LIGHTNING TREANT CR 8
NE Huge plant
Init +3; Senses low-light vision; Perception +12
DEFENSE
AC 27, touch 8, flat-footed 27 (+3 Dex, +16 natural, -2 size)
hp 133 (16d8+16+32); fast healing 8
Fort +6, Ref +10, Will +9(+4 against channel)
Defensive Abilities Zombie Traits;
OFFENSE
Speed 50 ft.
Melee 3 slam +20 (2d8+10);
Space 15 ft.; Reach 15 ft.
Special Attacks double damage against objects, rock throwing (180 ft.)
STATISTICS
Str 30, Dex 18, Con -, Int -, Wis 10, Cha 10
Base Atk +12; CMB +24; CMD 38
Feats Toughness
SQ double damage against objects
SPECIAL ABILITIES
Double Damage Against Objects (Ex)
A lightning treant that makes a full attack against an object or structure deals double damage.
Quick Strikes (Ex)
Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.
Deathless (Su)
A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.