Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; Arcana: 1d20 + 12 ⇒ (20) + 12 = 32
Mirror Images: 1d4 + 2 ⇒ (1) + 2 = 3 Lend me your strength, so we may strike them down. Now is the time we avenge the fallen. The elf's blade flies from its sheath as the blade grows dark, the spikes and shards that grow from the edges appear even more wicked than usual. As they grow, the elf grins and a new incantation flows from his lips. For a moment, his shape flickers and where once there was only one Ered, four stand and speak in unison, pointing their fierce blades at the enemies assembled. "Today, you will see why the Queen of Witches is not to be trifled with. Today...you face The Black Midnight." +1 Keen blade now. Also cast Mirror Image. Yay! Ered will share what he and the Rider know.
Looking at this, I can see that Lensar will have a good option at becoming the Bluff/Stealth guy. And he will have a really good shot at knowledges due to choosing Breadth of Experience as his feat. I'm trying to figure out, beyond that, how to focus him. Any thoughts? Maybe building him towards a sort of information broker sort of guy?
Ok, so Elf inquisitor (infiltrator, heresy) of Milani. Breadth of Experience feat will make up for the loss of Monster Lore. I am realizing he is focused on staying very secretive about his religion, currently. I'm trying to flesh him out. I think he was not originally wanting to get involved in things, but after he found himself drawn to Milani, he began to become much more aware of what was going on (and began to experience some of the things firsthand).
Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; Ered turns his head as well. "For once, Percy, I agree with you! The hut is under assault and being pulled off its foundation." Following Percy, he grips Vashti's hand and pulls her along with him and the gnome leading them along. "Time is of the essence."
Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; I wonder what The Lady would think about this...We're quite a long way away from meeting any of those...well, I imagine so...Why am I smiling? Am I smiling? And don't you dare start laughing. I am NOT amusing. And NO, I am not blushing. I'm just...not used to this climate. Ered also joins in the running, still wondering exactly what The Lady would think about the strangeness of their situation. She does move quickly, though... And once the elf realizes the undergrowth they are going through, he begins cursing in practically every language he knows. "Exactly WHY are we following creatures we don't know?! Did we not learn the last time that strange creatures are not to be entirely trusted?"
Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; No, I don't think you're playing a piece of s$!% bigot. I think you're playing a three dimensional human who had reasons to hate, and is choosing the better path. That's not a bigot or recovering bigot. Ered, initially, planned to kill his mother, but that changed. Anyone can be redeemed into a totally different person, especially in a game like this. I think you're way too tough on yourself. Even as IC frustrated as I've been with Neverhome, I love the character. He's one of my favorites. YBD will attest, I almost left the game because I felt useless, but the change in Ered happened. And as far as the hate angle, I mean that he hates the Wolves for specific reasons, and he's slowly developing those personality characteristics in himself. He just doesn't see it yet.
Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; What does he think of Zses? I think there's no reason to lose the wariness of things that are known to be evil. I think what is important is for him to realize he is hating a child. A child that the group (and his love) has adopted. I think that caution is good, as far as the character, but I wonder if there is a point that he can see that maybe she's different? That she stood against everything she has ever known, as a child, and stayed with us. Protected us. One thing I noticed is that this hatred of Hila is creating a rift between him and Sigrun. A small one, but one that will grow and gnaw at them both until it is irreparable. Maybe that starts to hit him? One angle I'd never looked at before was that the hatred will turn him into what he hates most. Is it possible that he could see that? His distrust of her may be enough to involve Zses and Ered.
Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; And I just got a super big surprise. I've been on the search for a dog to train as my first service dog. Well, I lucked out, and found the perfect dog today. A 12 week old with the perfect temperament, so he came home with me and has been glued to my lap or arms since I met him. Now I just have to come up with a name and begin training for him.
Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; The elf gently begins to float to the ground, one of the leaves lands on his shoulder, as their paths intercept. As Ered reaches up to brush the stray bit of foliage off, it encases in a thin sheet of ice, looking almost like glass before shattering into little tiny bits of dust, ice, and snow. Ered's eyes narrow for a moment, as his boots crunch into the ground. It is at that moment that he feels it: COLD An intense feeling, radiating through his heart, the veins in his body, the very blood coursing through his muscles. Deeper than dragon's breath, the magic of Irrisen, stronger than any pain his imagination has ever dreamed. He crumples to the ground in a heap, but before anyone can approach closer, he puts a hand up to stay anyone approaching him. Ice and snow begin to swirl around him, the Winter that is inside him suddenly coming out. The bit of color that is in his cheeks leaves, at least based the glimpses between swirls of the localized winter weather that envelops him. He grunts, and it is clear to the more battle hardened members of the party that Ered is fighting the urge to scream, although much longer, and he won't have the energy for that luxury. Thankfully, the "storm" covers all sight of him before his body shows just how much damage the cold of the North can do. The sword at his belt screams from its sheath, as the outline of something stands over him and he rises up to his feet. The moment passes, and with a flourish of blade and a flash of light, the weather surrounding the elf passes, and the traveling companion steps out once more. To those who knew him before, he appears much different. Where once the elf maintained a close cropped and orderly head of pale blonde locks, his hair now flows down to near his waist, appearing either as white and pristine as snow or the slight blue of frostbite. Fitted white leather boots, trimmed in filigree and rabbit fur sit tall on his calves. Despite their height, they flex with each movement, appearing as soft and flowing as silk. The same filigree covers the shirt, cut down to mid chest, exposing an intricately formed shirt of chains, which whisper slightly, like wind across icicles. Wrapping around his arms and across his shoulders is a heavy coat, the hood of which features a bear's head resting against the middle of his back. The elf stretches, and where once cords of muscle stood out against the skin, a dancer's figure moves with an almost unnatural grace. Elongated ears peek out from behind a mask that, although radiating no magic, bears a striking resemblance to a certain dark individual the group met earlier in their travels. The blade in his hands glows black, and where Ered's hand grips, the veins in his hand glow slightly blue and all pigment is lost from the flesh. Through slits in the mask, his eyes now swirl, a mixture of the bluest blue that even the gnomes have ever imagined and a black darker than the most Northern night. "So, THIS was Mother's plan..." is his single response. So this is Ered, but the mask is fitted like the one in the avatar. Here is his actual look.
Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; Ered draws his weapon from its sheath, now facing downwards across his back. The hilt end slides from the hardened leather case with a distinctive noise only steel can provide. As the elf takes a firm grasp of the weapon, his lips part in a strange series of notes, the sound like a winter storm reverberating through ice. It is an eerie, otherworldly sound, and as he closes his lips, the sound begins to emanate from the blade, as it swiftly forms its jagged edges. This time, though, the edges are even sharper, and glint in the available light, like black ice in the first signs of dawn. "You...are in our way," come the words that border on emotionless. The cold preparation of a warrior's singlemindesness. Flashback:
"You...are in our way." The booming voice came from his father, a man built of the most impenetrable iron hide. "Father, she's an innocent." Eredhais rarely spoke against his father, and never in public. And certainly not in front of the rest of the guards. It was dishonorable. It would mean punishment later, for sure. A young girl, beaten, bloodied, but obviously bearing the unmistakable bearings of Irrisen. Still, she could not have been more than a decade old. A mere newborn. His father's stern, heartless eyes told him what words would not: this child was a threat. His father did not respond to him but instead turned to one of the guardsmen. "Take her away. We will find out what the spy knows." One of the guards, a haggard man named Shenman Li, long in tooth but determined not to be outdone by younger men, approached the girl. His hand moved swiftly to grip her arm in a bruising grasp. Before he could grasp the manacles at his belt, the little girl pressed a glowing hand to her chest, and a similarly glowing spot beneath her tunic which burst into bright ice, shattering the ground, encasing Shenman, several other guards, and part of Ered's arm and right cheek in the crystals. Shenman was dead. And so was the child. This is why Father said you could not trust those of Irrisen
The elf's gloved left hand presses to the ice covered blade. His hand creates a similar glow, as he strides between his fellows, the blade pulsing and glowing blue, as wisps of super cooled air evaporating off the blade. Activating the Black Blade ability, as well as Arcane Accuracy, and also casting Rime Spelled Frostbite Attack: 1d20 + 6 + 3 ⇒ (11) + 6 + 3 = 20
Black Blade is currently unbreakable.
Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; Ered just looks to Vashti and shrugs. Seemed like life was never simple. Stepping over to Lyosha, he keeps his weapon sheathed and his voice low, almost a growl. "So what are you going to do? Are you going to give up and use the 'monsters' and awful things as your crutch? Do you think that makes you horrible? That because darkness flows in your heart and your veins that it's the only choice?" Drawing his weapon, his hand glows black before he presses the tip of the blade into the ground. A mark, almost tattoo-like, of a crow with outstretched wings appears at the elf's feet, right as he remains the tip of the scimitar and flicks the dirt from it before returning it to the sheath. Brand, through the weapon, into the ground. More flavor, to make a point. "We are all monsters, in some way. So you decided you didn't like the monsters you knew, so you went with different ones. I left everything I knew." The elf stares off into the distance for a moment, his anger beginning to dissipate. "Take it from someone older...you're not as broken as you think."
Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; Ered just looks to Percy and shakes his head, repeating the palm motion with his own head and hand, as he gets a bowl of soup as well. "We're going to be seeing a lot of this, I imagine..." the elf mumbles in between bites of soup.
Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13; Lyosha Neverhome wrote: ... Did not think this through... And this, class, is a barbarian in its natural habitat: prone to putting foot in mouth, whether own or someone else's. ;p Ered will begin polishing his sword, taking a few bites of the sweet items, as he looks around at their odd surroundings but not partaking in the beverages. He definitely seems a bit uncomfortable around so much magic not his own.
Savage Skald Bard 2/ Marshal 1
Spoiler:
HP 20/20 ; AC16 T14 F12; CMB +1 CMD14; F+2 R+7 W+4; Init +4; Perc +6 Alrighty, folks, I'm going to take a small break from everything online until Monday, just to get myself back in balance. Stuff has been a bit rough, as some of you know, in my RL. DMPC me as need be, and hopefully I'll come back refreshed and completely regrouped.
It's your typical Port Peril evening at the Formidably Maid: loud, crude, and full of booze and song. In one corner is a jauntily decorated gnome woman, whose hair many of the drunk sailors keep suggesting looks like it was washed in red wine and grape must, is attempting to lead the drunken patrons in a rousing rendition of the obliviously appropriate song Drunken Sailor. There is a lone dwarf working the bar, most likely the keep, from the way he has tossed out one especially rowdy patron. He nods to each patron as they enter but mostly focuses on cleaning the bar or sending a serving wench to comply with orders. And the characters can enter at any point and off we go.
So...for those of you who can't get enough of Skull & Shackles, I have your fix! I do have a few caveats, which you will see just momentarily. I'm quite picky, having read and played the game a few times. I don't give seats easily. I expect a decently paced game, somewhere between 3 - 5 posts per day, more if you can manage. Know that I'll let you know my work schedule in advance, and I will be a bit limited to post on those days until after my shift is over. Now...to my rules and such. - No evil alignments. Yes, yes, I know some folks want to rule the seas with an iron fist, causing fear and death in their wake. That's not how we do things here. - Core races (and variants) automatically allowable. All others on case-by-case basis. This is one I'm very picky on. If you want an odd race, then run it by me and impress me with it. The only two races that will automatically get a NO are strix & kuru. Sorry, but cannibals and those fliers that HATE humanity are definitely not allowable. Nothing personal, but if you submit one, its automatically denied. -Paizo classes are allowed, but summoners will have to work extra hard to impress. Also allowable are the archetypes from Razor Coast & the Razor Coast class yohunga. I very much like the paizo products, and I have looked over the Razor Coast products in play, and those are very much balanced, in my mind. If you want to play the Razor Coast items or want more info, just send me a message. -3 traits, one of which must be a campaign trait. So...we are gonna have 3 traits each. I am allowing from the paizo products, and you can reflavor if you need to. I'm also allowing traits from the 101 Pirate & Privateer Traits third party supplement, but on a totally case by case basis. Starting level 2 & 1000 gold Yes, you heard it right. We're starting high enough where a cat sneezing on you won't kill you. And you'll have some gear to boot. 20 point buy Simple enough. -I will be selecting 4 players I have 2 players from outside the forum that want a shot at this, and I told them they'd get spots. They haven't decided yet, I don't think, but I'll have them check in, so you know. So those are the rules and once I get some interest brought up, I'll start a roleplay thread. I want to see more than just crunch from my characters. And here we go!
Dwarf Freebooter 1
Spoiler:
26/26 hp/ Non-lethal Init +2, AC 16[touch 12, FF 14], Fort +6, Ref +5, Will +2; Perception +5 Effects: +2 bonus on saves vs poison, spells, SLA "Pah! Ain't no stinkin' dingy from the sounds of it. If you gonna call the Maiden something, call her something proper: she's a ship." From the sounds of it, this dwarf knows more about this water stuff than someone who comes from underground ought to.
@Lecloront: I have and it definitely makes you much more melee-oriented. My current alchemist is a vivisectionist/internal alchemist. The other good combo is beastmorph. In my mind, it is worth the loss, if you want to go more melee. If you don't, then it's not worth it. It really depends on whether you want pounce badly. If you don't need pounce, I would say the internal route. The ragechemist, though, is a death trap. @ divineshadow: I'm thinking that I'm going to add in that Alexandyr is also afraid of dogs and a bit uneasy around wolves.
You would be getting the correct vibe, Kahina. If he's going to assume, then that's not your fault. Now, if you didn't provide the proper information at any point along the way, then that might get a finger waggle from us, but that's neither here or there. As far as from a mechanical standpoint, he should have lost the cavalier's challenge ability for 24 hours. I would just point blank sit the player down and tell them what your rules are, in this game, so he doesn't assume and let him know that his action was against his edict, for whatever reasons you feel are appropriate (and from this thread, there's a number of things). If he continues to assume it's medieval England and not a Firekeeper Saga-like world, then he's going to have to face the harsh reality of what can happen. From the sounds of it, his order is disappointed, and he is skating on thin ice. Really, it's up to you whether you want to still hit him with the loss, but he needs to learn to respect his order or leave it one. |