base Atk +2; CMB +2; CMD 9 (13 vs. overrun and trip)
Feats: Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Skill Focus (Climb)
Skills: Acrobatics +2 (-2 to jump), Bluff +7, Climb +13, Diplomacy +2, Disguise +3, Sense Motive +4, Spellcraft +1, Stealth +14
SQ: empathic link, finesse weapon attack attribute, sound mimicry (animals)
Tricks: Come, Deliver, Detect, Fetch, Quiet Watch, Track
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Climb (20 feet) You have a Climb speed.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Sound Mimicry (animals) (Ex) You can perfectly imitate certain sounds.