Sorcerer 7| HP 44/44 | AC 17, T 15, FF 14 | CMD 18| F +3 R +4 W +6; +2 vs fear | Init +6 | Perc: +3, SM: +4
Gender
Female
Strength
10
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
13
Charisma
21
About Seoni sorcerer two
Seoni
Human (Varisian) sorcerer 7
LN Medium humanoid (human)
Init +6; Senses Perception +3
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Defense
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AC 17, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural)
hp 44 (7d6+14)
Fort +3, Ref +4, Will +6; +2 trait bonus vs. fear
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Offense
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Speed 30 ft.
Melee quarterstaff +3 (1d6) or
dagger +3 (1d4/19-20)
Ranged dagger +5 (1d4/19-20)
Sorcerer Spells Known (CL 7th; concentration +12)
. . 3rd (5/day)—dispel magic, haste, lightning bolt (DC 20)
. . 2nd (7/day)—glitterdust (DC 17), invisibility, scorching ray, web (DC 17)
. . 1st (8/day)—burning hands (DC 18), enlarge person (DC 16), identify, mage armor, magic missile, shield
. . 0 (at will)—acid splash, detect magic, disrupt undead, flare (DC 17), light, prestidigitation, read magic
. . Bloodline Arcane
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Statistics
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Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 21
Base Atk +3; CMB +3; CMD 18
Feats Alertness, Combat Casting, Dodge, Eschew Materials, Extend Spell, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation)
Skills Bluff +15, Climb +3, Knowledge (planes) +10, Perception +3, Sense Motive +4, Spellcraft +10
Traits courageous, world traveler
Languages Common, Varisian
SQ arcane bond (familiar), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (2/day)
Combat Gear potion of cure light wounds (3), potion of cat's grace, scroll of fireball, scroll of fly, wand of magic missile (CL 3rd, 50 charges); Other Gear quarterstaff, dagger, amulet of natural armor +2, headband of alluring charisma +2, ring of protection +2, backpack, trail rations (4), 44 gp
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Special Abilities
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Arcane Bond Seoni has a familiar—a blue-tailed skink named Dragon. Most of its effects are already calculated into her statistics. As long as Dragon is within arm’s reach, Seoni gains the Alertness feat (already calculated into her statistics).
Bloodline Arcana When Seoni uses a metamagic feat (like Extend Spell) that increases a spell’s level, that spell’s DC increases by 1.
Eschew Materials Seoni can cast any spell with a material component costing 1 gp or less without needing that component.
Extend Spell (Metamagic) By using up a spell slot one level higher than a spell’s actual level, Seoni can make a spell last twice as long. The time it takes to cast the spell if it’s normally a standard action increases to a full-round action. If its casting time is longer than a standard action, it takes an extra full-round action to cast it.
Metamagic Adept Twice per day, Seoni can apply one metamagic feat she knows (normally Extend Spell) without increasing the spell’s casting time.
Background:
A member of the wanderers known as Varisians, Seoni wears the magical markings of her culture in the elaborate tattoos that crisscross her body. But her path wasn’t to be the path of tradition. As a caravan master’s daughter, she spent much of her youth traveling, and was expected to one day either lead her own caravan or perhaps develop a talent for reading the harrow, the fortune-telling cards of her people. One night, while her family camped at the edge of the mysterious Lurkwood, young Seoni wandered out of sight of her people’s cooking fires. There she found a great white tree, its ancient roots twisted around a ring of rune-carved stone. As she investigated, the tree’s bark fell away, revealing elaborate symbols and images that related a brief tale—that of her own short life. Seoni fled, but returned with her kin soon after to find nothing more than a normal old tree and a strange rock.
Seoni’s runic tattoos play a large role in her identity. Coming from a people where tattoo magic maintains a strong following, hers are simultaneously a manifestation of her power and a tool to aid in her castings. The sheer number adorning her skin, as well as the similar patterns woven into her clothes, are a mark of status among her tribe—though many of the so-called “civilized” residents of Varisia look upon such body modification with distaste.
Despite being a consummate adventurer, Seoni is an enigma to her compatriots. Quietly neutral on most matters, bound by codes and mandates that she rarely feels compelled to explain, the sorceress keeps her emotions tightly bottled. Extremely detail oriented—what the more pugnacious members of her party call a “control freak”—Seoni is a careful and meticulous planner, a schemer who frequently becomes frustrated by the improvised plans of her more impulsive companions. Despite all of this, Seoni has stuck by her comrades through numerous tight spots. As with so many things, however, if Seoni understands her motivations, she’s keeping that knowledge to herself.