Altronus

Sen Shruken's page

35 posts. Organized Play character for RowynStarr.


Full Name

Sen Shruken

Race

Kasatha Mercenary Soldier|EAC 13; KAC 15|Perc. +1|Init:+5|Fort +4, Ref +1, Will +4|SP 816 HP 18, RP 4|

Classes/Levels

Kasatha Mercenary Soldier 2

Gender

Male

Size

Medium

Alignment

Neutral Good

Languages

Common, Kasatha

Strength 17
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 12
Charisma 10

About Sen Shruken

Sen Shruken
Male kasatha mercenary soldier 2
NG medium humanoid (kasatha)
Init +5; Perception +1

DEFENSE
SP 16; HP 18; RP 4
EAC 13; KAC 15
Fort +4; Ref +1; Will +4

OFFENSE
Speed 35 ft.
Melee tactical doshko +5 (1d12+3 P; analog, unwieldy)
Ranged frag grenade I +5 (1d6 P) or shock grenade +5 (1d8 E)
Offensive Abilities blitz

STATISTICS
Str 17 (+3); Dex 12; (+1); Con +12 (+1); Int 10 (+0); Wis 12 (+1); Cha 10 (+0)
BAB +2
Skills Acrobatics +8, Athletics +10, Culture +2, Intimidate +5, Perception +1, Piloting +1, Sense Motive +1, Stealth +1, Survival +6
Feats Weapon Focus (advanced melee weapons)
Mercenary Abilities theme knowledge
Other Abilities primary fighting style (blitz), primary style technique (rapid response)
Languages Common, Kasatha
Faction: Acquisitives
Combat Gear mk 1 serum of healing (2), tactical doshko, frag grenade (2), shock grenade (1), lashunta ringwear 1
Other Gear credstick (2355 credits), flashlight, personal comm unit, starstone compass
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Race Features (Kasatha)
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Ability Modifiers: +2 Str, +2 Wis, -2 Int
Hit Points: 4
Size and Type-Kasathas are Medium humanoids with the kasatha subtype.
Desert Stride-Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.
Four-Armed-Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.
Historian-Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to Culture checks.
Natural Grace-Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks.
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Theme Features
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Mercenary-Whether you take jobs that match your ethical beliefs or you fight for anyone who can afford your services, you are a hired gun. You might take pride in your past accomplishments, proudly displaying trophies of your kills, or you might be laden with guilt over being the sole survivor of a mission gone terribly wrong. You most likely work with other mercenaries and are familiar with the methodologies of military actions all across the galaxy.

Theme Knowledge-You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.
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Class Features
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Hit Points: 7
Stamina Points: 7
Key Ability Score - Str|Dex: Your Strength helps you attack up close in melee and carry heavier weapons and armor, while your Dexterity helps you fire weapons from a distance and dodge returning fire, so you should choose either Strength or Dexterity as your key ability score. Once made, this choice cannot be changed. A high Constitution score allows you to soak up more damage.

Class Skills-The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).

Skill Points at each Level: 4 + Int modifier.

Proficiencies
Armor-Light armor and heavy armor
Weapons-Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades

Primary Fighting Style - 1st Level (blitz)-You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.

Primary Style Technique - 1st Level (rapid response)-At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.
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Feats
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Weapon Focus (advanced melee weapons)- Chose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a drone), you gain a +2 bonus instead.

Step Up-Whenever an adjacent foe attempts to take a guarded step away from you, you can also take a guarded step as a reaction as long as you end up adjacent to the foe that triggered this ability.
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Chronicles
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#1-01: The Commencement [GM chronicle sheet]
#1-22: The Protectorate Petition
#1-02: Fugitive On The Red Planet