Besmara

Sereia Nuberu's page

5 posts. Alias of CyraXIII.


About Sereia Nuberu

Sereia Nuberu
Human sorcerer (tattooed sorcerer) 1 (Pathfinder Campaign Setting: Inner Sea Magic)
CG Medium humanoid (human)
Hero Points 1
Init +5; Senses Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 6 (1d6)
Fort +0, Ref +1, Will +3
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Ranged light crossbow +1 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +5)
3/day—daze (DC 17)
Sorcerer (Tattooed Sorcerer) Spells Known (CL 1st; concentration +5)
1st (4/day)—charm person (DC 16), color spray (DC 15)
0 (at will)—acid splash, dancing lights, detect magic, prestidigitation, read magic
Bloodline Fey
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Statistics
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Str 10, Dex 12, Con 10, Int 14, Wis 13, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Improved Initiative, Spell Focus (enchantment), Varisian Tattoo[ISWG]
Traits addicted friend, charming
Skills Bluff +8 (+9 vs. characters who could be attracted to you), Diplomacy +5 (+6 vs. characters who could be attracted to you), Knowledge (arcana) +6, Knowledge (local) +7, Linguistics +3, Perform (dance) +5, Spellcraft +6
Languages Common, Infernal, Sylvan, Varisian
SQ bloodline arcana (+2 DC for compulsion spells), bloodline tattoos, familiar tattoo, hero points, improved initiative
Other Gear crossbow bolts (10), dagger, light crossbow, backpack, bedroll, belt pouch, braille bracelet[ACG], flint and steel, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 224 gp
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Special Abilities
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Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level.

Pepita:
CR –
Snark (Pathfinder Adventure Path #119: Prisoners of the Blight 83)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 size)
hp 3 (1d8-1)
Fort +1, Ref +3, Will +3
Defensive Abilities improved evasion
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Offense
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Speed 20 ft., climb 15 ft., fly 30 ft. (poor)
Melee 2 claws +5 (1d2-5)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 13, Con 8, Int 6, Wis 12, Cha 13
Base Atk +0; CMB -3; CMD 2
Feats Weapon Finesse
Skills Acrobatics +1 (-3 to jump), Bluff +2, Climb +13, Diplomacy +2, Fly +3, Linguistics -1, Perception +5, Spellcraft -1, Stealth +17; Racial Modifiers +4 Climb, +4 Stealth
SQ bioluminescence, empathic link, weapon finesse
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Special Abilities
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Bioluminescence (Ex) Shed light like a candle, suppress for 1d6 minutes with a DC 12 Will save.
Climb (15 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Fly (30 feet, Poor) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.