Loris Raknian

Sgt. Tremersynn Anovus's page

141 posts. Alias of Camris.


Full Name

Sgt. Tremersynn Anovus

Race

Android

Classes/Levels

Soldier (Mercenary) L3 | Defense SP 19/30 HP 25/25 RP 5 EnAC 18; KnAC 20 | Fort +6; Ref +4; Will +5 | Percept+3 | Init.+3 | OK

Gender

Male

Size

Medium

Alignment

LG

Languages

Akitonian, Brethedan, Common, Triaxian, Vercite

Occupation

Theme: Mercenary --Ex-Special forces trooper-Now bodyguard

Strength 18
Dexterity 16
Constitution 16
Intelligence 16
Wisdom 14
Charisma 8

About Sgt. Tremersynn Anovus

Sgt. Tremersynn Anovus L3 (BlackTalon)
Male android mercenary soldier 3
LG Medium humanoid (android)

Init +3; Senses darkvision 60 ft., low-light vision; Perception +3

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Defense SP 30 HP 25 RP 5
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EAC 18; KAC 20
Fort +6; Ref +4; Will +5

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Offense
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Speed 20 ft.
Melee assault hammer +7 (1d6+7 B; analog) or
. . unarmed strike +7 (1d4+9 B)
Ranged hunting rifle +6 (1d8+3 P; analog)
Offensive Abilities primary fighting style (armor storm)

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Statistics
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Str 18 (+4); Dex 16 (+3); Con 16 (+3); Int 16 (+3); Wis 14 (+2); Cha 8 (-1)

Skills
Acrobatics +3,
Athletics +7,
Bluff +0,
Culture +4,
Engineering +7 (3 ranks),
Intimidate +5,
Perception +3,
Piloting +7 (1 ranks),
Profession (soldier) +8,
Sense Motive +0,
Stealth +0,
Survival +8;
(reduce the DCs of Culture and Profession [mercenary] checks by 5 when recalling knowledge about military procedures and personnel)

Feats
Bodyguard, when an adjacent ally is attacked, you can grant that ally a +2 circumstance bonus to its AC against that attack.
Cleave, As a standard action, you can make a single melee attack against a foe within reach. If you hit, you deal damage normally and can make an additional melee attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach.
Improved Combat Maneuver (bull rush); You gain a +4 bonus to your attack roll to resolve that combat maneuver.

Languages Akitonian, Brethedan, Common, Triaxian, Vercite

Other Abilities
bodyguard vigilance[COM], When you use the Bodyguard feat, it requires no action, but you must spend 1 Resolve Point each time after the first you use the Bodyguard feat during a single round, and each use must designate a different ally.
constructed; For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
hammer fistYou treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).

Other Gear
basic riot shield[COM],
officers ceremonial plate [squad defiance series build] (upgrade: jump jets),
assault hammer,
hunting rifle with 6 longarm rounds,
canteen[AR],
datapad[AR],
everyday clothing, gear maintenance kit[AR], hammock[AR], hygiene kit, industrial backpack, lighter[AR], mess kit[AR],
rope (50 ft.)[AR],
sleeping bag[AR],
uniform clothing[AR],
credstick (236 credits)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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Bodyguard (Combat)
Source Starfinder Core Rulebook pg. 155
You can attempt to ward off attacks that target nearby allies.
Benefit: As a reaction when an adjacent ally is attacked, you can grant that ally a +2 circumstance bonus to its AC against that attack. If you do so, you take a –2 penalty to your own Armor Class until the beginning of your next turn.

Cleave (Combat)
Source Starfinder Core Rulebook pg. 155
You can strike two adjacent foes with a single swing.
Prerequisites: Str 13, base attack bonus +1.
Benefit: As a standard action, you can make a single melee attack against a foe within reach. If you hit, you deal damage normally and can make an additional melee attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can make only one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Improved Combat Maneuver (Combat)
Source Starfinder Core Rulebook pg. 158
You are particularly skilled with a specific combat maneuver.
Prerequisites: Base attack bonus +1.
Benefit: Choose one combat maneuver (bull rush, dirty trick, disarm, grapple, reposition, sunder, or trip). You gain a +4 bonus to your attack roll to resolve that combat maneuver.
Special: You can take Improved Combat Maneuver multiple times. The effects don’t stack. Each time you take the feat, it applies to a new combat maneuver.

BODYGUARD VIGILANCE (EX; BODYGUARD)
Starfinder Character Operations Manual p.88
When you use the Bodyguard feat, it requires no action, but you must spend 1 Resolve Point each time after the first you use the Bodyguard feat during a single round, and each use must designate a different ally. Multiple uses of the Bodyguard feat don't increase the penalty to Armor Class that you take using this feat. If you also have In Harm's Way, each round you can use that feat to intercept one attack per target whose AC you have increased with the Bodyguard feat.

Constructed
For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.

Hammer Fist
Level 1
You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).

APPEARANCE
2.0 m tall, 95 kg mass
White hair, brown eyes.
Built like a linebacker, he cuts an impressive figure in full armor and heavy blaster rifle carried casually over one shoulder.

PERSONALITY

Spoiler:

Big, gruff, and more than a little cynical. His loyalty is beyond question, but he doesn't have to be nice about it. May all gods protect the one who betrays his trust now, he will not forgive. The scars of war still linger; he trains obsessively, and he has a hatred of droids he cannot shake.
His android production line (the Anovus line) were made more human emotionally than not (something about tactical creativity). They were supposed to be surrounded by others of his kind though; without his brothers about his emotions are a little unstable. He really needs another team he can trust about him. Alcohol helps keep him stable, but not for long.

BACKGROUND

Spoiler:

Created as one of a line of soldiers capable of operating in low light levels and no atmosphere conditions. In an unfortunate confluence of politics, his unit was caught behind enemy lines and then abandoned when their corporate masters struck a deal. Is the sole survivor, still wearing the flash of the 611th Combat Legion.
Scratches out a living acting as a bodyguard, but not really suited for it.

Goal: Still dreams of finding the Czerka Corporation bosses who allowed his brothers to die for convenience sake.