Cirieo Thessaddin

Ser Jeren d'Jorasco's page

37 posts. Alias of Hayato Ken.


Race

AC 19/15/15| hp 12 | F +4 / R +5 / W +3; +2 vs. fear, +2 vs. death |

Classes/Levels

Skills Diplomacy +8, Handle Animal +10, Heal +9, Knowledge (nobility) +4, Perception +6, Ride +10, Sense Motive +4;

Gender

The Sunstep Knight of Dol Arrah |

About Ser Jeren d'Jorasco

Ser Jeren d'Jorasco, the Sunstep Knight
Race: Halfling
Class: Paladin (Virtuous Bravo archetype)
Deity: Dol Arrah
Dragonmarked House: House Jorasco (Least Dragonmark of Healing)
Origin: Talenta Plains, later trained in Aundair
Mount: Clawfoot raptor named Brightfang
Backstory:
Born beneath the golden skies of the Talenta Plains, Jeren d’Jorasco was never like the other halflings of his clan. While his kin focused on healing, herbs, and tribal customs, young Jeren was enchanted by the stories of Dol Arrah—the Shining Champion, the goddess of sunlight and valor. While others saw war as something to be endured, he saw it as a stage for courage, justice, and sacrifice.
Jeren came from a respected healing family within House Jorasco, and the least dragonmark of healing bloomed on his hand at the age of ten. While this marked him as valuable to his house, he felt his calling led elsewhere—not to a clinic or mercenary healing contract, but to the battlefield, where light was needed most.

When he came of age, Jeren left the plains and traveled to Aundair, seeking structured training in both swordplay and divine philosophy. It was there, in the shining temples and martial halls of Fairhaven, that he pledged himself fully to Dol Arrah. He refused to don the clanging metal of typical knights, instead perfecting an agile fighting style built on speed, precision, and dazzling footwork—the path of a Virtuous Bravo. His ability to heal with both divine touch and dragonmark only deepened his legend.

Despite his urban training, Jeren never forgot his roots. He returned to the Talenta plains upon completing his oaths, and there he forged a bond with a spirited clawfoot raptor he named Brightfang—a creature as fierce and swift as his ideals. The two are inseparable, their combat a blend of holy fire and primal speed. Brightfang wears barding etched with sunbursts and Aundairian filigree, a fusion of tribe and temple.

Though smaller than most knights, Ser Jeren’s radiant aura makes him seem ten feet tall. He serves now as a wandering champion of Dol Arrah, a light among shadows, and a beacon of justice. He believes that to fight for the good is noble—but to do so with style, compassion, and honor is divine.

Personality Traits
Ideal: “Honor is not a code—it’s a choice you make every day.”

Bond: “Brightfang is more than a steed. We ride as one spirit.”

Flaw: Sometimes underestimates how dangerous others can be—he believes too strongly in redemption.

Appearance
Eyes: Amber-gold, bright and alert

Hair: Sandy brown, swept back and often tied with a red sash

Clothing: Polished chain shirt, accented with sun motifs and tribal beadwork

Mark: A faintly glowing dragonmark of healing on his left palm

Steed: Brightfang
Species: Clawfoot Raptor

Appearance: Sleek scales of deep green with golden stripes along the spine; intelligent amber eyes

Personality: Loyal, fiercely protective, with a tendency to purr when praised

Armor: Light leather barding adorned with Talenta featherwork and Dol Arrah’s sunburst

Halfling Paladin
Male halfling (Talenta Plains) paladin (virtuous bravo) 1
LG Small humanoid (halfling)
Init +6; Senses Perception +6
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Defense
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AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +3; +2 vs. fear, +2 vs. death
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Offense
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Speed 30 ft.
Melee halfling sling staff +2 (1d6/×3) or
. . talenta tangat +6 (1d8/18-20)
Ranged talenta boomerang +6 (1d3) or
. . sling +6 (1d3)
Special Attacks smite evil 1/day (+4 attack, +0 AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—cure light wounds
Paladin Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect evil
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Statistics
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Str 10, Dex 18, Con 13, Int 10, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 14 (12 vs. dirty trick)
Feats Fey Foundling[ISWG], Least Dragonmark
Traits envoy of healing, frontier healer, reactionary
Skills Diplomacy +8, Handle Animal +10, Heal +9, Knowledge (nobility) +4, Perception +6, Ride +10, Sense Motive +4; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ bravo's finesse, naive, warslinger[APG]
Combat Gear healer's kit; Other Gear chain shirt, halfling sling staff, sling, sling bullets (60), talenta boomerang, talenta tangat, bit and bridle, canteen[UE], feed (per day) (2), masterwork backpack[APG], silk rope (50 ft.), tabard[UE], wooden holy symbol of Dol Arrah, clawfoot, blanket, military saddle, riding saddle, saddlebags, wandermeal, 50 gp, 3 sp
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Special Abilities
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Bravo's Finesse (Ex) Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fey Foundling Magical healing works better on you
Least Dragonmark (Mark of Healing) You have a least dragonmark.
Naive -2 to AC vs. improvised weapons.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +0 deflection bonus to AC when used.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).