Red Mantis Assassin

Serra Brightspear's page

8 posts. Alias of Von Doom.


Full Name

Serra Brightspear

Race

Human

Classes/Levels

Paladin 8

Gender

Female

Size

5'9''

Age

24

Alignment

LG

Deity

The Morninglord

Location

The Core

Strength 16
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 10
Charisma 22

About Serra Brightspear

SERRA BRIGHTSPEAR CR 7
Female Human Paladin 8
LG Medium Humanoid (Human)
Init +4; Senses Perception +0
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DEFENSE
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AC 24, touch 10, flat-footed 24. . (+10 armor, +3 shield, +1 natural)
hp 98 (8d10+24)
Fort +16, Ref +9, Will +13
Immune charm, fear, disease
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OFFENSE
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Spd 20 ft.
Melee +1 Ghost Touch Scimitar +12/+7 (1d6+4/18-20/x2) and
. . Gauntlet (from Armor) +11/+6 (1d3+3/20/x2) and
. . Shield, Heavy Wooden +11/+6 (1d4+3/20/x2) and
. . Unarmed Strike +11/+6 (1d3+3/20/x2)
Special Attacks Smite Evil (3/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 5, 11 melee touch, 8 ranged touch):
2 (3/day) Delay Poison (DC 18), Remove Paralysis, Shield Other
1 (3/day) Protection from Evil, Protection from Chaos, Restoration, Lesser
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STATISTICS
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Str 14/16, Dex 10, Con 14/16, Int 10, Wis 10, Cha 20/22
Base Atk +8; CMB +11 (+15 Sundering); CMD 21 (23 vs. Sunder)
Feats Greater Sunder, Improved Initiative, Improved Sunder, Power Attack -3/+6, Step Up
Skills Acrobatics -6, Climb -3, Craft: Armor +2, Craft: Weapons +2, Diplomacy +10, Escape Artist -6, Fly -6, Handle Animal +12, Heal +10, Knowledge: Nobility +4, Knowledge: Religion +4, Ride -2, Sense Motive +10, Spellcraft +4, Stealth -6, Swim -3
Languages Common
SQ Antitoxin (vial), Aura of Courage (Su), Aura of Good (Ex), Aura of Resolve (Su), Channel Positive Energy 4d6 (5/day) (DC 20) (Su), Compass, Divine Grace (Su), Divine Weapon +2 (8 minutes) (1/day) (Sp), Earplugs, Earplugs, Lay on Hands (4d6) (10/day) (Su), Mercy: Diseased (Su), Mercy: Fatigued (Su)
Combat Gear +1 Ghost Touch Scimitar, +1 Full Plate, +1 Shield, Heavy Wooden

Other Gear Amulet of Natural Armor +1, Antiplague (vial) (5), Antitoxin (vial) (5), Bedroll (2), Bell (3), Belt of Physical Might, STR & CON +2, Caltrops (5), Chalk, 1 piece (5), Cloak of Resistance, +1, Compass, Earplugs, Earplugs, Everburning torch, Fishhook, Flint and steel, Grappling hook, Handy Haversack (65 @ 121.6 lbs), Headband of Alluring Charisma, +2, Healer's kit (10 uses), Holy symbol, silver: The Morninglord, Holy water (flask) (5), Ink (1 oz. vial, black), Inkpen, Pot, iron, Powder (5), Rations, trail (per day) (5), Rope, hempen (50 ft.), Sewing needle, Smelling Salts (3), Soap (per lb) (5), Spade or shovel, String (50') (5), Tent, Medium, Torch (3), Waterskin (2), Whistle, Signal
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SPECIAL ABILITIES
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Antitoxin (vial) If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.

Aura of Courage (Su) You are immune to Fear. Allies within 10 feet save at +4 vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve (Su) You are immune to charm spells, your allies gain a +4 bonus to saves vs. charm.
Channel Positive Energy 4d6 (5/day) (DC 20) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Divine Weapon +2 (8 minutes) (1/day) (Sp) You can enhance your weapon for 1 minute per level one or more times per day.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Greater Sunder +2 to Sunder, excess damage is transferred to the wielder.
Immune to Charm You are immune to charm effects.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Improved Sunder You Sunder at +4 and don't cause an attack of opportunity.
Lay on Hands (4d6) (10/day) (Su) You can heal 4d6 damage, 10/day
Mercy: Diseased (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy: Fatigued (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Smite Evil (3/day) (Su) +6 to hit, +8 to damage, +6 deflection bonus to AC when used.
Step Up You may make a 5' step closer when your opponent makes a 5' step away from you.